Calling all modders!
guide.fleetops.net
posted on July 26th, 2010, 10:46 pm
Ok what would be the best way to consolodate our knowledge? I wrote a tutorial explaining what and how to add glows to models for FO...where do I send it off now or what would be as I asked the best way to consoladate our knowledge?
posted on July 26th, 2010, 11:20 pm
Well, I just put it in a word document, making sure there are pictures of folder contents, and file contents, and sent it to dom 

posted on July 27th, 2010, 12:20 am
RYDERSTORM wrote:Ok what would be the best way to consolodate our knowledge? I wrote a tutorial explaining what and how to add glows to models for FO...where do I send it off now or what would be as I asked the best way to consoladate our knowledge?
Realistically, one of you should be a project leader, and use this thread to communicate things. Or just persuade Dom to combine everything.


Then just send stuff every now and then via WLM to the project lead, and they can copy/paste your notes right into the "main" document. In no time, there will be a lot of stuff written down with your combined knowldege. And if you guys really get organized, you can delegate who should write up what. Use the PM system to do a group PM for all the known modders to read, and you guys will have a working guide up in no time.
It doesn't have to look pretty, like the guide, just functional. You could even do updates to the modding guide every so often when a bunch of new information has been added, and then upload the pdf to a thread, which will definitely be stickied.

You can even get frisky, and one of you can ask Doca or Optec if you can become a moderator of the modding subforum, so that you can sticky important things, or organize the modding subforum. I'm sure they'd love the help.

posted on July 27th, 2010, 12:24 am
That would be cool, though I think Dom and Zebh have different plans. 

posted on July 27th, 2010, 1:49 am
Then I guess you're it, slugger. 
Congratulations, you're the new team lead for the modding guide! Thanks for volunteering!

Congratulations, you're the new team lead for the modding guide! Thanks for volunteering!

posted on July 27th, 2010, 1:51 am
Haha no. He has other plans...
posted on July 27th, 2010, 1:59 am
Heh, if I combined all your "I'm not going to do that" posts together, it would probably add up to an equivalent guide of its own. 
Thanks for volunteering!
If being called a "Team Lead" is scaring you, just think of yourself as a minor editor.
Seriously. One of you guys should step up and do this.
It wouldn't be too much work to combine a few people's thoughts together on Word and publish it. Doesn't need to look pretty. :fox:

Thanks for volunteering!

If being called a "Team Lead" is scaring you, just think of yourself as a minor editor.

Seriously. One of you guys should step up and do this.

posted on July 27th, 2010, 2:02 am
Last edited by Anonymous on July 27th, 2010, 2:04 am, edited 1 time in total.
No serioulsy, I made a(partial) guide and its in the process of being put up right now. Its 25 pages long. Additionally, Dom has combined some resources of his own, and other sources, ect. But the issue of a project leader,
Like I said, Dom and Zeb have big plans for the future. I don't know if they are secret or anything, so I'll just let him post about it. 


posted on July 27th, 2010, 2:06 am
If votes count I choose Mal!!!!
posted on July 27th, 2010, 2:09 am
Second!!! 

posted on July 27th, 2010, 2:33 am
I'm already working on the video tutorials, thank you.
My team and I are making great progress. 
Now get off your encounter-suited butts and do something!!!!


Now get off your encounter-suited butts and do something!!!!

posted on July 27th, 2010, 4:28 am
Hehe, what Adm. Zaxxon is talking about is the plan to make the new modding section on the guide available to be editable by people on this site
. Since that will take quite a while, in the meantime I welcome any and all people to collaborate and come up with tidbits and combine them. I will try to provide any aid that I can and of course the guide is freely available to store and display that information (the downside being at the moment that only I can edit that stuff in
). If you want to make the modding information into a separate guide that is of course not problematic, though I think the HH's Guide can be the most accessible resource for this purpose. It is absolutely fine if you choose to email me chunks or parts that should be uploaded as well as images for that purpose 



posted on August 9th, 2010, 8:55 pm
ok a code you missed for the research stations (research not yards)
builditemXprovided = 2 // were X referes to the item number in the build list this has 2 values 1 meaning that once the research station is built that item its also built streight away (no timing or resource costs) 2 means that it needs to be research (normal research default it 2) this is used on the klingon field yard and is ideal for modular stations
builditemXprovided = 2 // were X referes to the item number in the build list this has 2 values 1 meaning that once the research station is built that item its also built streight away (no timing or resource costs) 2 means that it needs to be research (normal research default it 2) this is used on the klingon field yard and is ideal for modular stations
posted on August 9th, 2010, 9:08 pm
Mal wrote:Now get off your encounter-suited butts and do something!!!!
I am starting to watch B5 and now I totally get that joke

posted on August 12th, 2010, 5:50 pm
Blade wrote:ok a code you missed for the research stations (research not yards)
builditemXprovided = 2 // were X referes to the item number in the build list this has 2 values 1 meaning that once the research station is built that item its also built streight away (no timing or resource costs) 2 means that it needs to be research (normal research default it 2) this is used on the klingon field yard and is ideal for modular stations
Thanks!

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