Questions about the borg. 3.0.7

Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on July 19th, 2009, 8:54 pm
Connections does having two of those buildings increase the connection rate or is it more just for the ONE time use of +20 connections? (is it suppost to rank up like supply does for other races)

Scout cube does anyone actually put anything but anti destroyer on it?

Adaptor? Why no 2 phasers, or other weapon choices. Curious mostly on this as I only do 1v1 games so I never get to do mixed tech.

Assimilator. Useful against anything that doesn't come from a t2 yard it seems. I find the assimilation beam to be a go big or go home moment. 3 or none. But if your putting none on it your better off with spheres.

Spheres. The first ship I can actually say I outfit a massive variety of ways. 3 Regen/1 Torp or 2Regen/Torp/Phaser. Heck sometimes even 3 Phasers and a torp (although I hate this model because its usually dead before it gets much use out of it) But at least I have a choice in how I assemble them. Holding beams are good if you get them against a race that actually can be assimiliated.

Cube. We get far less targets than the sphere, but bigger hitting weapons. In a Borg Versus Borg battle they're kind of monotone, because neither side will fit a holding beam which just means everyone will look the same.
posted on July 19th, 2009, 11:13 pm
In relation to the Scout Cube: Yes, I use regeneration modules on mine in Borg vs Borg battles.

Having two of the Conduction Matrices shouldn't change the rate. The Resistance is Futile upgrade is one time use only at the moment.

You can get mixed tech in 1v1 games as well  :shifty: . Quite fun to see that happen actually  :whistling:

Are those all the questions?
posted on July 20th, 2009, 3:13 am
Most of them, I do question why we don't get multiple buys on connection or supply or something. As we're very limited in the number of ships we can get in a given time period. If you double our moons you still only have a certain amount of space to work with.

However, is it just me or is holding beam and assimilator beam both seeming to be pretty under powered. I need 2-3 CUBES with 3 holding beams each to have a shot of capturing a 250 crew ship... Or I need 2-3 Assimilators decked out with assimilation beams completely. Which seems to be a big waste of expensive connections/ship space to get very very limited effect.
posted on July 20th, 2009, 1:08 pm
Last edited by Dominus_Noctis on July 20th, 2009, 1:34 pm, edited 1 time in total.
If you research the Transmission Matrix feature called Boarding, taking over ships will be much easier.
Plus, using Nanite burst available from the Nanite Module will reduce the crew of all affected ships by a great deal. So no, I don't believe it is underpowered by any conceivable margin  :innocent:

You do get multiple buys on supply for non-Borg factions. Try making other ships if you don't want to waste the Collective Connections (Probes and Detectors) or even make lots of cheaper CC ships (Assims for instance--not just Cubes).

If you'd like, you could read the posted strategy/general guide, it may give you some pointers (I hope). (--->Shameless self promotion  :ermm:A)
Star Trek Armada II: Fleet Operations - V2.9! The Hitchhicker's Guide to Fleet Operations (Patch 3.07)
posted on July 20th, 2009, 1:55 pm
the borg infuriate me they ruin games but i dont want to leave them out as i like them for example in some games it takes them forever to finally build cubes but in other games in no time at all they build entire fleets and the whole map gets filled with borg ships and also strangely quite a few times now ive seen the borg invade a base devestate it then just leave without finishing the job letting u or the ai rebuild
posted on July 20th, 2009, 2:05 pm
That's because it is the Borg AI. The AI in general is undergoing work to make it more like human style play.
posted on July 20th, 2009, 4:52 pm
So use boarding instead of holding beams and assimilators?
posted on July 20th, 2009, 5:05 pm
No, not really... I'll give a quick overview, but really, I explained this much better and more in depth in the guide. Afterall, that's why I wrote the guide  :sweatdrop:

If you are playing Optimize, I wouldn't recommend going with boarding/assim Assims much as your Assims will be appearing later game when crew counts are much higher. When you do finally begin producing Assims, it is much better to build them with damaging weapons as they should be your long range support... while your Spheres soak up damage in the front lines.

If you are playing Assimilate, since you are pretty much only building Assimilators throughout early and middle game you should try to make as many of them as possible have 2 auto assimilators and nanite module. You can use the nanite burst to lower the crew of your opponents by 5%... and then proceed to use boarding on any vessel that was affected. In other words, most destroyers will be captured almost instantly, and most cruisers require a second or two of using the autoassimilator, and then boarding to finish the job.

I rarely use holding beams (especially not on cubes--you want those to be your front line heavy hitters, while your other forces stay back and take out the ships that can't be killed with those torpedoes) because that special energy can be used for so many other more useful tasks. Pyramids should be using their energy for regenerate and devastating attack/slicer, Spheres the same... etc. The only time I do use holding beams are when I need a cheaper Sphere and can't afford the prime module for Optimize ... that is rare however, and so I almost never have to deal with the consequences.
posted on July 20th, 2009, 5:29 pm
Last edited by Anonymous on July 20th, 2009, 5:31 pm, edited 1 time in total.
Acheron143 wrote:Connections does having two of those buildings increase the connection rate or is it more just for the ONE time use of +20 connections? (is it suppost to rank up like supply does for other races)


sadly nope.

Acheron143 wrote:
Scout cube does anyone actually put anything but anti destroyer on it?


