Fed Strategy
Which race do you like most? What do you like - what you don't like? Discuss it here.
posted on March 1st, 2006, 4:34 pm
Warcraft III has such descriptions as I mentioned above, and no one's complained about that yet. Total Annihilation has a short description as well. From games as early as the start of RTSes (C&C, Warcraft) had such descriptions...
posted on March 1st, 2006, 6:22 pm
well you could also send a butload of sabers against a borg base and see what happens. 

posted on March 1st, 2006, 8:15 pm
Venturas are better 

posted on March 1st, 2006, 9:41 pm
indeed, when i 1st got into armada 2 (never played the 1st btw) i was testing the strengths on each fed ship by doing rush attacks on bases. quite fun and better than reading about it and playing the game using what i've read if u kno wot i mean
posted on June 20th, 2006, 2:41 pm
My Method to keep things easy is:
Fleet 1: Warships
Fleet 2: Warships
Fleet 3: Warships
Fleet 4: Warships
Fleet 5: Repair Ships (Captured Warships if Repair Ships are not available)
Fleet 6: Fleet Flagship
Fleet 7: Vessels that are derelict and cannot be salvaged
Fleet 8: All Mining Freighters
Fleet 9: 16 Venture Class
Fleet 0: All Construction Ships
Send Fleet 9 on a constant Explore Task for scout the map, Fleets 8 & 0 should be obvious. If a Vessel falls derelict and cannot be salvaged for some reason it gets stuck in Fleet 7 and forgotten. Fleet 4 is left to guard the Base, Fleet 3 is also used to help protect my allies base. When I go to attack the Enemy, I send Fleets 1,2,3,5 and 6 in for and attack at the same time from different Angles and get Fleet 1 to destroy the Starbase and the Rest of the Fleets to go for the Turrets and Shipyards, then leave the rest of the ships to choose their own targets while commanding only the Flagship (Fleet 6). All System upgrades are usually done before attacking.
Fleet 1: Warships
Fleet 2: Warships
Fleet 3: Warships
Fleet 4: Warships
Fleet 5: Repair Ships (Captured Warships if Repair Ships are not available)
Fleet 6: Fleet Flagship
Fleet 7: Vessels that are derelict and cannot be salvaged
Fleet 8: All Mining Freighters
Fleet 9: 16 Venture Class
Fleet 0: All Construction Ships
Send Fleet 9 on a constant Explore Task for scout the map, Fleets 8 & 0 should be obvious. If a Vessel falls derelict and cannot be salvaged for some reason it gets stuck in Fleet 7 and forgotten. Fleet 4 is left to guard the Base, Fleet 3 is also used to help protect my allies base. When I go to attack the Enemy, I send Fleets 1,2,3,5 and 6 in for and attack at the same time from different Angles and get Fleet 1 to destroy the Starbase and the Rest of the Fleets to go for the Turrets and Shipyards, then leave the rest of the ships to choose their own targets while commanding only the Flagship (Fleet 6). All System upgrades are usually done before attacking.
posted on June 25th, 2006, 4:13 am
I build up a defense so that any enemy fleets can't attack my mian base then I let my ally attack the enemy main base while I take control of the enemy mining bases and other small bases with a few craft. Then when my enemy only has his base left I box him in and take control of his main base. Sometimes takes awhile but depending on ally sometimes its short.
posted on July 7th, 2006, 8:16 pm
So it's your standard long-range support fire guy.
See, I can't get that by looking at numbers.
no, you would get that by playing and experience
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