Malta II - (3 Player FFA Map)
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posted on December 6th, 2009, 5:59 am
Last edited by Boggz on December 6th, 2009, 11:47 pm, edited 1 time in total.
EDIT 4 (Dec. 6):
Boom.
- Expanded map size from 10k x 10k to 12k by 12k. Everything let out a breath of release.
- Dual moons at the expansion with more room for building.
EDIT 3 (Dec. 6):
Alrighty, so a few things have been shored up.
- Improved pathing around the Nebulae and Corridors along the Rim.
- Removed Mutaras to prevent abuse by those sneaky rat Borg
.
- Tri moons are spread out in the center now while Di moons are still along the Rim.
- More space in base (rhyme!
) for Incubation centers and other building-heavy factions.

EDIT 2 (Dec. 5): Re-loaded! Hopefully this format will take care of the Borg problem. To be honest, I hate the current Borg playstyle so much that I would simply recommend not using them. If you are going to, you might have to actually use Probes and Scout Cubes. OMFG!
EDIT 1 (Dec. 5): I've done Borg testing and I'm going to reload this map soon to compensate for the effects. Thanks to Dom, Mort, Mal, Funny, and Stardust for being my guinea Pigs!
Basically I got tired of 3 player maps meant for FFA's where attacking another person's base meant leaving yourself grossly exposed (Very First Map in FFA), being backdoored by someone camping in a blue neb (Winds of War), or simply having no terrain (Hammertime).
So, I created a map meant for 3 player FFA (Free For All

- "Rim" contains expansion Dilithium moons
- Moon locations in the Rim also act as a crossover from one side of the Rim to the other.
- Center contains 3 Tritanium Moons to force use of Rim Corridors and Center
- The Now Smaller Nebulae of various types allows for some desperate maneuvers in the case of surprise or tactical use. :pirate:
- * Borg tested. Hopefully this version will balance them *
- Very easy to strike and retreat, :shuriken: but also easy to return and defend if needed.
Once again the goal here was to prevent those kinds of Kamikaze attacks a person would have to make once they realized they were attacked by Player X while attacking Player Y. Now an easy switch of focus is possible. The Rim has two sides to it and allows a person to use that to their advantage when attacking OR retreating (a feature I like) and also allows you to send faster ships to the crossover by the exp moons to catch retreating vessels. All in all I've had fun playing the last few games so I hope that it can become a staple for the MANY 1 v 1 v 1 games we all end up having.
Best of Luck!
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posted on December 6th, 2009, 10:14 am
Thnx!
posted on December 6th, 2009, 4:18 pm
Looking good - the Nebulae look much nicer now that they are smaller 

posted on December 6th, 2009, 4:45 pm
actually looks like a great map mate, downloading now... cant believe i signed in just to post that...
posted on December 6th, 2009, 5:04 pm
Looks really nice but Ill download it in a lil bit
posted on December 6th, 2009, 6:10 pm
redmanmark86 wrote:actually looks like a great map mate, downloading now... cant believe i signed in just to post that...
Haha well I"m tickled purple!
posted on December 6th, 2009, 6:13 pm
Uff, the extra tritanium is all in the center now. But it does look good.
Lot's more space in the center.

posted on December 6th, 2009, 6:16 pm
Ah, just saw that - the map you sent me must have been before that change Boggz 
That might be quite a painful change for certain factions I must admit
(mainly Dominion and Borg)

That might be quite a painful change for certain factions I must admit

posted on December 6th, 2009, 6:18 pm
Yeah, I would recommend putting a tri moon back at the expansion points. I love how you changed the center moons to be a triangle though.
posted on December 6th, 2009, 6:22 pm
Think so, huh?
Hmm well you guys might be right. There's really no good way for the poor Borg I'm afraid. Do me a favor and let me play or watch a match or two with this setup and if there's even the slightest hint of trouble for Borg I'll implement your suggestions
After watching you guys last night as dual Borg I just saw that the early game didn't need the extra tri. You guys managed to field your vessels right away without incident. Only when you stopped and tried to tech to diamonds and Cubes did it seem you were slowed down.
I was really hoping to avoid teching in this map
BUT! I will very strongly consider puttin those Tri moons on the Rim again
Hmm well you guys might be right. There's really no good way for the poor Borg I'm afraid. Do me a favor and let me play or watch a match or two with this setup and if there's even the slightest hint of trouble for Borg I'll implement your suggestions

After watching you guys last night as dual Borg I just saw that the early game didn't need the extra tri. You guys managed to field your vessels right away without incident. Only when you stopped and tried to tech to diamonds and Cubes did it seem you were slowed down.
I was really hoping to avoid teching in this map