Honestly, no. I prefer my scubes to be used early on in game and mostly for optimize as it offers us a cheap fleet with the ability to divert early resources to building miners and getting the infrastructure up, in order to eventually focus on larger ships (sphere primes).
Given that role the Scubes are going to go up against mostly destroyers/bombers, and the limited range of these ships as well as the susceptibility to torps, 3 points of defense do not compensate for the added 5 points of firepower (+ added damage to destroyers)to get the attackers down before they damage you with their torps.
The regen may help u with resilience but the longer lasting enemy bombers, torps and torp refits will negate the regen pretty easily given it takes u longer with the lower offense to destroy them as well.
So the anti-destroyer seems to be the best alternative for Scubes in the role given.


Acheron143 wrote:
Adaptor? Why no 2 phasers, or other weapon choices. Curious mostly on this as I only do 1v1 games so I never get to do mixed tech.



I guess cos the mods wanted this ship to have a role of adaptation. Unfortunately this ship class does fall flat in that it is not very useful. there are some players who will find a role for this ship - but I for one find it to be a waste in my games (but then again styles differ :))

Acheron143 wrote:
Assimilator. Useful against anything that doesn't come from a t2 yard it seems. I find the assimilation beam to be a go big or go home moment. 3 or none. But if your putting none on it your better off with spheres.



Agreed with the description of the assim beams. They are a good early-mid game class for the assimilator avatar. in groups of 3-4 they can take out most excelsiors and excelsior 2s. 5-6 can overwhelm pretty decent fleets.
the advantage of assimilate is that you can equip your assimilator with 2 beams and a regen. The 2 beams will count as 3 and the extra regen will add further resilience to your ship, while adding extra system to increase the beam rate as well as the beam recharge rate.
Try this config under assimilate and u'll ind the assimilator well worth it.

In optimize the assimilator is to be skipped.

Acheron143 wrote:
Spheres. The first ship I can actually say I outfit a massive variety of ways. 3 Regen/1 Torp or 2Regen/Torp/Phaser. Heck sometimes even 3 Phasers and a torp (although I hate this model because its usually dead before it gets much use out of it) But at least I have a choice in how I assemble them. Holding beams are good if you get them against a race that actually can be assimiliated.



Spheres without the prime modules are not to my taste. Consequently I like spheres in optimize and not so much in assimilate.
The more a sphere diverts its beams to separate ships the less the damage done per ship. this is how optec designed them and he confirmed this in a previous thread.
I skip on the assim (green) beams for most borg ships as in a heated battle i really dont see them doing much - at least not the way the A1 beams were of use.
Configure the spheres as you wish, but a sphere without at least 3 prime modules would not find much of a role in my fleets. (again some will certainly differ).
also there is no such thing as a "race that can actually be assimilated" since all races in FO have the same boarding strengths - unlike stock :).


Acheron143 wrote:
Cube. We get far less targets than the sphere, but bigger hitting weapons. In a Borg Versus Borg battle they're kind of monotone, because neither side will fit a holding beam which just means everyone will look the same.



As stated above, the number of targets diminishes the overall hit effect per target, so hitting more than 1 isnt all that- except good use of time to inflict damage simultaneously in order to have some damage done to the larger target in the time taken to destroy the smaller target.
in borg vs borg use terrain such as nebulae to hide and hit the guy before he can hit you.
See if you can better manage your side to get more powerful ships first etc.

Other than that the same "monotony" can be found in fed v fed or rom v rom games... as both sides have exactly teh same tech.. the key being who out-techs and out manages the other guy...

Plus on cubes the config is also important. the other guy can have armour and regen + 3 torps and 1 beam, while you go for 2 armour, 1 regen and 3 torps etc.... so the borg v borg is more dynamic still...

hope to have answered some of your questions :)
posted on July 20th, 2009, 7:21 pm
hm, i would prolly use the holdingbeam alot more, if it could do its job without needing me to micro it... with fleets of 20-50 ships involved its really a pain in the rear to find a ship you want to use that on..
posted on July 20th, 2009, 11:02 pm
The borg seem to use massive amounts of supply, yet the only thing i can figure supply is for the borg are "spare parts". So why do they need so many? are their drones not very durable?
posted on July 20th, 2009, 11:08 pm
This is in the "Apocrypha" section, buuuuut:

"Spare parts, replicator proto material, nanites or Romulan Ale. All things a starship requires to operate. In Fleet Operations such goods are just called "Supply". When a starship lefts the yards its loading bays have been filled with all the supplies it will need during its journey. You will have to pay the supply units required to construct a ship along with the dilithium and tritanium costs at the beginning of construction. Supplies are required for the construction of vessels only. Stations, research or warp-in vessels do never require supplies to be built. If you run out of supplies you will have to call in new supplies."
posted on July 20th, 2009, 11:39 pm
Romulan Ale? I thought only Starfleet Captains needed a stash of that?
posted on July 21st, 2009, 12:41 am
:shifty:
posted on July 21st, 2009, 1:25 am
The Borg 'supply' consits of these:
  • Distribution Nodes
  • Nanite Replicators (For those Assim injector thingies)
  • Auxilary Adaption nodes (for the Drones to Adapt)
  • Implants for Assimilated Crews
  • Force Feild Frequency Generators
:borg: "We shall adapt to no longer need supplies..." :borg:
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