Need a little help here

Which race do you like most? What do you like - what you don't like? Discuss it here.
posted on January 27th, 2009, 11:21 pm
Hi um in Fleet Ops 3 is there prometheus since there a file on it?

and if there is how do we get it
posted on January 27th, 2009, 11:53 pm
it is only placable with the map editor. it was used as a proof of concept of a working mvam
posted on January 28th, 2009, 12:06 am
Do you have a intention of putting it in to the game at some point?

Having is grate and would be a hole new level of enjoyment if I can call on it when needed.
posted on January 28th, 2009, 12:18 am
well is there a way of adding it in game then?
posted on January 28th, 2009, 12:35 am
Yes, there is a way. Add it to the build roster of a yard, which is what I did with the Premonition in Beta2 and 3PR. Also, will the Premonition be available in the near future to be built?
posted on January 28th, 2009, 1:05 am
well could you show me how? mainly how to add it to a yard i really dont know anything about editing A2 files
posted on January 28th, 2009, 7:22 pm
Before you do anything of importance, look for the base file for a yard in the system ODFs. If you don't know how to get there, bring up my computer, click on C: Drive, and go to Program Files. If you get a screen saying that you shouldn't do anything to the files, click the link just underneath the text. You will then be in the Program Files file, the default directory file for programs (dead giveaway, I know, but you must understand where to look!). From there, search for Activision, and once you find the file click it twice. Then go to the file that is called Star Trek Armada 2: Fleet Operations. Double click it, then go to the System file. From there, go to ODF's, and click that System file in there. Then find the base file for the Prometheus, and right click n it, click Rename, but DON'T RENAME IT!!! Instead, highlight the name, right right click on it, and click copy. From there, add it to a yard. I will use a Basic Yard Script for this example. Locate the base, click on it, and scroll down until you see the word BuildItem. Write the word BuildItem presicely like the others, or the game will crash, and write it in sequence with the others. Here's an example:

BuildItem0 = "alldelay30"
BuildItem1 = "alldelay60"

See how they're in order? That's what you must do to avoid the game crashing. This will crash the game:


BuildItem0 = "alldelay30"
BuildItem2 = "alldelay60"

Now just  BuildItem# (number = #, number as in 1, 2 , 3...), space, =, space, ". Now, from here, right click in front of the ", and click Paste. Then seal it with another ". :) Simple as that!
posted on January 28th, 2009, 7:29 pm
Prometheus is better as an experimental Warp-In. That's what it is in mine, a seperate Warp-In with no MVAM and can level up. I left the map unit one the same, though.
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