HyperArty w/ asteriod belts an exploit?

guide.fleetops.net
posted on July 29th, 2010, 4:18 pm
"Using the Hyperspace Artillery from within bases that are surrounded by asteroid belts " - guide states this is an exploit. Why?
posted on July 29th, 2010, 4:31 pm
yandonman wrote:"Using the Hyperspace Artillery from within bases that are surrounded by asteroid belts " - guide states this is an exploit. Why?


well this got added recently because of a discussion on another topic, about using building footprints to find cloaked ships.

dom has known about hsa from behind asteroids for a while, but didnt wanna put it on the guide as that would inform everyone about it.

i dont consider it an exploit, i have had it used against me on the map asteroid halma and i applauded the clever idea and good positioning. i then sent my fleet around and blew up the hsas.

i cant think of any map where u can fire a hsa over asteroids and the enemy cant get to them before they next fire. well maybe now because their delay got reduced to around a minute they can get off a second shot.

i think its fine that hsa can shoot over asteroids, as the "bullet thingy" that the hsa fires goes through "hyperspace" and if that is anything like what we know about subspace then the asteroids probably dont block weapons there.
posted on July 29th, 2010, 4:41 pm
Last edited by Shril on July 29th, 2010, 4:43 pm, edited 1 time in total.
Good question yandon. I don't consider this to be an exploit. It's true it sucks when one is getting that far in tech and raping your base but on the other side that means there is very few offensive power from the Dominion side until an artillery is done. I consider this to be an extreme form of turtling and absolutly legitimate. From the resource management point of view there is nothing exploitish going on. There is more than enough time for the opponent to counter this strategy. If he doesn't it's his own fault. At some rare points I even find it hard stuff others telling me what is an exploit or not just because it differs from the norm gameplay of a game. Dominion Arti is an exception in Fleet Ops and that's what makes it fun.
posted on July 29th, 2010, 4:49 pm
well it takes under 10 minutes to rush an arty out. so you would have to attack really fast to punish them for this strat. new players will usually not attack early.
posted on July 29th, 2010, 4:52 pm
It's because on those sorts of maps you can tech up to HSA with your initial resources, build your HSA, and fire them ~6 minutes of game start from within the confines of your base. There are several maps which are terribly designed or starting positions are knowingly picked to allow this. It wouldn't ever be a problem if you actually had to move out of your base, but you don't. That means you'll be losing your initial yard, starbase, mining facilities and probably research within about 6 minutes with no hope of killing the HSA unless you go into range of a starbase and lose your forces anyway. It also implies that you know exactly that your opponent is doing this. Even works in a 1v1 - that's how lame it is.
posted on July 31st, 2010, 10:44 pm
Sounds like siege tanks on micro-BGH (a very small custom 8 player map in SC). Cheese, but not an exploit. If you play on that sort of map, that's what you get.

What's the list of stock maps susceptible to this?
posted on July 31st, 2010, 10:46 pm
The one that's MOST noticeable is lines of war, at the middle line.  Ah, remember that time Dom, when I was teamed up with Ray? :innocent:
posted on July 31st, 2010, 11:09 pm
Last edited by Dominus_Noctis on July 31st, 2010, 11:11 pm, edited 1 time in total.
Yeah, that was amazing indeed Mal - but that was already later in the game too  :D. Of course, that 'fortress' became impregnable like that :D

If I had to make a quick guess of what maps are susceptable it would be... (you guessed it) Lines of War, Asteroid Halma, Nirvana II, Cube 2, Death Star, Der'varn Sector, Early Bird, Endless Pain,  Noway Out, Novaworld (depending on placement), Roid Rage, Stars and Wars (depending on placement), The Da'ka Corridor. That's just homebase against homebase - if you want to talk about harassing expansion from within your own homebase, well, there are FAR more of those, but they obviously aren't as strategically damaging unless you are on a 1v1 map like Path to Nowhere.  :sweatdrop:

EDIT: I can't remember how many are stock anymore as I download a lot of maps  :sweatdrop:
posted on August 1st, 2010, 12:05 am
Its an exploit because all the dominion has to do is turret a bunch of perimeters making it imposable to reach the artys
posted on August 1st, 2010, 9:41 am
funnystuffpictures wrote:Its an exploit because all the dominion has to do is turret a bunch of perimeters making it imposable to reach the artys


that requires a lot of resources and time, its not viable early game.

and if u try go straight to hsa with perimeters, without building any ships, the enemy will easily cut off your expansion and leave you at a resource disadvantage.
posted on August 1st, 2010, 7:30 pm
Last edited by funnystuffpictures on August 1st, 2010, 8:11 pm, edited 1 time in total.
Cough* I am referring to late game ;) The Dominion is famous for its turrets, and when all they have to do is sit in their decently defended base and blast you're miners, you bet its an exploit! Artys only cost like 300 di, which means they can also have a fleet ;). They can arty your miners faster than you can replace them. So you tell me, is that fair?
posted on August 1st, 2010, 8:37 pm
if the enemy lets you make loads of turrets/perimeters and hide behind them then they deserve the death lol.

perimeters take all bloody day to build.
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