Awesome Screenies! Official Screenshot thread!

Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on August 14th, 2010, 3:37 am
actually i did  :D it was multilayer 1vs1 that turned into fun/testing game :rofl: after i got defeated hehe

i just had several cloning facilities so spaming those miners weren't hard  :whistling:
ketchup_chips
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posted on August 16th, 2010, 5:39 am
Hiding in the corner of the map :lol:

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posted on August 16th, 2010, 12:21 pm
Looks like my reaction to losing...

Pest control.

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posted on August 21st, 2010, 11:12 am
1. Unholy Alliance
2/3. Cho'naQ Class

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posted on August 21st, 2010, 11:13 am
What Borg do best (but not in FO...), Assimilation!

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posted on August 21st, 2010, 11:13 am
It's a good day to wish you were dead...

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posted on August 21st, 2010, 9:43 pm
Mort wrote:More resources you say?  MORE SUPPLY!!!!

too much miners? oops


WTF!?  :o  Now that would be an epic bait for a convoy raid. :lol:
posted on August 25th, 2010, 7:48 pm
1. Star Trek: The Borg Generation.
2. The Borg: Efficient, but not always too bright.
3. When desperate for presteige, you'll take the easiest of prizes.
4. Is it ok to panic now?
5. An unusual alliance.

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posted on August 25th, 2010, 8:27 pm
Those are great Tyler. :thumbsup:
posted on August 26th, 2010, 5:37 am
Last edited by jetnova16 on August 26th, 2010, 5:39 am, edited 1 time in total.
I got a  screen shot I want to share with everyone, it isn't from Fleet Ops but it is from my Personal Mod entitled Star Trek Armada II - The Ultimate All Races Mod. I hope you like it because right now I have a few issues with crashing errors in my mod that I'm looking for help to solve. (See my other threads if you want to help)

Picture Description:
This is my new Klingon Starbase (kbase) it came from "Star Trek Armada 2 : Art Of War (Part 3) : Resistance is Fun by Achilles AKA WrathofAchilles"

I edited teh station to make it able to move, well only if its attack target is selected and mostly though it just turns to get its weapons locked on to its targets. In this picture I was testing the new set of code I gave it allowing the station to actually attack planets. This is the only station that can actually do this, but it isn't the only one that can move. I have a Federation Starbase that can move (a mod by someone else that gave me the idea) and also my Deep Space Nine along with the Cardassian Command Base can move too.

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posted on August 26th, 2010, 1:06 pm
A new Federation exclusive... damn, it looks so crap with stock models...

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posted on August 26th, 2010, 1:27 pm
lol, maybe use the ones from the starbase34 mod?
posted on August 26th, 2010, 4:33 pm
Tyler did you actually re add trading??? I was thinking that trading could be an additional function of SFC.
posted on August 26th, 2010, 4:38 pm
I have a functioning trade system for the Federation, but only between seperate Fed allies and the Ferengi.
posted on August 26th, 2010, 4:43 pm
Cool :D
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