Circuit Chain (New Map)

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posted on June 8th, 2010, 4:38 pm
My first go at making a map. It's a one vs one, and I'll let you decide how nice it is B). Please report on how it is :thumbsup:.

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Circuit Chain.txt
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posted on June 8th, 2010, 4:46 pm
very nice  :thumbsup:

i will say the moon pair on the right of the map remove or add another one

that would make for better 1v1's

just a suggestion but dont chang it just yet lol  :sweatdrop:
see who else (if anyone) thinks the same :D

looking forward to your next maps  :D
posted on June 8th, 2010, 4:59 pm
how big is it? if its small then delete the left moon pair to encourage raiding :D and so that nobody can get decisive resource advantage. decisive resource advantage = WIN. if neither player can get way more res than the other then micro and ship protection will become paramount.
posted on June 10th, 2010, 4:01 pm
I see masses of purple and green nebs. This will render the map impossible in terms ob balance...maybe delete the nebs and we shall see.
posted on June 10th, 2010, 4:57 pm
Actually I think that the Green nebs are right on the money! :thumbsup:


It looks like they are both-

A.  out of the way a bit (so they are really a place to be abused)

B.  blocked by a harmful neb

C.  not TOO close to any base or expansion


I thought maybe the greens could be trouble for that tri moon, but then I realized that if a person tries to make use of that green after attacking that tri moon, they are STUCK :D.  The defender can easily continue to rely on static defenses or bring reinforcement while the trapped nebula-camper has to make a run for it.
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