No See-Through?

Which race do you like most? What do you like - what you don't like? Discuss it here.
posted on January 23rd, 2010, 9:37 pm
One of the reasons I love FO is that even when you scroll all the way up to a model in Tactical mode, the model doesn't fade until you start to see through it. This is a constant annoyance in basic A2, especially for me right now since I'm trying to do shots with my Enterprise-D model for a pic pack that will come out sooner or later, preferably sooner. Is there a way to remove this fade see-through effect from A2, or is it hard-coded with a new classlabel like other FO stuff is?
posted on January 23rd, 2010, 10:03 pm
Not hardcoded, just set that way by default.

File: RTS_CFG.h
Line: int cfgFADE_OUT_ENABLED = 0;
posted on January 23rd, 2010, 10:20 pm
Once again, it is thanks to your help that I have overcome yet another obstacle...  :sweatdrop: Thanks for your help again Tyler, this should help the progess of my screenies significantly  :thumbsup:
posted on January 24th, 2010, 7:00 am
Is this one of those settings that if changed throw out a version mismatch on online/LAN play?
posted on January 24th, 2010, 7:51 am
DarkDragon452 wrote:Is this one of those settings that if changed throw out a version mismatch on online/LAN play?


It shouldnt, i have edited the ARTconfig file so i get debis fields forming from battles... not conflict from that.
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