Space Harbor
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posted on June 11th, 2010, 12:58 am
Last edited by Redshirt on June 11th, 2010, 3:55 am, edited 1 time in total.
Space Harbor
Important Stuff
Type: 2v2
size: 16k by 16k
Best played top vs bottom, but opposite corners could also work.
Flavor
The neutral colony of Space Harbor, a joint venture between the United Federation of Planets and the Klingon Empire, is the only point of refuge in the region following the effective collapse of the Romulan Star Empire's regional authority. This has made Space Harbor into the most important stop in the sector, handling cargo, fuel, and resupplying ships from most major powers.
A landmark conference is being held between the Klingons, Federation, Dominion, and the most powerful regional warlord aimed at stabilizing the trade corridor, but some forces in the region are quietly opposed to a change in the status quo...
Strategic Stuff
Resource expansions are close, but not so close as to be immune to raiding. The wormhole offers more direct access to the other team, but the longer route the Space Harbor gives you more options. It's possible to turtle, but a ship-building enemy will still have the advantage.
I could also make a 1v1 version, if it's desired.
Changelog
2.0
- Added 2nd wormhole pair
- Removed pesky nebulae
- Increased lighting
Thanks to the testers!
Important Stuff
Type: 2v2
size: 16k by 16k
Best played top vs bottom, but opposite corners could also work.
Flavor
The neutral colony of Space Harbor, a joint venture between the United Federation of Planets and the Klingon Empire, is the only point of refuge in the region following the effective collapse of the Romulan Star Empire's regional authority. This has made Space Harbor into the most important stop in the sector, handling cargo, fuel, and resupplying ships from most major powers.
A landmark conference is being held between the Klingons, Federation, Dominion, and the most powerful regional warlord aimed at stabilizing the trade corridor, but some forces in the region are quietly opposed to a change in the status quo...
Strategic Stuff
Resource expansions are close, but not so close as to be immune to raiding. The wormhole offers more direct access to the other team, but the longer route the Space Harbor gives you more options. It's possible to turtle, but a ship-building enemy will still have the advantage.
I could also make a 1v1 version, if it's desired.
Changelog
2.0
- Added 2nd wormhole pair
- Removed pesky nebulae
- Increased lighting
Thanks to the testers!
Attachments
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Space Harbor II.txt- (13.09 KiB) Downloaded 456 times
posted on June 11th, 2010, 1:27 am
Neat.... DLing now... 
posted on June 11th, 2010, 1:33 am
Looks pretty 

posted on June 11th, 2010, 2:00 am
The only problem with this version is that an observer could theoretically use the bug's ramming attack.
Not that anybody here would do that.
Not that anybody here would do that.

posted on June 11th, 2010, 5:06 am
Nice! You added that center wormhole like I suggested! that will help with harassing xD
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