why no planets?

Post ideas and suggestions on new features or improvements here.
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posted on November 25th, 2007, 4:16 am
well we have planets but they should be usable like in A2 I was just asking why (oh and I put this here because it is more of a question)
posted on November 25th, 2007, 7:16 am
Were you thinking of adding crew back with this idea... or just sort of like glorified battle stations (easier to control territory... or perhaps certain supply, mining benefits...)
posted on November 25th, 2007, 7:30 am
Dominus_Noctis wrote:Were you thinking of adding crew back with this idea... or just sort of like glorified battle stations (easier to control territory... or perhaps certain supply, mining benefits...)


yes all of the above. like if you build a turret around a planet it has stronger shields and builds faster recharges faster ect give some benefits for building something around a planet but you only get it if it is colonized and supply and mining would be cool maby not have the planet build ships but have addons (using the pod thing made by "A2 patch") and you can have shipyards that would be sweet

P.S. I will ask this to go into feature request
posted on November 25th, 2007, 11:10 am
suppose it could give a slight bonus to the amount of supply points, bought from a starbase in orbit of a planet, instead of a crew recruiting boost like in A1. Note: in A1 there was no colonizing, and still get a boost. makes no real sense to go and dump a load of civilians on a planet in a contested system.
posted on November 25th, 2007, 11:45 am
We do currently not feel comfortable with the idea of heaving the old armada2 colony system. There should be that many worlds and colonization takes decades and is more of civil then military nature.
We have plans to give the planets more importance after v3. Like trading with them or having starbases in the orbit which will allow you to access the special features of world, like research boni and the like :) But you will most probably find already colonized planets which you can expand then colonizing them your own.

But thats still just an idea and neither implemented nor fixed yet :)
posted on November 25th, 2007, 7:21 pm
Sounds neat Optec! Does "plans" equal in progress... or ideas on the table? Either way, I look forward to it  :D
posted on November 25th, 2007, 8:10 pm
sweet I hope so would be nice. like the idea that the planets are already colonized and you can trade with them but a building bonus would be sweet. :thumbsup:
posted on November 26th, 2007, 1:44 am
I just had a idea brace your selves!

What if you could all so destroy a planet? after its destruction it would explode in to a sun with orbiting astride, a black hole, a pulsar resores moon, smaller planets or a worm hole.
posted on November 26th, 2007, 2:11 am
hmmmm, sounds neat... but also really complicated. Plus, how would one planet give birth to two wormholes?
I would be interested to see what the effects of a pulsar would be... or a sun  :woot:
posted on November 26th, 2007, 4:58 am
ya I agree It would be very hard and not very realistic. a sun and a planet are very different. the main reasons the earth is so hot is because of the core spinning causing friction and the heat is not going any where. I dont think that a planet can become a star. and a black hole, no stars colaps into black holes and as I alredy said I dont think a planet could become a star, so a planet to a star to a black hole.... no. wormholes are definitely no we dont know how or why wormholes are made but we know they are not made from destroyed planets. now smaller planets maby and moon also.

one other thing for wormhole where whould the other end go?

one last thing what do you mean by explode? like in starwars the deathstar destroying a planet or what?
posted on November 26th, 2007, 9:04 am
yeah like the death star but if poss it cud leave astroids (dnt think its possible tho
posted on November 26th, 2007, 3:22 pm
No planet colonialization. Just kills the game. Has no meaning and the bombardment from orbit was mundane.
posted on November 28th, 2007, 12:32 pm
Although I agree about Colonies taking yars to make, and being done by Civil companies instead of Military, one of my favourite things about the regular A2 was defending outlying worlds from attackers.
posted on November 28th, 2007, 2:59 pm
well, if we had special attributes for planets such as boosts or resource bonuses, then yeah, defending them would certainly be worth the while, especially if we could have them impart different bonuses to different races - like shipbuilding speeds or resource collection etc.
But having them as mere colonisable balls in space would not be much fun. But since we are eager for V3, the planet thing can wait till V4 or a V3 patch
posted on November 28th, 2007, 7:47 pm
The other side could jump and be invisible

Well it was just a idea.

Meredith wrote:ya I agree It would be very hard and not very realistic. a sun and a planet are very different. the main reasons the earth is so hot is because of the core spinning causing friction and the heat is not going any where. I dont think that a planet can become a star. and a black hole, no stars colaps into black holes and as I alredy said I dont think a planet could become a star, so a planet to a star to a black hole.... no. wormholes are definitely no we dont know how or why wormholes are made but we know they are not made from destroyed planets. now smaller planets maby and moon also.

one other thing for wormhole where whould the other end go?

one last thing what do you mean by explode? like in starwars the deathstar destroying a planet or what?
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