Vip's In Fo?
Post ideas and suggestions on new features or improvements here.
T-Man
Topic Starter
posted on December 30th, 2006, 3:48 pm
One of the cool things about ST: Armada had to be the Hero ships (esp. Locutus's cube, that totally rocked
). However, i always felt that the way they were put into the game (a larger, stronger version of the normal ship) was not really representative in some situations; what makes a hero ship strong is its crew, not the ship itself. I found out during a much earlier topic that the FO team fealt much the same way. Therefore, i was thinking the issue over and hit a brainwave, which i thought i'd put foward to see what the team thought. I did talk about this a little while ago, but i sucked at describing it and decided to try again now i had thought it over.
Okay, essentially under this new system, the hero ship itself would usually be exactly the same as "normal" ships of its class. Same size, same sheilds, same weapons, same hitpoints; the team could even use the "#include" command in it's ODF to save typing. The Enterprise-E is, afterall, just another Sovereign unless Picard is aboard to run the show, and even then it wouldn't be able to do much more than the bog-standard Sov.
Instead, the Hero's presence is represented by a "Heroic aura" (in game terms an invisible, passive special weapon that is based on the "Death chant" weapon from the vanilla Fek'Lhr and uses no energy). Through this, bonuses can be given both to the hero ship itself and any other ships within the area of effect, representing the effect the VIP has on the crews of those ships.
So, as an example, if the Enterprise-E was put into FO in this way, its tooltip might look something like this:

So here the stats are the same as any normal Sovereign (except the distortion field being pre-installed). The Heroic aura is displayed under the new "Hero" Tab like how "Avatar" bonuses are shown. In this example, ships wihin proximity would get a boost to weapon damage, representing Picard telling the other ships where best to hit the enemy ships.
Of course, the effect would dissapear if the weapons system was hit, but i suppose the VIP would be far to busy coordinating repairs to man the comms.
So yeah, opinions welcome.
). However, i always felt that the way they were put into the game (a larger, stronger version of the normal ship) was not really representative in some situations; what makes a hero ship strong is its crew, not the ship itself. I found out during a much earlier topic that the FO team fealt much the same way. Therefore, i was thinking the issue over and hit a brainwave, which i thought i'd put foward to see what the team thought. I did talk about this a little while ago, but i sucked at describing it and decided to try again now i had thought it over.Okay, essentially under this new system, the hero ship itself would usually be exactly the same as "normal" ships of its class. Same size, same sheilds, same weapons, same hitpoints; the team could even use the "#include" command in it's ODF to save typing. The Enterprise-E is, afterall, just another Sovereign unless Picard is aboard to run the show, and even then it wouldn't be able to do much more than the bog-standard Sov.
Instead, the Hero's presence is represented by a "Heroic aura" (in game terms an invisible, passive special weapon that is based on the "Death chant" weapon from the vanilla Fek'Lhr and uses no energy). Through this, bonuses can be given both to the hero ship itself and any other ships within the area of effect, representing the effect the VIP has on the crews of those ships.
So, as an example, if the Enterprise-E was put into FO in this way, its tooltip might look something like this:

So here the stats are the same as any normal Sovereign (except the distortion field being pre-installed). The Heroic aura is displayed under the new "Hero" Tab like how "Avatar" bonuses are shown. In this example, ships wihin proximity would get a boost to weapon damage, representing Picard telling the other ships where best to hit the enemy ships.
Of course, the effect would dissapear if the weapons system was hit, but i suppose the VIP would be far to busy coordinating repairs to man the comms.
So yeah, opinions welcome.
posted on December 30th, 2006, 4:49 pm
Looks really good.... *signed*
posted on December 30th, 2006, 5:39 pm
Another Yea! All the way
And a Happy New Year!
And a Happy New Year!
posted on December 30th, 2006, 5:49 pm
Wow,now that is impressive.I never got that about Armada,how the Enterprise-E managed to be larger,better armed and shielded,and managed to some-how have more crew than an Average Sov.I like this idea a lot 

