Multi-target weapons - 1 target

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posted on July 14th, 2009, 3:45 pm
I just want to know if its possible for a 2-target multi-targeting weapon to fire 2 shots at a single ship...
posted on July 14th, 2009, 3:47 pm
Yes: the Sphere for instance does fire two beams at a single target when it has multi-targeting enabled. I should mention that this is only if there is one vessel in the target range of the Sphere. (if I remember correctly)
posted on July 14th, 2009, 3:51 pm
Dominus_Noctis wrote:Yes: the Sphere for instance does fire two beams at a single target when it has multi-targeting enabled.


Those are conventional weapons, does it work like that with a Special using the stock odf entries?
posted on July 14th, 2009, 3:57 pm
I don't know I'm afraid  :(
Does the Rhienn multi-targetting disruptor work in this fashion (I've seen it hit one or two targets only, but I never looked at whether it was hitting with multiple beams...)?
posted on July 14th, 2009, 4:00 pm
Once or twice every so often it does that with the Auto-Assimilator on my stock game. I wondered if that was meant to happen or if it was just an 'abnormality'.
posted on July 16th, 2009, 8:08 pm
a multi targeting weapon will always try to use its maximum number of targets, but if there are less available it will only fire one shot for each target.

You could try using a cannonimp with loop and short fire delays to mimic something like what you try
posted on August 14th, 2009, 10:59 am
Something like this is what I'm talking about...The Assimilator in the image has a 2-target Auto-Assimilator, and fires 2 at a single target sometimes.

Attachments

2x Auto-Assimilator.PNG
posted on August 14th, 2009, 1:19 pm
I noticed that the damage output from borg units is split over the amount of lasers it decides to fire (based on active targets)  and the primary target always gets the most damage while the other targets get a lesser amount?  is this observation accurate?
posted on August 14th, 2009, 1:21 pm
Yes.  ^-^ (at least as far as I know)
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