Turrets

Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on May 9th, 2003, 5:11 pm
Again, I adore this mod. Great job in getting rid of so many odd elements.

What about turrets (whatever each race calls them)? They always seemed out of place. They are part of the RTS heritage, but I would get rid of them and just use patrolling ships. What do other people think?
posted on May 9th, 2003, 7:19 pm
that would be canon and kind of fun to patrol a nutreal zone, but will the ai stick to the patrolling method?

If they had a nutreal stance it would help
posted on May 9th, 2003, 7:35 pm
i think there are also turrets in armada, i am not sure but there was something on ds9 by the klingons or the dominion. we haven't seen any federation turrets cause ds9 played that for from earth

DOCa Cola
posted on May 9th, 2003, 8:27 pm
What might be fun, instead of the dozens of turrets, would be to have some of the races have a super turret that cost one or two of the strategy points.

I am thinking of the Cardassian array from DS9 as one example.

Any thoughts?
posted on May 9th, 2003, 8:57 pm
The Eridians probably will have such a turret.. but it hasn't been desiceded yet..
I'm working on a new feature, which will allow me to inclued a few more vessels or stations per race, without damaging our balancing system.. perhaps there will be such a turret for on of the already implemented races.
posted on May 9th, 2003, 10:15 pm
I like the idea of having no turets would make the game harder but what i think is that only cardassians and klingons should have them as borg,feds and dominion dont have them neither do the romulans i think you should only have satilite stations and deep space teliscopes like the array next to the cardassian border in season 4-5 Tng damn what was it name also could you make Unity One (From sfc3) as Special building for klings and feds which cost 5credits and has anti cloak
posted on May 9th, 2003, 10:55 pm
turrets are an important thing in the game. ships could never be the same as turrets. turrets are cheaper than ships making it harder the base being rushed. the federation has surely also turrets in 'real'.
it's the argus array i think what you mean

DOCa Cola
posted on May 9th, 2003, 11:01 pm
yea the argus aray ur right but instead of turrets why not have small outposts with runabouts patroling around them like Sb375 on Ds9
posted on May 9th, 2003, 11:16 pm
i don't like the idea of 3 outposts side by side as defence. base defences are necessary and turrets are no wrong thing. thats my opinion :)

DOCa Cola
posted on May 10th, 2003, 10:28 am
im not saying 3 outposts side by side im saying they cost credits so you have to stratigicly place them at points in the map like a border between you and your enemy and then with it you use ships to hold off enemys aswell and the outposts should be able to take out at least say 10 out of a fleet that way attacking one is diffuclut for the enemy
posted on May 10th, 2003, 10:30 am
and also if you use sensor stations only then you get ships to actually patrol which is what happens all the time makes the game more cannon and realistic as turets are useless imo
posted on May 10th, 2003, 1:24 pm
Actually, without turrets, the game would be vastly less fun. Turrets are an essential part of base deffense and straticic planning. The ONLY way you could take turrets out would be to make it so that every station has it's own weapons. Other wise, when a person attacks, and sends most of their ships out elsewhere, you could do hit and runs on their base with impunity.
posted on May 10th, 2003, 1:28 pm
yep, thats the point
posted on May 10th, 2003, 3:24 pm
but hit and run attacks are actually fun and were done alot on Ds9 look at the ep where martok and worf take 5bops and atack a cardassian base that was cool

as for make the game no fun your wrong trust me using ships adds strategy turrets are too expendiable and to easy to attack
+dont you like watching ships patrol on the map

also DOca is there any way of restoring the directors cut from A1 as that would help the game soooo much please say yes
posted on May 10th, 2003, 3:49 pm
One option is: could a ship be designed that is more defensive in nature? Perhaps quite slow and strong with a long range, slow to recharge shot? Moving that ship would be interesting strategically.

I like the idea of certain races getting defense platforms. Could they have strategic credit cost?
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