Warpin only avatar/strat option

Post ideas and suggestions on new features or improvements here.
posted on December 29th, 2010, 10:00 pm
Last edited by yandonman on December 29th, 2010, 10:53 pm, edited 1 time in total.
Just an idea: Have an fed play style available that completely relies on warp-ins (even into the late game).

Have a warp in "only" strat and buildings available. I.e. Give a Fed avatar the ability to make a next tier Starfleet Command (i.e. perhaps "Starfleet Headquarters") that would be buildable in the late game (some tech requirement(s)). You could have a Starfleet Command and a "Starfleet Headquarters" at the same time.  "Starfleet Headquarters" ships would cost di/tri/supply when they die.

Headquarters could be a starbase level cost. It could be a starbase in of itself (i.e. guns, high cost). Headquarters would also be a constant drain of di/tri in order to keep the warp in timer active (i.e. counting down). Headquarters could also have an upgrade that would allow for 2 Starfleet Commands to be built (but would make the SFCs cost a constant di/tri drain).
posted on December 29th, 2010, 10:55 pm
Isn't 'Warp-In only' kinda going to be the Iconian standard?
posted on December 29th, 2010, 11:07 pm
yandonman wrote:Just an idea: Have an fed play style available that completely relies on warp-ins (even into the late game).


Um I kind of have to point out that almost all Fed players completely rely on warpins already :P  :lol:
posted on December 29th, 2010, 11:31 pm
funnystuffpictures wrote:Um I kind of have to point out that almost all Fed players completely rely on warpins already :P  :lol:


actually some do vary...they go for e2 spam or intrep spam, or monsoon spam.  :rolleyes:

i love sabre spam

pretty much every fed starting unit makes a good spam lol
posted on December 30th, 2010, 12:12 am
Late game Fed relies less on warpins.
posted on December 30th, 2010, 4:35 am
Sounds like the Iconians.

For this idea to work you would have to have it work a lot like the iconions are outlined as working in Dom's guide to flops.

1- Warpins would have to warin to a selectable area within a short distance of the station.

2- Your tech tree would have to be based on stations. Replace the flops fed starbase with a traditional blue shroom (or a new flops model for an upgraded version). This station is your one and only. It cannot be replaced. It can call in various forces for a price and build scouts. It also builds mining ships and builders. Builders build a repair yard (prehaps use the McKinley model, set to only repair), mining station, donuts, and a tech station. Tech station researches stuff for the donuts, and unlocks more powerful warpins and special weapons. Prehaps have the starbase have communications attenas for communicating with starfleet aswell, buildable, whci are collected for menus for various ship types.

Warpins would start with small clusters of smaller ships, then a few larger ones. From there it would go to a mix of regular warpins mixed with regular ships. Defiant, Soverign, Excel2 would be single use warpins.

3- Warpin use is timed with a cooldown period, the bigger the warpin or stronger the ship(s) involved, the longer the cooldown period.

4- The end tech warpins would basicly be a small task force, but also disable the use of warpins for a prolonged period of time. Something like a max rank or Veteran Sovereign or Galaxy with 7-8 ships. Strong enough to at least seriously damage all but a spam force or a cube, it'd basicly just bring in nothing but heavies. Not saying it should be uber, but the ability to call in a task force with nothing lighter than an akira or steamrunner would make sense for a end tech ability, especially if it makes it impossible to call in anything else for a few minutes extra.

5- You would pay entirely in supply, which requires you mine to keep supply avalible.
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