Warp Capable Ships

Post ideas and suggestions on new features or improvements here.
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posted on July 11th, 2008, 3:56 pm
I know that FLOPS removed warp capabilities so the game would have more strategy. But what if some special ships had warp capability? Say, for example, the warp in ships (once they've warped in) could have the ability to warp around the map.
posted on July 11th, 2008, 4:05 pm
Others have asked for Warp in many different forms (using Special Energy, etc.) and its not going to be in. The only Warp you'll ever find in Fleet Ops. is Transwarp.
posted on July 11th, 2008, 4:21 pm
What happens to the ship's warp engines after this?
posted on July 11th, 2008, 7:19 pm
Their just not used again. Even after all this time, it still seems sort of odd, seeing as how the Gravity Wells and several Special Weapons were added to the stock A2 to counter Warp.
posted on July 11th, 2008, 8:30 pm
i've tried to readd warp but the warp effect is missing (a white square appears instead)
posted on July 12th, 2008, 1:01 pm
Same here. The white square started to get on my nerves after a while so I removed Warp again.
posted on July 12th, 2008, 1:09 pm
warp is used to travel between systems, not within a system. otherwise federation starships would never fly at impulse, dont you think? thats called "the cinematic factor" :P
posted on July 12th, 2008, 1:27 pm
is there a way 2 get rid of the effect (then we could call it full impulse :d half and quater impulse would be normal and combat speed)
posted on July 12th, 2008, 2:46 pm
There have been cases when in an emergency, ships have warped within a system. Oh, and nice idea Blade.
posted on July 12th, 2008, 2:55 pm
One way that Warp could be in is for a Special Weapon called 'The Picard Manouver' (I know I must have spelt that wrong).
posted on July 13th, 2008, 1:17 am
Also, according to an episode of Voyager, apparently in warp you can't turn which is where impulse would be useful!

Do they ever actually give a reason why ships don't warp in a system? The only episode I can recall that mentions it is the "By Inferno's Light" episode of DS9 and even then Dax only says something about it being dangerous...
posted on July 13th, 2008, 4:43 am
Tyler is correct , that  one cannot turn  at  warp. The reason for  No  warp in planatary systems  as far as I remember was    due to  interstellar traffic  warp was limited to  system to system to  prevent  ships from  making a miscalculation and  Warping  in  to a planet or  another ship because of the  cooldown period of the warp engines and the delay  of impulse  being brought online. the delay  would leave the ship  only  able to use  thrusters  to  stop a collisiod and little time to react.
posted on July 13th, 2008, 6:30 am
pappy's got the right idea there, it's too risky to warp while you're in-system.

:shifty: Plus...it is really nice for that cinematic effect, Optec  :shifty:

Take yur pick. I like to think of the technical one...  :lol:
Dr. Lazarus
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posted on July 13th, 2008, 3:44 pm
Of all the bad features of stock A2, warp was just about the worst. Apart from being annoying having the ships jump around like that, it also removed all strategy as you didn't have to get past the enemy's defenses - you just fly in, take out the starbase and then fly out again like a coward!!  :rolleyes:

The fundamental reason for not having warp is that warp is for huge distances. No map could ever be big enough to make it worthwhile.
posted on July 13th, 2008, 3:58 pm
Warping into the base wouldn't be possible if people were smart enough to take advantage of the Planet and Black Holes Gravity Well. Same goes for the Engine Overload and putting Defences around important things not the whole base.
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