Njm1983's Maps

Share your Fleet Operations maps here and share them with other users.
posted on January 22nd, 2011, 10:15 pm
Last edited by Njm1983 on June 21st, 2011, 2:36 am, edited 1 time in total.
Edit: I decided to put my maps in 1 thread.


Here are my maps:

Eye of the Storm V2
Duel of the Fates
Tri-locked V5 - Final

Attachments

eyeofthestormV2.png
eyeofthestormv2.zip
(18.91 KiB) Downloaded 171 times
duelofthefates.png
duelofthefates.zip
(106.31 KiB) Downloaded 190 times
trilockedv5.png
trilockedv5.zip
(87.45 KiB) Downloaded 187 times
posted on January 23rd, 2011, 1:07 pm
too many moons for my taste.
posted on January 23rd, 2011, 4:39 pm
However it does look very interesting. For example going support ships is going to be tight on tritanium
posted on January 24th, 2011, 2:33 am
Last edited by Njm1983 on January 25th, 2011, 4:21 am, edited 1 time in total.
Thanks for the input guys. Suggestions to make each map better always welcome.

Here is another map Ive completed:

Duel of the Fates 2v2

EDIT: Moved DL to first post.
posted on January 24th, 2011, 8:57 pm
Last edited by 086gf on January 24th, 2011, 8:58 pm, edited 1 time in total.
I know that this isn't official forum rules or anything but its kind of a courtesy to put all three files in one zip/rar its just better that way anyways.
posted on January 24th, 2011, 11:15 pm
Well I didnt think it was a big deal since the files were so small, but ok.
posted on June 12th, 2011, 12:10 am
Last edited by Njm1983 on June 12th, 2011, 6:38 pm, edited 1 time in total.
Hehe, Necro'd this for a new map:

Trilocked 2v2 16k x 16k - input welcome, get it in the first post.

EDIT: Also uploaded a new version of Eye of the storm, changes include:
Small blocking triggers
Sun moved to center
planets at start locations
1 tri and 1 di moon removed on natural expansions
1 moon pair in the center

EDIT2: Tri-locked V2 uploaded, Changes include:
Fix to blocking trigger
moved start locations inward
moved main moons closer to base
added 1 di moon in center

Enjoy - feedback welcomed I wanna improve my maps

Attachments

trilocked.png
posted on June 13th, 2011, 9:10 am
Last edited by Anonymous on June 13th, 2011, 9:13 am, edited 1 time in total.
Nice to see some new maps here  :thumbsup:. Looks like they are balanced(which is the most important aspect to make people try out a map imo), I hope I can try them out soon :).

Hmm, looking at it I'd suggest to drop some of the expansion tri moons to force the players to go to the middle ;). Since Tri is usually not the ressource people desparately need it's unlikey that they'll go to the middle if they can get it at the expansions, too. Two tri moons are usually enough for any race to do research and ship production.
posted on June 13th, 2011, 9:39 am
as much as forcing 2 teams into 1 spot sounds like itll create fun conflict, itll just make it unbalanced as races that can turret/yard the middle easily will make that their only strat.

also the two corridors between sides might be a bit too small and vulnerable to turtling, i recommend removing the triangle of asteroids at the top and bottom middle of the map in order to open it up. make sure there is a path around the two expansions in those areas, so that each team cant yard 1 each and turtle.
posted on June 13th, 2011, 10:05 pm
OOOH feedback. excellent!

Lt. Cmdr. Marian Hope wrote:Nice to see some new maps here  :thumbsup:. Looks like they are balanced(which is the most important aspect to make people try out a map imo), I hope I can try them out soon :).

Hmm, looking at it I'd suggest to drop some of the expansion tri moons to force the players to go to the middle ;). Since Tri is usually not the ressource people desparately need it's unlikey that they'll go to the middle if they can get it at the expansions, too. Two tri moons are usually enough for any race to do research and ship production.


Initially I had thought that, but I changed my mind when i went into production of the map. Having given it more thought, some races and strategies require more tri, and limiting that factor wouldnt be good for gameplay since the distance to the expansion is time the enemy will have for more production.

Myles wrote:as much as forcing 2 teams into 1 spot sounds like itll create fun conflict, itll just make it unbalanced as races that can turret/yard the middle easily will make that their only strat.

also the two corridors between sides might be a bit too small and vulnerable to turtling, i recommend removing the triangle of asteroids at the top and bottom middle of the map in order to open it up. make sure there is a path around the two expansions in those areas, so that each team cant yard 1 each and turtle.


Myles you may have a point about the side passages, However I would like proof that it is an issue before I change it. Though Ive only tested V1 once Ill be interested to see how V2 goes.

Ill consider making a change to the "triangle" asteroid fields in center top and bottom. Perhaps a passageway towards the back to allow avoidance of any turtled defenses.

Thanks for your thoughts. Now I will play a bit.
posted on June 13th, 2011, 11:01 pm
Oh, very nice will play them next time I can.
posted on June 15th, 2011, 12:17 am
Well Heres version 3 of Tri-locked, changes include:

Adjusted start locations
Main moons moved closer and balanced in distance
added a passage in the asteroid fields at the top and bottom

DL link in first post

Attachments

trilockedv3.png
posted on June 15th, 2011, 5:18 am
Bravo, this is a great map, i love the riskyness of the expansiions being close together :thumbsup:
posted on June 16th, 2011, 4:13 am
Thanks! I'm in the process of tweaking the expansion distances to be more balanced. Since the top has a little bit further to travel. As a result I'm changing how the asteroids are laid out on either side. Rest assured I'm still retaining the risky close expansions.
posted on June 21st, 2011, 2:33 am
:thumbsup:wELL Play tested V4 of Tri-locked today. Very happy with the outcome and results. Even Got Clintsat's blessing. So here is the Final Version:

Get it in the first post.

Attachments

trilockedv5.png
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