Madness

Share your Fleet Operations maps here and share them with other users.
posted on May 1st, 2011, 12:16 pm
Last edited by Desertyrain Minrok on May 1st, 2011, 3:47 pm, edited 1 time in total.
Well, inspirated by the old map "mama" from Star Trek Armada 1, I started to redo it.

First it was really just for fun.
But later it turned out as some kind of tactical nightmare... Oo

Sadly I don't think, that it is useable for good multiplayer games...

At the moment I'm trying to do a similar map for 8 players

Edit: Blame on me - I forgot to upload all files of the map XD

Note: the map is an alpha version. It has never been tested with other none-AI-players.
-- try it out if you want --

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posted on May 3rd, 2011, 10:32 am
Pretty nice, but almost all multiplayer games avoid wormholes entirely - they've been known to cause out-of-sync errors.
posted on May 3rd, 2011, 7:42 pm
Redshirt wrote:Pretty nice, but almost all multiplayer games avoid wormholes entirely - they've been known to cause out-of-sync errors.
Why not  add 1 opening  for each  of the players quadrants and replace the worm holes with  damageing nebula? Doing it that way would avoid the OOS Errors.
posted on May 3rd, 2011, 8:11 pm
still leaves you choke points, and what do we put in chokepoints i hear you ask, kahless stations. the honourable kahless grants his name to a giant automated defence platform with no engines and no honour

but seriously any half decent fedrat could turtle such a chokepoint with artillery range torp turrets and sensor stations to both decloak and pick targets for the turrets.

would be seriously annoying to wear such a turtler down.
posted on May 3rd, 2011, 8:33 pm
Uhm...

Sounds nice.
I will remove those wormholes and create openings from the cells to the corridors. maybe with a combination of damage causing nebulae and kahless stations. Maybe I can find out an interesting mix of that :)

I'll try that tomorow.
posted on May 3rd, 2011, 8:36 pm
no i mean the player puts a kahless station in the choke point to stop the enemy flying into their base, not the map maker puts in kahless stations. why would the map maker turtle the only exit of the base? the players would be boxed in for ages :lol:

the solution is to not have chokepoints (for multiplayer, for single player turtling is fun :P ).
posted on May 4th, 2011, 3:07 pm
Last edited by Desertyrain Minrok on May 4th, 2011, 5:10 pm, edited 1 time in total.
Huh? - Than I did got that wrong?

That's the problem with foreign languages, sometimes you just don't understand xD

Ok, so I'll remove that wormholes and make an exit to the corridor ^^

Edit: I've just done it - and yes, the map looks strange now xD

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posted on May 10th, 2011, 8:26 pm
That could work, as long as you ban the Borg. One last change I'd suggest is replacing one tri moon with a di moon, unless you want all the players to have huge stockpiles of tritanium that they can never, ever use.
posted on May 10th, 2011, 8:30 pm
Redshirt wrote:That could work, as long as you ban the Borg. One last change I'd suggest is replacing one tri moon with a di moon, unless you want all the players to have huge stockpiles of tritanium that they can never, ever use.


well they can buy ridiculous levels of tech/upgrades :lol:
posted on May 11th, 2011, 3:53 am
Yeah, but they'll need every scrap of dilithium they can get to afford ships and supplies.
posted on May 11th, 2011, 6:14 am
Redshirt wrote:Pretty nice, but almost all multiplayer games avoid wormholes entirely - they've been known to cause out-of-sync errors.

ANy idea how come? They never seemed to caused any OOS errors in stock a2.
posted on May 11th, 2011, 6:40 am
I haven't heard anything concrete on the problem - only that it is becoming less frequent.
posted on May 17th, 2011, 5:56 pm
This map is way too small. The a1 version was way bigger. 20k x 20k would be much better. Also some planets would be nice and something in the middle please.
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