warps ins
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posted on August 11th, 2011, 3:01 pm
Warp in rushes are common and in team games where warp in rushes are comon and someone double warps 1 expansion it can be very very hard to fight them both off along with the ships that those two feds have built to back up the 6 warp ins.
Is it possible to add a feature where if you do an early warp rush the warps ins will defo be weak eg. excell 1s and then later when you have other stations and chassis level 2 ect you start getting better warp in ships for the time scale in the game.
Iv seen 2 fed players do a double warp in and each get a galaxy a torp neb and an ambasador these ships are the best you can get in a warp in and for such an early double warp its near impossible to fight off even with allied help.
Theres no way to know where the warp ins are going to be sent so you just have to guess and position your ships to intercept in a somewhat neutral location so they can get to either side quickly but even then when 6 very good ships turn up backed up up by another 4 intrepids/monsoons its fighting a losing battle.
While your fighting those warpins off and the extra ships that when in to help the feds can then get a proxy yard up somewhere in the middle and then the games already won because it just starts going back and forth.
I think this weak early ships would stop these early warp rushes as it would mean the fed loses alot of supply through suiciding his ships.
Is it possible to add a feature where if you do an early warp rush the warps ins will defo be weak eg. excell 1s and then later when you have other stations and chassis level 2 ect you start getting better warp in ships for the time scale in the game.
Iv seen 2 fed players do a double warp in and each get a galaxy a torp neb and an ambasador these ships are the best you can get in a warp in and for such an early double warp its near impossible to fight off even with allied help.
Theres no way to know where the warp ins are going to be sent so you just have to guess and position your ships to intercept in a somewhat neutral location so they can get to either side quickly but even then when 6 very good ships turn up backed up up by another 4 intrepids/monsoons its fighting a losing battle.
While your fighting those warpins off and the extra ships that when in to help the feds can then get a proxy yard up somewhere in the middle and then the games already won because it just starts going back and forth.
I think this weak early ships would stop these early warp rushes as it would mean the fed loses alot of supply through suiciding his ships.
posted on August 11th, 2011, 3:25 pm
each player can only get 1 galaxy/torp neb/ambas. all 3 of them are in the same warpin slot (along with the rhode island and engine neb). so it isnt possible to have seen each player getting a galaxy and a torp neb and an ambas in the same warpin.
last i heard a warpin warning is planned which will give enemies notice where the warpin is coming to. so you wont be surprised by an offensive warpin.
last i heard a warpin warning is planned which will give enemies notice where the warpin is coming to. so you wont be surprised by an offensive warpin.
posted on August 11th, 2011, 7:40 pm
Why a new topic about warp-ins, we already have a decent discussion here:
Star Trek Armada II: Fleet Operations - Crappy rare warp ins
Star Trek Armada II: Fleet Operations - Crappy rare warp ins
posted on August 11th, 2011, 7:45 pm
last i heard a warpin warning is planned which will give enemies notice where the warpin is coming to. so you wont be surprised by an offensive warpin.
But still fighting them back is difficult.
posted on August 11th, 2011, 8:01 pm
Drrrrrr wrote:But still fighting them back is difficult.
Compared to how it used to be it's pretty good now, so I won't complain.
@MrXt Which race are you playing that is having such a difficulty fighting off Warpins? Doses don't seem to do very well against warping.
posted on August 11th, 2011, 8:09 pm
funnystuffpictures wrote:Compared to how it used to be it's pretty good now, so I won't complain.
@MrXt Which race are you playing that is having such a difficulty fighting off Warpins? Doses don't seem to do very well against warping.
Romulan
posted on August 11th, 2011, 8:40 pm
Yeah that was going to be my guess. Did you try Generex spamming? That's how I managed to beat warpin rushes before as Romulans.
posted on August 11th, 2011, 8:42 pm
A double warp-in will be difficult to counter, but Romulans can save their miners.
For the Romulans there are several counters for Ambassadors though. The Leahval is an example, phase plate Rhiens can snipe from afar and so forth.
Disrupt the fed player supply and you disrupt the warp-ins. Look at the video section and you'll find several games Romulan vs Federation. Study them to see the counters to the warp-in
edit: can't type today
For the Romulans there are several counters for Ambassadors though. The Leahval is an example, phase plate Rhiens can snipe from afar and so forth.
