FO on Eyefinity
Which race do you like most? What do you like - what you don't like? Discuss it here.
posted on September 12th, 2013, 4:43 pm
Yep!
Unfortunately the UI is messed up, but I don't think it will be too hard to fix. If I could make it where the UI is centered on my middle screen like most games on eyefinity it will be perfect.

Unfortunately the UI is messed up, but I don't think it will be too hard to fix. If I could make it where the UI is centered on my middle screen like most games on eyefinity it will be perfect.

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- FOScreenShot_130912_113835.jpg (725.56 KiB) Viewed 936 times
posted on September 12th, 2013, 5:37 pm
The picture is broken...
posted on September 12th, 2013, 6:21 pm
Shril wrote:The picture is broken...
right click the thumbnail and click view image. it goes full size.
posted on September 13th, 2013, 1:10 am
Yeah I toyed with eyefinity for Flops awhile back, unfortunately playing with the UI so distorted was a no go for me. Also units on the far left and right screens seemed to disappear from mine for some reason. Would love to see a fix to make it eyefinity friendly.
posted on September 13th, 2013, 12:54 pm
it'd be hard to implement a gui fix that can handle such rare resolutions. We've had that at one point, but it was quite ugly. For us it is currently not possible to implement a fix that would work on all possible screen setups. This is due to the way Armada handles the GUI. We've hacked in support for the most common screen ratios already.
It is possible to rescale and realign the GUI manually. You would need to edit some gui files in the "misc" directory with a text editor.
It is possible to rescale and realign the GUI manually. You would need to edit some gui files in the "misc" directory with a text editor.
posted on September 13th, 2013, 1:28 pm
A while back, i reorganized the misc files to allow easier editing of the GUI:
When in the misc folder, take a look at one of the core configuration files for the different aspect ratios, like gui_16x10.cfg.
at the top of the file, alter the screen resolution, but keep it scaled to a height of 1200. that means, if your real solution is 4800x900, then you should enter 6400x1200 in the gui_16x10.cfg.
That should already fix most of the gui for you. some components that are aligned to the right of the screen (the command panel at the top right) might need manual adjustment, see CommandInfoBarPanelArea. The first number is the X offset.
When in the misc folder, take a look at one of the core configuration files for the different aspect ratios, like gui_16x10.cfg.
at the top of the file, alter the screen resolution, but keep it scaled to a height of 1200. that means, if your real solution is 4800x900, then you should enter 6400x1200 in the gui_16x10.cfg.
That should already fix most of the gui for you. some components that are aligned to the right of the screen (the command panel at the top right) might need manual adjustment, see CommandInfoBarPanelArea. The first number is the X offset.
posted on September 13th, 2013, 4:34 pm
Thanks guys! I had to do some of that when adjusting for three avatars in my SW mod, so I think I can make it work if I just manually do it. 

posted on September 13th, 2013, 7:01 pm
Wow that's cool thanks for the info. If you cant or don't have time to properly fix the GUI its fine by me, I don't mind playing with 1 screen, just keep up the good work and cant wait for V4.
posted on September 17th, 2013, 6:04 am
With a little fine tuning I got it to work! I haven't checked with only two avatars yet, and the loading screen tooltips aren't working yet, but the basic interface is fixed! 
Thanks again for the advice Optec, the scaling worked perfectly.

- Fixed!
- FOScreenShot_130917_005917.jpg (651.63 KiB) Viewed 743 times
Thanks again for the advice Optec, the scaling worked perfectly.

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