Circuit Chain (New Map)
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posted on June 8th, 2010, 4:38 pm
My first go at making a map. It's a one vs one, and I'll let you decide how nice it is 
. Please report on how it is 
.
. Please report on how it is Attachments
 Circuit Chain.txt- (1.84 KiB) Downloaded 374 times
 
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posted on June 8th, 2010, 4:46 pm
very nice  
 
i will say the moon pair on the right of the map remove or add another one
that would make for better 1v1's
just a suggestion but dont chang it just yet lol
see who else (if anyone) thinks the same
looking forward to your next maps
i will say the moon pair on the right of the map remove or add another one
that would make for better 1v1's
just a suggestion but dont chang it just yet lol

see who else (if anyone) thinks the same

looking forward to your next maps

posted on June 8th, 2010, 4:59 pm
how big is it? if its small then delete the left moon pair to encourage raiding 
 and so that nobody can get decisive resource advantage. decisive resource advantage = WIN. if neither player can get way more res than the other then micro and ship protection will become paramount.
 and so that nobody can get decisive resource advantage. decisive resource advantage = WIN. if neither player can get way more res than the other then micro and ship protection will become paramount.posted on June 10th, 2010, 4:01 pm
I see masses of purple and green nebs. This will render the map impossible in terms ob balance...maybe delete the nebs and we shall see.
posted on June 10th, 2010, 4:57 pm
Actually I think that the Green nebs are right on the money! 
It looks like they are both-
A. out of the way a bit (so they are really a place to be abused)
B. blocked by a harmful neb
C. not TOO close to any base or expansion
I thought maybe the greens could be trouble for that tri moon, but then I realized that if a person tries to make use of that green after attacking that tri moon, they are STUCK
.  The defender can easily continue to rely on static defenses or bring reinforcement while the trapped nebula-camper has to make a run for it.
It looks like they are both-
A. out of the way a bit (so they are really a place to be abused)
B. blocked by a harmful neb
C. not TOO close to any base or expansion
I thought maybe the greens could be trouble for that tri moon, but then I realized that if a person tries to make use of that green after attacking that tri moon, they are STUCK
.  The defender can easily continue to rely on static defenses or bring reinforcement while the trapped nebula-camper has to make a run for it.Who is online
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