Dominion Pure tech tactics

Which race do you like most? What do you like - what you don't like? Discuss it here.
posted on February 23rd, 2009, 8:00 pm
I played a game as Dominion Pure tech vs a Klingon hard AI today and had quite a rough time defeating it.
When playing the Dominion i usually just build Breen cruisers as fast as i could and leveled the enemy bases with them.

Against the hard Klingon Ai however playing as dominion Pure tech i found that even my strongest units were quickly outnumbered and outmatched.

Finally i beat the klingons by building forward cloning centers, lots of defenses and Hyperspace Arty.

But such a tactic hardly seems efficient so i'm hoping i can get some tips for the Pure Tech Dominion.

How do you folks go about killing your opponents when playing pure tech Dominion?
posted on February 23rd, 2009, 8:11 pm
They are special-weapon dependant.  Your fleets need to be large, and extremely varied, ideally with a backbone of V-13's and T-15's to do the heavy lifting.  S-7's are primarily best on base defense, where their Core Blast will break light enemies, and cripple heavier ones.  Use the carriers to flood your base with fighters every time the cooldown is over so that when your enemy comes in, they have a harder time of it and you lose fewer of your light ships that are going to be needed for their special weapons in the assault run.
posted on February 23rd, 2009, 10:44 pm
But those are all defensive measures.  :crybaby:

From what i see the Special Weapon dependency is just one more handicap. This side lacks real speedy units, lacks affordable long range units and on top of it all the one thing which might give them a push in the right direction is slow to develop.

Any real feasible offensive strategies?
posted on February 23rd, 2009, 10:48 pm
mass siege cruisers  :woot:
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posted on February 24th, 2009, 12:04 pm
i noted that i suck when playing as dominion ... so no tipps from my side :sweatdrop:
posted on February 24th, 2009, 12:56 pm
I've also made good experiences with siege cruisers, their pink disruptors are great for destroying annoying ships like serkas and veqlaragh... and for most other things as well...
posted on March 11th, 2009, 3:57 pm
the Dominion have good abilities and certainly tactically robust.
However, by the time we gather enough to build the prototypes of certain ships, the feds and klings have an armada.
The borg while being subjected to this at least have power in their ships to stem the tide. The dominion, while being ship-build intensive are cut down by supply and resource requirements.

Resource management with the Dominion is more of a headache than it is with other races which is why most of us will feel that the Dominion have something lacking in strategy or power.
Whereas in reality it is their resource structure (resource collection vs requirements for ships) that is cumbersome to manage.
Also, let's not forget that while the feds and klings will come at you with Neghs that are strong as well as Bop and akira swarms, the Doms are left twiddling their thumbs with V-17s or breen cruisers that are practically toothless in front of Descents and Neghs.
The Breen Battelship does something but u cant rely on 1 ship for your fleet - especially since the Dreadnought is ONLy there for mixed tech setups, the dom are pretty much best left as AI players or for those who are going up against a noob. If playing a serious player who chooses feds and know how to use them, the Dom will get busted at the outset - and spare me those ridiculous threads of "my friend chose dom and I never beat him" or "oh, you need to know how to manage Dominion resources" - yeah right!.

dunno if the mods intended it to be so, or if something more reasonable is planned for future Dom releases.
But IMHO the dominion really need more attention. Even the dreadnought was included cos we (myself included) harangued them as to how the Dom was neglected while all the other races were reworked for V3.
Atm the dom are more defense intensive and do pretty well defending themselves using turrets and stations.. the "dig in" aspect of canon Dom is pretty well fleshed out. But the "and build up quick" isn't - especially if you look at scarab ships that are supposed to be the backbone of the fleet which do nothing and yet take longer than a basic bop to build.
posted on March 11th, 2009, 6:07 pm
Sounds like what you want is a Puretech ship.  S-7 Defender.  Slow as molasses, but hits like a truck, has a special weapon that does knockback and disables engines along with severe damage, and is built like a tank.  You can have 8 of them lurking in your base, plus the prototype, I believe.  A very rude surprise, and not that hard to get cranking out, so long as you don't follow a 'must have all prototypes' thing.  Just spit out some bugs to buy time, get the Defenders, and then worry about other stuff once you have a ship that can knock a Borg Cube out of firing range.
posted on March 11th, 2009, 6:49 pm
yup. good defense. turrets. those crosses with rotating drums around the waist and chest (forget the names), s-7s etc

but where is the dominion attack? where is the resource manageability toget the ships..

the problem is the dominion play like a clone of the feds/roms/klings with the added baggage of high supply requirements, and no mainstay ships worth the name that would compensate for the detraction.
I would prefer to see the Dominion as they are described "dig in ad build"..

meaning the defense stations should be more readily available. they already pack a good punch, but are limited by rather low caps. The build aspect needs to be looked at. Maybe we dont even need so many non canon ships.
Perhaps more of refits and augmentations on existing models, those augmentations would be expensive in supply and resources, but once the chassis is ready, the followups would be quicker and cheaper.

Dom dreadnought would need most certainly to be mainstay. arguments as to why not are just plain daft as theyc an just as easily be applied to norexan being mixed tech only  :pinch:

And instead of a myriad of hsips that do a little bit of nothing, we have a few ship chassis that should be upgradedand improved, refitted etc.
those chassis will include multiple weapons, multiple abilities etc.
posted on March 11th, 2009, 8:01 pm
That would actually be amazing.  It's rare in any RTS to see a faction/race actually designed to turtle and boom, but it seems that to really work the Dommie magic, that's the path.  'Dig in and build' can be fun, and certainly is a change from 'rush and harrass'.

However, I don't really expect much in the way of many Dommie attack ship that are 'the punch'.  They seem to prefer massive numbers thanks to their mass-cloning and easily replaced Jem'Hadar over the Federation's preference of a small number of elite vessels, or the Klingon's preference of hitting hard and fast, or even the Romulan's preference of catching the victim by surprise with enough firepower to end the fight before any real damage is dealt to a single romulan ship. 
posted on March 12th, 2009, 1:31 pm
Last edited by tom on March 12th, 2009, 6:04 pm, edited 1 time in total.
i agree that the dom is harder to play as then other races, but this is not bad at all.

Dom dreadnought would need most certainly to be mainstay

this would not be v good imo.

Atm the dom are more defense intensive and do pretty well defending themselves using turrets and stations.. the "dig in" aspect of canon Dom is pretty well fleshed out. But the "and build up quick" isn't

i think that 'every miner is a builder' is here for that but i found that u need to build supply station pretty fast and it slows u down. so in theory dom could expand more rapidly then the klings but in reality they can't because they need supplies faster then others.


btw could somebody tell me what 3rd ability of 1st support ship(interceptor i think) actually does. i know that it 'damages the systems' but what is the effect as i couldn't find any. (sry for a noob question :blush:)
posted on March 12th, 2009, 1:36 pm
Cascade Feedback deals damage based on the number of special abilities the affected vessels can carry. A support vessel (with 3 abilities) will take tripple damage, while a ship without a special ability (the Klingon Vutpa for example) takes no damage at all
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