Identical crews?

Which race do you like most? What do you like - what you don't like? Discuss it here.
posted on May 23rd, 2009, 7:50 pm
How come all races have the exact same boarding strength and all non-Borg races run from battle when health/crew reaches the same point?
posted on May 23rd, 2009, 8:12 pm
The AI wants to get a few vessels on veteran too, so it decides to repair instead to explode ^-^
posted on May 23rd, 2009, 8:21 pm
But at the same point? Races like the Klingons don't run as easily as ones like the Romulans. The Dominion rarely ever run. I'd have expected some to stay and fight a bit longer, like the Dominion not likely to run (since they care about the Founders, not the crews) and Federation and Romulans more likley to run early because crews are most important to them.
posted on May 24th, 2009, 12:58 am
Agreed, but I expect it's hard to code AI that way.

Although, I agree that boarding party strengths should be slightly different. Romulans don't do boarding normally, at least not unless it's sneaky.

Federation are decent, but nothing special. Dominion and Klingons are both warrior races,  not sure which would be better, but the Dom troopship should be the best.

What would be really cool, would be if borg boarding strength could increase over the time that the transporter is activated. As far as I can tell, they will beam over 1 or 2 drones to gather information, then start assimilating the crew. In the meantime, standard weapons become less and less effective against the oncoming drones, so it becomes an almost exponential increase in boarding ability.
That would be cool for the assimilate avatar if it wouldn't be balanced on both.

Free free to C&C
posted on May 24th, 2009, 1:06 am
Changing them is really easy, I thought I'd mention it here to see if it could be added to the general game (so I don't need to change it each version).

I'd expect the Dominion to be better. The Klingons are strong warriors, but the Jem'Hadar are engineered to be the ultimate soldiers of Star Trek, probably more than a match for the average Klingon. Not Worf though, because he's Worf!

I'm really quite confused by giving the Borg, Dominion & Klingons boarding parties of equal strength to the Federation & Romulans.
posted on May 24th, 2009, 7:23 am
I have to note, Klingons will fare better than everyone except Gorn or Tholians against Borg boarding.  The Klingons are armed with melee weapons as well as energy weapons, and gleefully use them.  And the Borg shields don't adapt to something so primitive.

They're pretty much the only race that would be pleased to have a good excuse to toss the disruptors aside.
posted on May 24th, 2009, 8:38 am
Thats right. So we should make a dependend tabular?

Borg vs. Fed 3 against 1
Borg vs. Rom 3 against 1
Borg vs. Dom 2 against 1
Borg vs. Kli 1 against 1
Fed vs. Rom 1 a 1
Fed vs. Dom 1 a 3
Fed vs. Kli 1 a 2
Rom vs. Dom 1 a 3
Rom vs. Kli 1 ag 2

And then, please increase the transporter-crew per turn rate by one or two. Only to beam over 3 crewman at once is a little bit lame... I wish for 4 or 5
posted on May 24th, 2009, 1:32 pm
Ideas for crew strength:
Federation - 1.0
Borg - 4.0
Klingon - 2.0
Romulan - 1.0
Dominion - 2.25
posted on May 24th, 2009, 4:46 pm
Sorry for my first post being so un-introductory, but,
#1, The transport rate being 3 makes boarding actualy risky and escapeable in reasonable numbers
#2, Since Fleet Ops is supposed to be 20(?) years after the Dominon war, the races probably would have made a counter to the Borg.
#3, The crew strengths should stay the same simply for the issue of balance. The larger crew numbers on klingon ships compared to federation ships in many cases, and the lack of crew being a resource, makes up for this.
#4, The AI is meant to be chalenging, not realistic to Star Trek. The Federation does not run around with individual ships, launching probes into each nebula and trying to negotiate with attack fleets (In Fleet Ops at least, nor would you want them to.) The Dominion does not waste ships on ramming every ship it can, Klingons aren't sending individual warbirds into your starbases to drop Grav mines on your mining ships (That would be worthy of Sto'Vo'Kor ^-^) Etc.
#5, With the Borg drones only going over 1 and 2 at a time, while I would say it is impossible, I have seen the FO team do thing I thought was impossible with the engine before. I woulden't be surprised if they could even figure out how to do it without making it a special weapon, but that would completly screw over Borg vs Borg matches, and taking large ships like Dominion Dreadnoughts. Good Idea though.
Hope no one finds that offensive, it was not meant to be.
posted on May 24th, 2009, 5:16 pm
Last edited by Tyler on May 24th, 2009, 5:26 pm, edited 1 time in total.
#1. 6 person transporters sending 3 people halves the effciency of troop ships.
#2. 20 years is nothing, as long as the Borg adapt to energy weapons, they have the advantage.
#3. Balance is one thing, the current crew strength (Humans as strong as Borg) is Voyager-like. Meaning, not nearly a good thing.
#4. And your saying trying to beat an enemy that rams it's smallest and most useless ships into your warships to cause more damage that their weapons could isn't challenging? The Dominion ram at the drop of a hat, and the game races are supposed to be like the ones from the show. Which is besides the point because retreating was the issue, not ramming.
posted on May 25th, 2009, 4:08 am
Tyler wrote: Not Worf though, because he's Worf!

Agreed because Worf is the chuck norris of star trek.
posted on May 26th, 2009, 8:29 am
Did the Feds have a boarding vessel? And if FO take place 20 years after DS9 where is the Intrepid Class with adaptive armor an MultiPhase Pasers / Torpedos that destroy a cube with a single shot? That would be cool if you have Borg as an Ally the super Overpowered Intrepid Class for the feds...  :borg:

Also heroe ships for all Races Enterprise-E / Gaurons Negvar / Dukats Cruiser etc would be a nice adition
posted on May 26th, 2009, 3:50 pm
There's a good reason, why the FO-team abandoned too voyageristic features: Balancing (and credibility if one asked me).

I believe heroe ships are on todo as map objects only. But they are not a high priority task at the moment.
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