Tips and Tricks
guide.fleetops.net
posted on October 6th, 2010, 12:50 am
I was thinking that maybe, us modders, could share little things we do that might seem second nature to us, but could be extremely helpful to new modders. Tips and Tricks with modding, maybe programs that seriously help. I think these would make a good addition to the guide. I'll start with a simple one I recently used.
Trick#1:
Anyone else have any ideas? :blush:
Trick#1:
- If you have just edited a model and/or want to test it in-game without having to mod anything, a simple solution is to name the model something like fed_saber.sod and put it in the addon folder. Then, just place the saber or selected ship on a map through the map editor and you can test it out. You can see the model, size, effects, textures ect. without even opening an odf. In-fact, it would even be buildable if you wanted.
Anyone else have any ideas? :blush:
posted on October 6th, 2010, 1:03 am
Gorgeous idea mate



posted on October 6th, 2010, 1:11 am
I can't believe that modders would share their modding ideas with modders so that they can mod their mods...well, you get the idea. 

posted on October 6th, 2010, 1:12 am
Unless that latter 'modder' is actually a newbie without experience...
posted on October 6th, 2010, 1:14 am
Mal wrote:I can't believe that modders would share their modding ideas with modders so that they can mod their mods...well, you get the idea.
Why not?

posted on October 6th, 2010, 1:38 am
Here's an important one imo. 
- If you ever plan to have a giant ship or huge background object in your mod (such as the Argus Array), be sure to physically lower the model in whatever model program you use, rather then physically lowering it in the map editor. Lowering objects in the map editor usually causes visibility issues, and large ships that move on normal levels always always always have massive pathing issues, and nobody like pathing issues.

- If you ever plan to have a giant ship or huge background object in your mod (such as the Argus Array), be sure to physically lower the model in whatever model program you use, rather then physically lowering it in the map editor. Lowering objects in the map editor usually causes visibility issues, and large ships that move on normal levels always always always have massive pathing issues, and nobody like pathing issues.

Who is online
Users browsing this forum: No registered users and 1 guest