Disrupt the fed player supply and you disrupt the warp-ins. Look at the video section and you'll find several games Romulan vs Federation. Study them to see the counters to the warp-in
edit: can't type today
posted on August 11th, 2011, 8:52 pm
Andre27 wrote:A double warp-in will be difficult to counter, but Romulans can save their miners.
For the Romulans there are several counters for Ambassadors though. The Leahval is an example, phase plate Rhiens can snipe from afar and so forth.
Disrupt the fed player supply and you disrupt the warp-ins. Look at the video section and you'll find several games Romulan vs Federation. Study them to see the counters to the warp-in
edit: can't type today
Lol rhiens do not counter ambasador.
posted on August 11th, 2011, 8:58 pm
Technically rheims do counter the Ambassador. What I would do if I were you is to try and get 1-2 rheinns (with phase plates) and then spam Generexes mixing in a few more Rheinns. When you have enough $, get the upgrade facility amd get Spectres, Singularities, Torps, or Disruptor Rhiens.
posted on August 11th, 2011, 9:11 pm
MrXT wrote:Lol rhiens do not counter ambasador.
Rhiens can damage the warp-in, kill a galaxy, get promoted and all with impunity because the warp-in is too slow to catch them. 2-3 Rhiens with phase plate can do a lot of damage.
The Leahval i mentioned is an Ambassador killer because of the HD shields of the Ambassador.
The Romulans can shoot and scoot, cloak ambush with fire rate bonus, cloak and repeat.
The miners can escape due to their cloak and the mining station can take enough hits to bring in dedicated counters to whatever warp-in there is.
posted on August 11th, 2011, 9:36 pm
rhienns do counter ambas cos of phase plates, but they cant snipe ambassadors. rhienns do 50% less damage to ambas because of hdsg and 40% less because of pulses vs large size. so the rhienn ends up doing 30% of normal damage to ambassadors. and this is a starting destroyer. so yeah, have a few rhienns to tank, but dont expect them to pack a punch vs ambassadors. use gens for that.
pure rhienns vs pure ambassadors would be a long slugfest where nobody really does any damage as long as phase plates are on. but of course there will be other ships than the ambas on the field.
pure rhienns vs pure ambassadors would be a long slugfest where nobody really does any damage as long as phase plates are on. but of course there will be other ships than the ambas on the field.
posted on August 11th, 2011, 9:42 pm
If the warp is all ambassador then Rhiens are clearly not the ideal counter, but they can snipe/kill nebula and galaxy. Ambassadors by themselves do little damage to structures and better counters can be moved in since the Ambassador is too slow to escape.
posted on August 11th, 2011, 10:27 pm
warp in is never all ambas. only 1 in 3 ships can be an ambas.
rhienns arent fab against many of the warpins. galaxy and nebs are all large sized and take 40% less damage from rhienn. and are medium range as well, so it takes huge micro to keep a whole fleet out of their range long enough to get a kill, especially since rhienns cant fire backwards.
rhienns are neither good nor bad against e1.
rhienns arent fab against many of the warpins. galaxy and nebs are all large sized and take 40% less damage from rhienn. and are medium range as well, so it takes huge micro to keep a whole fleet out of their range long enough to get a kill, especially since rhienns cant fire backwards.
rhienns are neither good nor bad against e1.
posted on August 11th, 2011, 11:15 pm
Myles wrote:warp in is never all ambas. only 1 in 3 ships can be an ambas.
rhienns arent fab against many of the warpins. galaxy and nebs are all large sized and take 40% less damage from rhienn. and are medium range as well, so it takes huge micro to keep a whole fleet out of their range long enough to get a kill, especially since rhienns cant fire backwards.
rhienns are neither good nor bad against e1.
True, but the Galaxy and nebula still take damage and while it takes micro management so does everything else for the romulans. The majority of warp-in is slow and so the shoot and scoot tactic can rack up serious damage.
The E1 is often the first vessel to die because it is easy experience.
The thing where the Galaxy and Ambassador both are weak against is short range vessels.
Playing with the Romulans is always about micromanaging because they have few direct counters, but a lot of vessels for the shoot and scoot tactic.
It takes a while to master, certainly a lot longer than the fed roll but a double warp-in can be countered.
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