Veteran Special
Post ideas and suggestions on new features or improvements here.
posted on May 31st, 2012, 4:34 am
so I had a thought
I'm thinking about ships that have generalized weapons that affect given areas of space - special weapons, mostly, but the ship just effects ships in general with no real focus.
When a particular ship gets to Veteran, I was thinking the ship should be able to gain a better control of its special weapons systems so that when it fires a given weapon at a particular area of space it can hone in better are particular targets.
Then we would need some kind of better targeting feature. Where you have an icon that allows you to choose the area of space you want to shoot the weapon, and perhaps a select button that adds up ships you want to hit specifically with damage. being able to say, hit this area of space, and select these ships with higher percentage chance of being hit and damaged.
or something...
I'm thinking about ships that have generalized weapons that affect given areas of space - special weapons, mostly, but the ship just effects ships in general with no real focus.
When a particular ship gets to Veteran, I was thinking the ship should be able to gain a better control of its special weapons systems so that when it fires a given weapon at a particular area of space it can hone in better are particular targets.
Then we would need some kind of better targeting feature. Where you have an icon that allows you to choose the area of space you want to shoot the weapon, and perhaps a select button that adds up ships you want to hit specifically with damage. being able to say, hit this area of space, and select these ships with higher percentage chance of being hit and damaged.
or something...
posted on May 31st, 2012, 10:18 am
Well there are only 2 ships in the entire game whose mainstream (I said mainstream!) weapons have an AOE attack - and that is the hyperspace artillery and the Romulan bomber (whatever its called im terrible with names lol!).
If Fleetops were a standalone game such a task would be easy (well not exactly easy but tolerable), but since fleetops is a redesign of Armada II, it would be a terrible thing to do for a marginal change of behavior in 2 ships.
Have any programming experience? A 5€ Chinese calculator has 6700 lines of C# code just to entail the most commonly used mathematical functions:
http://www.shef.ac.uk/polopoly_fs/1.40737!/image/calculator.jpg
I remember me in my high school graduation project. I said I was going to program a phone app that could calculate derivatives and integrals. I had 2 months to complete it. By the time I was done I had gained 30kg by sitting in front of the computer 9 hours a day and I saw lines of code flashing on every white surface whenever I looked at it.
Sure the job was done, I got a max mark and future generations were easily able to cheat in math derivatives and integrals tests, but I had said to myself I will blow my brains out if I ever get another stupid idea like that.
So I say this to you now, half like a joke and half serious: Think twice before you ask for marginal change to tailor to your own personal desires, it can ruin a person's life!
If Fleetops were a standalone game such a task would be easy (well not exactly easy but tolerable), but since fleetops is a redesign of Armada II, it would be a terrible thing to do for a marginal change of behavior in 2 ships.
Have any programming experience? A 5€ Chinese calculator has 6700 lines of C# code just to entail the most commonly used mathematical functions:
http://www.shef.ac.uk/polopoly_fs/1.40737!/image/calculator.jpg
I remember me in my high school graduation project. I said I was going to program a phone app that could calculate derivatives and integrals. I had 2 months to complete it. By the time I was done I had gained 30kg by sitting in front of the computer 9 hours a day and I saw lines of code flashing on every white surface whenever I looked at it.

Sure the job was done, I got a max mark and future generations were easily able to cheat in math derivatives and integrals tests, but I had said to myself I will blow my brains out if I ever get another stupid idea like that.

So I say this to you now, half like a joke and half serious: Think twice before you ask for marginal change to tailor to your own personal desires, it can ruin a person's life!

posted on May 31st, 2012, 12:28 pm
Beef wrote:
I remember me in my high school graduation project. I said I was going to program a phone app that could calculate derivatives and integrals. I had 2 months to complete it. By the time I was done I had gained 30kg by sitting in front of the computer 9 hours a day and I saw lines of code flashing on every white surface whenever I looked at it.
Sure the job was done, I got a max mark and future generations were easily able to cheat in math derivatives and integrals tests, but I had said to myself I will blow my brains out if I ever get another stupid idea like that.
Did I ever thank you for making Fleet Ops Missions?

A good thing needs skill and time. I'm in the outstanding position to be a stupid consumer of a genius mind - and I like the idea! It would certainly bring another spice into the game experience.

posted on May 31st, 2012, 3:03 pm
Beef wrote:Have any programming experience? A 5€ Chinese calculator has 6700 lines of C# code just to entail the most commonly used mathematical functions:
http://www.shef.ac.uk/polopoly_fs/1.40737!/image/calculator.jpg
I remember me in my high school graduation project. I said I was going to program a phone app that could calculate derivatives and integrals. I had 2 months to complete it. By the time I was done I had gained 30kg by sitting in front of the computer 9 hours a day and I saw lines of code flashing on every white surface whenever I looked at it.
Sure the job was done, I got a max mark and future generations were easily able to cheat in math derivatives and integrals tests, but I had said to myself I will blow my brains out if I ever get another stupid idea like that.
I own that calculator and it's japanese not chinese.
was your app for numerical differentiation/integration or symbolic?
posted on May 31st, 2012, 4:23 pm
Well, let's give a wide range of Veterans a 'fire on subsystem X' ability.
Non veteran ships get a certain percentage to hit a subsystem with shields down and all. But let's say when you get to veteran something changes and you can tell your tactical officer, disable their life support. And then you have 25% chance to always accomplish the attack per certain rate of fire.
So a brel needs say 3 rounds of shooting to disable a subsystem target, or a veteran sovereign needs two rounds of firing phasers and torps. er I dunno.
I wasn't to big on the idea, it was just a thought. The effect of weapons from non vets to vets... obviously vets get higher stats, but in the actual weapons themselves, and their operations, maybe something could be done there.
But no, I have no programming experience at all. Either ideas work or they don't.
Non veteran ships get a certain percentage to hit a subsystem with shields down and all. But let's say when you get to veteran something changes and you can tell your tactical officer, disable their life support. And then you have 25% chance to always accomplish the attack per certain rate of fire.
So a brel needs say 3 rounds of shooting to disable a subsystem target, or a veteran sovereign needs two rounds of firing phasers and torps. er I dunno.
I wasn't to big on the idea, it was just a thought. The effect of weapons from non vets to vets... obviously vets get higher stats, but in the actual weapons themselves, and their operations, maybe something could be done there.
But no, I have no programming experience at all. Either ideas work or they don't.
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