posted on January 3rd, 2007, 1:06 am
One of the cool things about ST: Armada had to be the Hero ships (esp. Locutus's cube, that totally rocked). However, i always felt that the way they were put into the game (a larger, stronger version of the normal ship) was not really representative in some situations; what makes a hero ship strong is its crew, not the ship itself. I found out during a much earlier topic that the FO team fealt much the same way. Therefore, i was thinking the issue over and hit a brainwave, which i thought i'd put foward to see what the team thought. I did talk about this a little while ago, but i sucked at describing it and decided to try again now i had thought it over.
Okay, essentially under this new system, the hero ship itself would usually be exactly the same as "normal" ships of its class. Same size, same sheilds, same weapons, same hitpoints; the team could even use the "#include" command in it's ODF to save typing. The Enterprise-E is, afterall, just another Sovereign unless Picard is aboard to run the show, and even then it wouldn't be able to do much more than the bog-standard Sov.
Instead, the Hero's presence is represented by a "Heroic aura" (in game terms an invisible, passive special weapon that is based on the "Death chant" weapon from the vanilla Fek'Lhr and uses no energy). Through this, bonuses can be given both to the hero ship itself and any other ships within the area of effect, representing the effect the VIP has on the crews of those ships.
So, as an example, if the Enterprise-E was put into FO in this way, its tooltip might look something like this:
So here the stats are the same as any normal Sovereign (except the distortion field being pre-installed). The Heroic aura is displayed under the new "Hero" Tab like how "Avatar" bonuses are shown. In this example, ships wihin proximity would get a boost to weapon damage, representing Picard telling the other ships where best to hit the enemy ships.
Of course, the effect would dissapear if the weapons system was hit, but i suppose the VIP would be far to busy coordinating repairs to man the comms.
So yeah, opinions welcome.
I don't have anything to add, other than
posted on January 3rd, 2007, 6:40 pm
I'm ususally a naysayer.
But, props to you.
Mad props.
=)
But, props to you.
Mad props.
=)
posted on January 3rd, 2007, 10:12 pm
Now, to see how long it takes for the FO team to notice and respond...
posted on January 4th, 2007, 2:07 am
Hey, now here's an Idea I like... However, you'd need some way to visually identify your hero ship so it doesn't get sent in to a spot where it could be obliterated... thoughts on this?
posted on January 4th, 2007, 2:33 am
I love the idea!
However when reading your post I also had a brainwave
Hero Ships should also cost credits, only one is allowed, come as a SF command warp in, (possibly be a victory condition*) and certain ones are available for certain avvys. Example, Enterprise-E is under the command of admiral Mayson's fleet, and Voyager is in the other admiral's fleet.
*By that I mean there could be a setting you check or uncheck to disable or enable hero ships; and a setting you check or uncheck that says that if your hero ship is destroyed it loses you the game
However when reading your post I also had a brainwave
Hero Ships should also cost credits, only one is allowed, come as a SF command warp in, (possibly be a victory condition*) and certain ones are available for certain avvys. Example, Enterprise-E is under the command of admiral Mayson's fleet, and Voyager is in the other admiral's fleet.
*By that I mean there could be a setting you check or uncheck to disable or enable hero ships; and a setting you check or uncheck that says that if your hero ship is destroyed it loses you the game

posted on January 4th, 2007, 8:17 am
sounds interesting 

T-Man
Topic Starter
posted on January 4th, 2007, 9:59 am
Last edited by T-Man on January 4th, 2007, 10:00 am, edited 1 time in total.
However, you'd need some way to visually identify your hero ship so it doesn't get sent in to a spot where it could be obliterated... thoughts on this?
If all the non-VIP ship textures did not have registries, then that could be the difference. Failing that, maybe an icon of some kind that followed the ship; if the hero effect is based off the death chant, then the symbol the death chant usually places on the ship could be changed to show a little symbol off center (so if you had the ship selected it would be near a corner of the selection box), then you can always see the icon and identify that there's a VIP on board that ship. An icon on the map (like with heroes in C&C Generals) might also be a help to the player.
Silver Gryphon's ideas would certainly be a cool consideration for multiplayers.
posted on February 17th, 2007, 2:10 pm
perhaps there could be two or three ships for evry race....so you have to choose, perhaps the Enterprise, the Voyager, or the Defiant.
and you could add the scimitar and two other ships for the romulan empire, and so on...
and you could add the scimitar and two other ships for the romulan empire, and so on...
posted on February 17th, 2007, 7:07 pm
I fully support this Hero Ships Feature! 

posted on February 18th, 2007, 1:26 pm
wasn't that my idea? i remember saying something almost exactly like that.
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