War (2nd map of today)

Share your Fleet Operations maps here and share them with other users.
1, 2
posted on April 12th, 2010, 9:05 pm
ive gone bigger this time not alot of feed back of Enemies so here is War a 4 player map this is almost the exact same as my first attempt (which i deleted) so check it out

Attachments

[The extension has been deactivated and can no longer be displayed.]

War.txt
(3.6 KiB) Downloaded 285 times

[The extension has been deactivated and can no longer be displayed.]

posted on April 12th, 2010, 9:36 pm
Good work. I've not had a chance to fully test it but I did load it up to see what's what. Everything loads up and is bug free, as is "Enemies". It looks pretty and there is much more space for development, which is good :).

At a glance, it seems like the moon placements might need tweaking, depending on how full testing goes. I'm mainly looking at the comparison between the expansions on the left and right sides, as the left side seems to have two sets while the right has only one set :blink:

Also, bear in mind, that probably less than 2% of people will give active feedback out of all the people that will play the map and it'll take a while before news starts rolling in :). Having said that, I usually take it that no news is good news, as it implies that perfection has already been achieved :lol:
posted on April 12th, 2010, 9:45 pm
yup noticed that with expansions to ill prob sort those out tomorrow (been up 48 hours)  :yawn:
posted on April 12th, 2010, 9:47 pm
Looked at both your maps as well - have to say, Enemies is a bit more of turtle map (enclosed bases) than is my personal taste - and War has a lot of similarities there too. Most people who play online don't like to use enclosed maps too often as they promote a sort of bunker strategy which limits the ability to use all the other neat tricks available to the different factions. I agree with Phoenix though - the rarity of moons is quite nice :) Not bad for a first start, keep up the fun  :thumbsup:
posted on April 12th, 2010, 9:52 pm
with enemies i may be mistaken but arent the moons near the entrance, i would find it hard to bunker there as your mining would be in the way of the mayson turrets i would want to spam :P

i guess it would work, but if your turrets got blowed up your mining would be instantly om nom nommed. also there isnt a huge amount of resources on that map, meaning you would have to sacrifice nearly all ship production to build turrets. meaning your enemy could rush in their first destroyer to take out your construction ship as it builds the first turret.
posted on April 12th, 2010, 9:55 pm
thank u, my next map is going to be more open with places for ambushes etc . im trying to improve my game abit coz at mo i turtle against AI Mercilles and dont wanna do that . so im trying out new styles of attack and defence and raiding so give me a week or so and ill b online with u guys (hopefully) :D
posted on April 12th, 2010, 10:07 pm
Last edited by Phoenix on April 13th, 2010, 2:48 pm, edited 1 time in total.
Try out different maps and stuff as well to see what makes them tick :)

When you're designing your maps, it's important to try to differentiate your maps from other peoples maps. I've tried a few different styles of maps from simple symmetrical "tournament" maps to more complex asymmetrical star systems and also tried out a few specialised maps, which focus of particular gameplay elements (The Void, The Nekrit Expanse, The Final Frontier & Wheel of War). The map editor is currently a little bit limited but it'll be expanded in future patches.

Asymmetry seems to be in popular demand at the moment so be sure to check out Dom's guide on the three main types of asymmetry for your future maps :).
posted on April 12th, 2010, 10:09 pm
myleswolfers wrote:with enemies i may be mistaken but arent the moons near the entrance, i would find it hard to bunker there as your mining would be in the way of the mayson turrets i would want to spam :P

i guess it would work, but if your turrets got blowed up your mining would be instantly om nom nommed. also there isnt a huge amount of resources on that map, meaning you would have to sacrifice nearly all ship production to build turrets. meaning your enemy could rush in their first destroyer to take out your construction ship as it builds the first turret.

You can always bunker outside of their opening :D

Look forward to seeing you online Facist :)
posted on April 12th, 2010, 10:21 pm
im just looking at all map that have been done to try and do something unique and original but that will prob be very difficult . What do u mean by Tournement maps? oh i think i know what u mean  :lol:
posted on April 12th, 2010, 10:22 pm
:lol: that is true, i just find that unsportsmanlike. maybe for a real war its fair, but i like the fleet part of fleet ops too much to box my oponent in.
posted on April 12th, 2010, 11:28 pm
these are both very nice.  I like better the asymmetry much than symmetry  :thumbsup:
posted on April 13th, 2010, 6:15 am
Yeah feedback will take time :).

  Right now there aren't lots of people playing online because we are all waiting for the patch :D.


  I think this map does look like a great staple for 2 v 2's though!  I would recommend just a tiny bit that expansion moons be moved just slightly apart from one another.  Granted, this is more MY style of map-building so that harassing and making raids is not prevented by 1 turret covering both moons.

  Like Dom said, make sure that you don't make it too easy to "bottleneck" because races that rely heavily on turrets like the Federation or Dominion Perimeters will become a brick wall you'll never get through.


  All in all though, I am way impressed for your first two ventures into map-making.  You've clearly got a great artistic and creative knack and I can't wait to see what else you come up with :thumbsup:
posted on April 13th, 2010, 7:05 am
Last edited by Facist on April 13th, 2010, 7:08 am, edited 1 time in total.
k guys hope this improves sligtly.
Ive moved moons apart and added another exp pair on the right hand side of map
ive also sealed some entrances because some players had more exp moons than others,this should even things out abit  :D

Attachments

[The extension has been deactivated and can no longer be displayed.]

War.txt
(3.6 KiB) Downloaded 275 times

[The extension has been deactivated and can no longer be displayed.]

posted on April 14th, 2010, 11:24 pm
I would also recommend zipping your files in either a .zip or a .rar. You could also zip it with the file structure so you can just copy and paste into a higher directory. It also prevents missing files.
posted on April 15th, 2010, 1:15 am
k ill try on my next release  ^-^
1, 2
Reply

Who is online

Users browsing this forum: No registered users and 5 guests

cron