enemy a.i. info

Which race do you like most? What do you like - what you don't like? Discuss it here.
posted on June 10th, 2012, 9:18 pm
i was wondering what advantages do the A.I. get depending on difficulty. normal/hard/brutal. is there a full list of what they get?

and is it possible to get the A.I to build at the same pace as players? as i want to see about certain strategies which getting an A.I.to build at the same speed as multiplayer person would be kind of useful.

i tried to find info on the A.I. on the guide but couldnt seem to find any.

cheers
posted on June 10th, 2012, 9:44 pm
There's a few things that come to mind about advantages (there may be more, though):
    - They aren't resticted by the techtree like a human
    - They can build some ships their avatar shouldn't and can build them at a high rank from the start
    - They generate Supply at a rapid rate, not needing to buy/mine it
    - They have build cost/time reductions; easy has 75% build cost & 80% built time, normal has 20% build cost & 70% build time and hard has 10% build cost & 60% build time

The cost/time is in the RTS_CFG file and can be set to cost the same as a player by setting the number to 1.0. These lines to be specific:
// Build cost multiplier handicap for hard AI
float HARD_AI_COST_HANDICAP = 0.1;
float HARD_AI_SPEED_HANDICAP = 0.6;

float MEDIUM_AI_COST_HANDICAP = 0.2;
float MEDIUM_AI_SPEED_HANDICAP = 0.7;

float EASY_AI_COST_HANDICAP = 0.75;
float EASY_AI_SPEED_HANDICAP = 0.8;
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