Volley firing federation photons

Post ideas and suggestions on new features or improvements here.
posted on November 7th, 2011, 1:26 pm
Last edited by Zweistein000 on November 7th, 2011, 1:31 pm, edited 1 time in total.
As Descent, Sovereign, Rogue Island, Excelsior II and 2xW Outpost have clearly showed to us, that volley firing is possible. What is more this is canon and as a strong supporter of canon, I would like to see this changed. Now I know this will bring balance issues (federation fleet will dump all of its fire power at once) but I have an idea for that (OH SHIT!): Reduce the damage per photon torpedo and increase the reload time. Example:

Galaxy now fires a single torpedo every 1.5 seconds, that does 15.851 damage. We take this as a standard (the ship is now balanced).

Now we increase this to 4 torpedoes with 0.2 interval per 1.5 seconds. Galaxy is now overpowered as it shoot ridiculously fast and it's torpedoes do decent damage.

Now the balancing part: We increase the reload time to 4.5 seconds and damage to 11.888 points. Now Galaxy doesn't do as great damage and it takes longer to reload it.

But this still makes the Galaxy do good burst damage, but this isn't bad as it is a dual edged sword: The long reload time and high damage makes missed shots so much more punishing and while this is makes federation more dangerous against big ships, it also makes them more vulnerable to small ships, that easily evade fire. Also as the philosophy of Federation is to evade conflict and end it quickly this fits more adequately. And we all know that Federation ships fired in volleys.

Also reduce the reload rate on pulse phasers. They never fired this slow in the shows and I feel that defiant is a bit underpowered.

And your thoughts on this matter?


P.S. If you lack the resources for such an endeavor, I am quite familiar with .odf files and the .h file is just time consuming (damn hex numbers  :blink: ). I would gladly land a hand, if only for temporary time.
posted on November 7th, 2011, 1:49 pm
i dont think its gona work out. usaully fleet conflicts can last a while,  ie you attack, you bit off more than you can chew, you run back, as you run back team mate comes in to support you, you push forward again.  so basically what im getting at here is that, there arent many times where feds will need to unleash lots of fire power very quickly, i think its more preferable to have sustained firepower and than firepower all at once, if u get my meaning...

So i think if this was implemented like you want it, it will weaken feds, unless u make it for just 1 or 2 ships. would work really nicely for raiding. fire everything and get out... but then u cant have it on excel 2 etc, as u typically need fast ships for raiding.... like intrepid etc

nice idea tho, needs some ironing out a bit.... and needs a feasibility check

jus my 2 cents...
posted on November 7th, 2011, 2:19 pm
I got the impression that volleys are kept to the Quantums to keep them unique, they'd just be blue photons otherwise. Though a few Photon-armed Ships (Nebula and Centaur come to mind) do volley-fire.
posted on November 7th, 2011, 2:47 pm
And in addition gameplay wise:
against cloakers (and others ofc too) it clearly makes a difference if you fire some high yield volleys, even with increased cool down, instead of a less painful single torpedo.

Anyways, Tyler has a very good point here.
posted on November 7th, 2011, 2:56 pm
Last edited by Zweistein000 on November 7th, 2011, 3:01 pm, edited 1 time in total.
Tyler wrote:I got the impression that volleys are kept to the Quantums to keep them unique, they'd just be blue photons otherwise. Though a few Photon-armed Ships (Nebula and Centaur come to mind) do volley-fire.


Isn't that what quantums are? IIRC they have bigger payloads and less ammo, but volley fire was never unique to them.

deathincarn wrote:i dont think its gona work out. usaully fleet conflicts can last a while,  ie you attack, you bit off more than you can chew, you run back, as you run back team mate comes in to support you, you push forward again.  so basically what im getting at here is that, there arent many times where feds will need to unleash lots of fire power very quickly, i think its more preferable to have sustained firepower and than firepower all at once, if u get my meaning...

So i think if this was implemented like you want it, it will weaken feds, unless u make it for just 1 or 2 ships. would work really nicely for raiding. fire everything and get out... but then u cant have it on excel 2 etc, as u typically need fast ships for raiding.... like intrepid etc

nice idea tho, needs some ironing out a bit.... and needs a feasibility check

jus my 2 cents...


In a prolonged engagement, the only difference is that federation firepower will "spike" at several moments, when torpedoes are fired, but the relative firepower will not change that much. Also did we forget, that feds get free ships via warp-in.

Also you can try it out for yourself, i have done something similar to this   :innocent: (I only quadrupled the reload time, no change to firepower cause these weapons seem to do different damage to every kind of ship so if I wanted to change everything, I would need like 1-2 months  :blink: Unless Devs have a secret tool I am unaware of.  :shifty: )

Attachments

ODF.part1.rar
(2 MiB) Downloaded 237 times
posted on November 7th, 2011, 3:05 pm
beserene wrote:And in addition gameplay wise:
against cloakers (and others ofc too) it clearly makes a difference if you fire some high yield volleys, even with increased cool down, instead of a less painful single torpedo.

Anyways, Tyler has a very good point here.


Yea, that is the issue. Maybe lowering the hit chance on decloaking and cloaking ships would solve it (unless they were detected by cloak detection). They are still half invisible and your ships didn't know they were there -  element of surprise.

Attachments

ODF.part2.rar
(2 MiB) Downloaded 204 times
posted on November 7th, 2011, 3:09 pm
ODF part 3 - Backup your ODF.fpq file and replace it with the one in here. Just ignore the phaser on the defiant and 4 torpedoes on Type 3 torpedoes just something I was playing with. also I was playing with pulse phaser voley fire, but I am currently against it, cause it kinda isn't canon.

Also: I USE AN UNMODDED FO WHEN I PLAY OLINE!!!!!!!!!!!!!!!!

Attachments

ODF.part3.rar
(120.38 KiB) Downloaded 224 times
posted on November 7th, 2011, 3:15 pm
Zweistein000 wrote:Isn't that what quantums are? IIRC they have bigger payloads and less ammo, but volley fire was never unique to them.

Photons are Matter/Antimatter warheads, Quantums are Plasma warheads (DS9: "For the Uniform" according to MA). If Quantums were just blue photons, they'd probably be called photons.

Not that the warhead matters, I was talking about gameplay-unique rather than canon-unique.
Reply

Who is online

Users browsing this forum: Bing [Bot] and 22 guests