BUT! I will very strongly consider puttin those Tri moons on the Rim again

posted on December 6th, 2009, 6:52 pm
Depends one what kind of borg you play. Opti spheres need it, but can go without it for a bit, since they mainly need dilithium. But assim avatar assimilators need a ton of tritanium.
It wasn't so much that as it was to build incubators, which is where a lot of the opti tritanium goes to. Current strategies require you to go almost broke on supply to get ships out, then build more infrastructure. And while you wait to get supply going, you can accrue Collective Connections for those diamonds and Cubes.
As far as teching up, I feel every map should allow from every possible strategy, even turtling, just because that's the freedom FO itself brings. But your map already solves a lot of problems as far as that goes with your expansions being farther away.
Only when you stopped and tried to tech to diamonds and Cubes did it seem you were slowed down.
It wasn't so much that as it was to build incubators, which is where a lot of the opti tritanium goes to. Current strategies require you to go almost broke on supply to get ships out, then build more infrastructure. And while you wait to get supply going, you can accrue Collective Connections for those diamonds and Cubes.

As far as teching up, I feel every map should allow from every possible strategy, even turtling, just because that's the freedom FO itself brings. But your map already solves a lot of problems as far as that goes with your expansions being farther away.
posted on December 6th, 2009, 7:16 pm
Mal - What do you think of the Tri moons in the center being arranged so that the triangle points are lined up with the starts? That way a tri moon is still nearby to each player, but is still relatively in the center area.
This would put Di battles along the Rim corridors, and tri battles in the center. Yes, tri is more needed for a few factions, but I feel Di is the more crucial resource overall and people's attention will be focused there.
Btw, these placements are all supposed to be catalysts to provoke skirmishes, as opposed to abundant resources and lots of space to build up a deathstar fleet. Do you feel it can accomplish that with this layout? Dom and Mort and I had a great game in the earlier version until Dom's free warp-ins crushed us
This would put Di battles along the Rim corridors, and tri battles in the center. Yes, tri is more needed for a few factions, but I feel Di is the more crucial resource overall and people's attention will be focused there.
Btw, these placements are all supposed to be catalysts to provoke skirmishes, as opposed to abundant resources and lots of space to build up a deathstar fleet. Do you feel it can accomplish that with this layout? Dom and Mort and I had a great game in the earlier version until Dom's free warp-ins crushed us

posted on December 6th, 2009, 7:30 pm
Lol, you mean my 3 Vet Akiras now don't you
I only used my Warp-Ins to protect my base, up until I decided to attack you

I only used my Warp-Ins to protect my base, up until I decided to attack you

posted on December 6th, 2009, 7:39 pm
Dominus_Noctis wrote:Lol, you mean my 3 Vet Akiras now don't you![]()
I only used my Warp-Ins to protect my base, up until I decided to attack you
Oh I'm sorry! That was Dexter with the Warp-ins.
Yeah you had those nasty Akira's that wrecked my entire Support Gen fleet before I really even realized it.
posted on December 6th, 2009, 8:12 pm
Maybe later on tonight I can test my concerns with you. The center moons are still pretty close to one another, and in my experience, while you're fighting for a center that everybody needs (except maybe the klingons. They could get by on 1 for a while
), one will quickly win in the very early stages, which will help ensure their victory. Again, the spacing on your expansions are good enough to allow people to attack them and stave off fleet building. I think it would be better to see the middle as a bonus.
Also, that configuration really screws the dominion over. They work best with a moon pair so that they can have a supply station in the middle, with 1 miner at the dilithium moon and one at the tri moon. You can do that at your base, but you can't at your second one. So now one of your expansion moons, either the dilithium moon or the tritanium moon in the center, must be completely dedicated to supplies. Since it would be foolish to do it at the di moon, you'll need to do it at the tri moon....were all the action is. This puts one race at a severe disadvantage to the others who don't require a supply station. First strike also has the same problem for the Dominion if they're in the center, but there you have one extra (3 total) dilithium moons that are close by that can make things ok. Plus the players have team mates who can help guard the tritanium moons in the center, etc.
More testing is needed, me thinks. But right now I would say no. And the only reason I'm being hard on you is because the map is really good. I had fun playing on it. If a bunch of us test some more, and it gets perfected for all the races, I would say we should petition Optec and Doca to put it in with the regular maps.

Also, that configuration really screws the dominion over. They work best with a moon pair so that they can have a supply station in the middle, with 1 miner at the dilithium moon and one at the tri moon. You can do that at your base, but you can't at your second one. So now one of your expansion moons, either the dilithium moon or the tritanium moon in the center, must be completely dedicated to supplies. Since it would be foolish to do it at the di moon, you'll need to do it at the tri moon....were all the action is. This puts one race at a severe disadvantage to the others who don't require a supply station. First strike also has the same problem for the Dominion if they're in the center, but there you have one extra (3 total) dilithium moons that are close by that can make things ok. Plus the players have team mates who can help guard the tritanium moons in the center, etc.
Do you feel it can accomplish that with this layout?
More testing is needed, me thinks. But right now I would say no. And the only reason I'm being hard on you is because the map is really good. I had fun playing on it. If a bunch of us test some more, and it gets perfected for all the races, I would say we should petition Optec and Doca to put it in with the regular maps.

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