Disabling Engines?

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posted on June 22nd, 2010, 11:56 pm
I was wondering if there could be a feature to disable engines on a derelict. With the new tractors on constructors now it would be more balanced when placing derelicts.
posted on June 23rd, 2010, 12:00 am
I kno how but I forgot how lol long time since i played
posted on June 23rd, 2010, 12:13 am
I disabled it in instant action but it didn't save the status of the subsystems!  :crybaby: :crybaby:
posted on June 23rd, 2010, 9:32 pm
I believe that is a known bug - don't derelicts forget more disabled subsystems? Not just engines?  :blush:
posted on June 24th, 2010, 3:44 am
So what if I gave it a little crew?
posted on June 24th, 2010, 7:17 am
The ability to modify derelicts is cripplingly limited.  About the only thing that sticks is crew changes.
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