posted on March 27th, 2006, 2:05 am
Last edited by
hypercube on March 27th, 2006, 2:13 am, edited 1 time in total.
yeah....well that's a problem, i don't really know how the game calculates this, i do know how the shows use it.
the Next Generations They used 5-digit numbers, initially starting with 4 (symbolically to represent the 24th century), and followed by the season number. Within these thousand-unit ranges, sub-ranges were allocated to writers of episodes to use. After the first season, these increased monotonically between episodes. In Deep Space Nine and Voyager the same system was kept, incrementing to 48xxx in what would have been TNG season 8, and wrapping round to 50xxx and beyond in season 10.
In this era each television season is deemed to occupy a year of time in the Star Trek universe. This keeps the fictional universe running at the same rate as the real world, so characters age at the same rate as their actors. Thus, in this system, 1000 stardate units is just about an Earth year. It is also generally assumed that the stardate system is aligned such that a stardate divisible by 1000 is close to the start of a year in the Gregorian calendar. Specific Gregorian years have been mentioned in Star Trek: The Next Generation—and it seems that the calendar is still in common use outside Starfleet—but specific dates within the year have not appeared.
Within a single episode, TNG writers have most commonly increased stardates at the rate of one unit per Earth day, contradicting the 1000 units per year used on the larger scale. Although closer to a usable system than they were in the original series, stardates remain inconsistent and often arbitrary.
breaking this down, and acting on it i calculated that 1 earth minute is 2,7 stardate units. I have no idea if the game uses this, but there it is.