enemy a.i. info
Which race do you like most? What do you like - what you don't like? Discuss it here.
posted on June 10th, 2012, 9:18 pm
i was wondering what advantages do the A.I. get depending on difficulty. normal/hard/brutal. is there a full list of what they get?
and is it possible to get the A.I to build at the same pace as players? as i want to see about certain strategies which getting an A.I.to build at the same speed as multiplayer person would be kind of useful.
i tried to find info on the A.I. on the guide but couldnt seem to find any.
cheers
and is it possible to get the A.I to build at the same pace as players? as i want to see about certain strategies which getting an A.I.to build at the same speed as multiplayer person would be kind of useful.
i tried to find info on the A.I. on the guide but couldnt seem to find any.
cheers
posted on June 10th, 2012, 9:44 pm
There's a few things that come to mind about advantages (there may be more, though):
The cost/time is in the RTS_CFG file and can be set to cost the same as a player by setting the number to 1.0. These lines to be specific:
- - They aren't resticted by the techtree like a human
- They can build some ships their avatar shouldn't and can build them at a high rank from the start
- They generate Supply at a rapid rate, not needing to buy/mine it
- They have build cost/time reductions; easy has 75% build cost & 80% built time, normal has 20% build cost & 70% build time and hard has 10% build cost & 60% build time
The cost/time is in the RTS_CFG file and can be set to cost the same as a player by setting the number to 1.0. These lines to be specific:
// Build cost multiplier handicap for hard AI
float HARD_AI_COST_HANDICAP = 0.1;
float HARD_AI_SPEED_HANDICAP = 0.6;
float MEDIUM_AI_COST_HANDICAP = 0.2;
float MEDIUM_AI_SPEED_HANDICAP = 0.7;
float EASY_AI_COST_HANDICAP = 0.75;
float EASY_AI_SPEED_HANDICAP = 0.8;
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