Hows the mod related to original technical specs?
Which race do you like most? What do you like - what you don't like? Discuss it here.
posted on November 3rd, 2010, 1:25 pm
Hows the mod related to original technical specs?
As above...
I did some researches for the Sovereign class as example but the weaponary and the crew complimant dont match ... even are not next to it (1701-E Enterprise).
Ingame:
1 Phaser strip
1 Quantum torpedo launcher
Specs:
15 Phaser strips (3x forward, 12x aft & sidewards)
or 10 compared to the coloured schematics WITHOUT any strips aft (design fail?! :S
)
2 torpedo launchers (1x forward, 1x aft)
So just a multiplayer adjustment with all the specs there or ... whatever? Would love to see all these phaser strips firing (orig specs) in action!
Specs (attachment):
published & copyright (2004) by Kennedy Shipyards & Advanced Starship Design Bureau (Advanced Starship Design Bureau - Home)
As above...
I did some researches for the Sovereign class as example but the weaponary and the crew complimant dont match ... even are not next to it (1701-E Enterprise).

Ingame:
1 Phaser strip
1 Quantum torpedo launcher
Specs:
15 Phaser strips (3x forward, 12x aft & sidewards)
or 10 compared to the coloured schematics WITHOUT any strips aft (design fail?! :S

2 torpedo launchers (1x forward, 1x aft)
So just a multiplayer adjustment with all the specs there or ... whatever? Would love to see all these phaser strips firing (orig specs) in action!

Specs (attachment):
published & copyright (2004) by Kennedy Shipyards & Advanced Starship Design Bureau (Advanced Starship Design Bureau - Home)
posted on November 3rd, 2010, 1:26 pm
Sorry for the post but I just have 2048 KB for posting attachments and with it, it would be 2,34 MB :/
Coloured schematics and a spec-page I forgot:
Sovereign class - Bravo Fleet InfoBase
Coloured schematics and a spec-page I forgot:
Sovereign class - Bravo Fleet InfoBase
posted on November 3rd, 2010, 1:31 pm
1 phaser fires from multiple hardpoints, which are placed on the different strips. The weapons have a few less hardpoints than strips, but they match up well enough. The same goes for torpedo launchers. They simply only fire from one at a time, just like they do most of the time in canon.
Crew count is war-time levels, with civilians and non-essential personel offloaded at a planet or starbase.
Crew count is war-time levels, with civilians and non-essential personel offloaded at a planet or starbase.
posted on November 3rd, 2010, 1:31 pm
If we incude all the weapons from the show the game would just be cluttered.
posted on November 3rd, 2010, 1:47 pm
Dircome wrote:If we incude all the weapons from the show the game would just be cluttered.
I know ... but what a view it´ll be

Tyler wrote:1 phaser fires from multiple hardpoints, which are placed on the different strips. The weapons have a few less hardpoints than strips, but they match up well enough. The same goes for torpedo launchers. They simply only fire from one at a time, just like they do most of the time in canon.
Crew count is war-time levels, with civilians and non-essential personel offloaded at a planet or starbase.
okay thx ... that´s what I just wanted to know

posted on November 4th, 2010, 9:10 am
This works just like vanilla Armada 2, only better, because the people that made vanilla A2 were lazy AND incompetent.
posted on November 4th, 2010, 9:19 am
Tok`ra wrote:This works just like vanilla Armada 2, only better, because the people that made vanilla A2 were lazy AND incompetent.
I wouldn't say that without knowing for sure. I would suspect it was the usual problem in the gaming industry where publishers put ridiculous pressure on developers which results in sub-standard products. Consider how all games released these days have patches come out soon after release.
In the old days this wasn't an option. If you bought a game on CD or cassette there was no way to fix any bugs. The publishers had to let the devs do their work right otherwise people would be demanding their money back.
These days we accept sub-standard products on release and hope for the patches to improve things. Unfortunately for A2 the gravy boat did not really arrive and the number of patches were few.
posted on November 4th, 2010, 9:41 am
Last edited by Tok`ra on November 4th, 2010, 9:47 am, edited 1 time in total.
Read some of the vanilla game files
Thats from the RTS_cfg file as one example, they left quite a few comments here and there, and generaly were quite messy in their work.
I'm not saying a rushed game cant be good, look at Fallout/Fallout2, both had many elements that were refrenced in the plot but left out due to a rush to release, but were some of the best games ever in their genre.
The problem with A2 vanilla was they basicly pumped out a game that wasnt really that intersting, and didnt even look that good, luckily the mods make it worth playing.
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// CLEAN TO HERE.
// I've eliminated unused parameters above this spot.
// Please clean more, and move this down as appropriate.
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Thats from the RTS_cfg file as one example, they left quite a few comments here and there, and generaly were quite messy in their work.
I'm not saying a rushed game cant be good, look at Fallout/Fallout2, both had many elements that were refrenced in the plot but left out due to a rush to release, but were some of the best games ever in their genre.
The problem with A2 vanilla was they basicly pumped out a game that wasnt really that intersting, and didnt even look that good, luckily the mods make it worth playing.
posted on November 4th, 2010, 4:06 pm
The problem with Armada2 is that they didn't have time. Cutting corners and leaving things unfinished was inevitable. Not the fault of the creators, nor is it their fault that a good game found gamers with standards too high.
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