Warp Drive?

Post ideas and suggestions on new features or improvements here.
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posted on January 3rd, 2004, 7:48 am
Then take the current units and copy then and modify them to not have the Warp Drive then all is good having the AIs not to have Warp, while you do, heehee.
posted on January 3rd, 2004, 4:25 pm
conquest frontier wars maps would be great-then we could do an entire galaxy game, or at least a few sectors.
posted on January 3rd, 2004, 6:52 pm
yeah imagine im Borg

captain the borg have assimilated Beta Zed they are now in a position to assualt vulcan and Alpha Centauri


damn id love that
NieKnight
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posted on January 3rd, 2004, 11:45 pm
what is the limit to the size of the maps in fleet ops???
posted on January 4th, 2004, 12:35 am
Last edited by Optec on January 4th, 2004, 12:35 am, edited 1 time in total.
mh, i never tested the maximum mapsize out, but it should be unlimited. but cause the intensive use of map objects on good flops mad and the lack of a warp drive they shouldn't be that large as some a2 maps are.
posted on January 4th, 2004, 1:30 pm
Heres a question, Activision no longer has the license to do Star Trek games right? So whos got it now, or hasnt there been anything confirmed. I have a feeling Atari might be after it if its not snaped up, they seem to be doing just about everything else. lol
posted on January 4th, 2004, 1:55 pm
but i wouldnt want atari to have it dont get me wrong its a good company but bring back interplay they were good
posted on January 4th, 2004, 2:04 pm
Yea, interplay, now theres a company i havnt heard of in a while. They did academy, and command i think, hmmm, must dig out my SFC3 disc n look.
posted on January 4th, 2004, 4:04 pm
they did academy klingon academy 25th Sfc 1+2 is that all not too sure
NieKnight
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posted on January 8th, 2004, 5:32 pm
i tried to make a map 1m x 1m but the a2 engine could not handal it so i did a 100k x 100k map i did a whole screen of nebulars and they did not show up as it was that big also my mate intreputed it with msn messenger and i lost the nebulars as the map was that big it took me min of trying to find hem! lol
posted on January 9th, 2004, 5:00 am
what about having warp gates for long distance travel, due to that Warp drive is not in the game, each race can have a Warp Gate, and the Gate allows a ships to travel to the other end of the map?
posted on January 9th, 2004, 5:44 am
only the Borg have such jumping gates - namely the transwarp hub. the other races won't have on and won't get one unless you find something similar as a non playable building to capture :)
posted on January 9th, 2004, 5:33 pm
Sounds Good Optec, and i belive that the only playable race with it should be the borg.
posted on January 10th, 2004, 2:25 am
as for the non player race gate u could use the slingshot thing from voyager i dont remember its name but that one looked kool
posted on January 10th, 2004, 9:49 am
I´m testing the warp drive reintegrated to FlOps at the moment.
I´ve set warp speed to max 150 and normal cruise speed to different speeds from 30 to 75. I limited the distance to a minimum of 15k to start warping for the ai.
So far all is running fine, except some glitches when ships, which are set to full movement autonomy, try to warp short distances, but I can live with it.
A real pain was to get back the warp flare.
The maximum size of maps which is playable with my comp is 60k x 60k with not too much nebulas.
So I have a quite big area and warping is not too fast.
For me it´s the best compromise so far.
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