Burst Firing

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posted on May 23rd, 2009, 8:15 am
I had a couple of questions about the how the burst fire weapon is implemented:
* what do the shotcycleresettime and savefirecyclepoint commands do?
* what weapons can these be used with?
posted on May 23rd, 2009, 8:42 am
the reset time is the time out of combar required to reset the fire sequence. the cycle point is the point to where the weapons returns when reaching the last shot delay but being still in combat
posted on May 23rd, 2009, 10:45 am
I don't know if it's intended or not, but it appears that activating weapons that change the ship, like the Saeihr's Concave Plasma Conduits resets the timer, which then resets again when it wears off.  And if the Saeihr is veteran, its energy supply and recharge is enough to turn that on every time it wears off, indefinately.
posted on May 26th, 2009, 7:48 am
this is known and currently unavoidable
posted on May 27th, 2009, 3:16 am
Maybe it's just me but i was always a huge fan of how they managed burst fire in the Star Trek Vs Star Wars mod... Made for believable alpha-strikes and good consistent fire too...
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