Rotary Supercollider [2v2 or FFA]

Share your Fleet Operations maps here and share them with other users.
posted on February 10th, 2011, 8:16 pm
Last edited by Tryptic on March 9th, 2011, 6:44 pm, edited 1 time in total.
What is a Rotary Supercollider?  I'm glad you asked:

xkcd: Highway Engineer Pranks

This map is a testament to all the mistakes I made with my first 2 maps, and learned from them.  Also to all the people who helped balance it, I got a TON of good advice.

This is the final version (for now).  It should be balanced for all races and playstyles.

If you can control the center, you will have an advantage in mobility but be careful, it's a good place for an ambush.

Changelog:
-Outer moons changed to Tritanium and moved closer to one player than the other.
-Home moons pushed out, easier to raid.
-Blue nebulas turned into small.
-Nebulas adjusted to make them easier to use.
-Damage nebulas turned into small, to fix pathing.

Image
RotarySupercollider.zip
posted on February 10th, 2011, 8:21 pm
looks great :woot: :thumbsup:
posted on February 10th, 2011, 9:12 pm
Wow that's pretty cool! 

  I dig it too :).
posted on February 11th, 2011, 6:21 pm
So, I just tried an FFA setup for this map, and people turreted the crap out of it.  It looks like FFA's are a lot harder to make maps for than regular team matches, which got me to thinking about an FFA for my next project.

Well, next on the list after Rotary Supercollider, re-doing Xasica Prime[1v1], re-doing Plasma Conduit[3v3], and finishing my 4v4 map, "Pyroclasm."

Any and all test feedback is welcomed.
posted on February 11th, 2011, 6:35 pm
here's the deal, in a ffa you arent gonna stop people turtling, thats the main strat people do in ffa because 1 heavy attack on your exp and you can be dead. if u happen to be attacking and get attacked the game becomes far from fun. there is no real way to get 3 players to battle back and forth with any fun.

maybe if u added so much resources that turtling was slower than expanding and controlling, but that has disadvantages too.

maybe u could take away a lot of moons so that turtling is expensive. but people will skip ships and purely turtle the few moons there are.

i dont like ffa as a game type really.
posted on March 9th, 2011, 6:45 pm
Version 1.0 is now up.  Enjoy!
posted on March 9th, 2011, 6:47 pm
Huuraa I love your map I really do it's one of the most played 2v2 maps. Downloading it right now.
posted on March 9th, 2011, 7:35 pm
awesome map  :thumbsup: keep em coming buddy  :D
posted on March 12th, 2011, 11:26 pm
Great map! Could be used as a 1v1 map too, I s'pose...
posted on April 26th, 2011, 1:23 am
With all the people playing 3.2, I just wanted to bump this thread and ask people to try out my map!

Any feedback or suggestions would be welcome.
Reply

Who is online

Users browsing this forum: No registered users and 1 guest