Uhm... throwing an idea out...

Post ideas and suggestions on new features or improvements here.
posted on August 13th, 2010, 1:42 am
I was thinking of throwing this idea in the trash... however I guess I'll let you hear and judge.


I was wondering if the Bird of Death Class for the Klingon Empire should be added. I dunno I think that out of all races the Klingons have the least Late-Game strength. Especially along the side of Late Game defense (with the Klingons I am strong and until when get flooded out late game). It would have Pulse Disruptors and Ion Torpedoes. And for a special to emphasize its defensive position, it has this special ability:

Special Ability: Defense Perimeter Synchronized Targeting Computer (of DPS-TC for short)
Effect: Increases damage dealt from allied Klingon stations to enemy targets.
Effect Range: Long
Description: This advanced computer system scans multiple targets and sends the signal to nearby Klingon stations (Specifically the star base and turrets). It gives the nearby stations data on the critical points of various targets increasing the potential damage dealt to enemy targets by 40%. During when this is active disruptor shot rates will be cut by half due to large amounts of energy consumption. Shield recharge rate is also dropped by 30% and Torpedo shot rate reduced by 60% also because of energy consumption.




If you guys have opinions, I am listening. And devs, if it does sound reasonable, I'd be fine with you tweaking the ship to your liking.

Attachments

Bird of Death Schematic.jpg
posted on August 13th, 2010, 2:06 am
Least late game strength?

  So um ... you don't like the strongest non-Borg Battleship also being one of the cheapest?  And um ... you don't like the Moqbara "Suddenly multiply your ships by 2 for free" Station?  And um .... umm ....

  Um ... you don't like the "Hey I just set up 3 Red Nebula on your expansion" ship?

  And umm ...  You said late game so .... Luspets fit in there and ...  and um ... Vorcha ... sweet sweet Heavy Cruisers with powerful hull, cloak, and disable ....

  Not to mention engine upgrades ... um ...

  Nah I wouldn't wanna mention those ...

 
  I dunno, Gamer ... I think the Klingons do quite well late game :D.  They have 3 natural yards + a first tier yard with 3 places to build from ... hmmm ..... I feel that the Klinkies do quite well :D.
posted on August 13th, 2010, 5:35 am
The only difficulty playing klingons are they are an all or nothing kind of a race.... Much like their "Real Life" counterparts hmm fitting.
posted on August 13th, 2010, 6:04 am
ship looks ok from the top but the rest of the views it looks way to blocky and flat.

not to hijack the thread but  if anybody can read .lwo or .obj  have a look at these

the mupwl' as it is now would probably be a bit uber for FO  it would be the Klingon = of a Dominion Dreadnought I suppose it could be toned down for FO  as it is now its 1k meters long which in cannon makes it 200 meters shorter than a D'Deridex  p.s. if I translate right mupwl' is Klingon for Hammer

the D'Draxia is 1400 meters long and as it is now its to blocky my modeling skills are sucky but it givesa good idea of what i was trying for.

Attachments

T'VarsSTShipModels.zip
(209.97 KiB) Downloaded 172 times
posted on August 13th, 2010, 11:58 am
@ Zaxx

Yeah, I guess my idea is stupid anyway.... maybe I should lay off of the Klingons for a while.
posted on August 13th, 2010, 12:28 pm
Well, the best klingon ship is the K'Vort, and it is THE ship, that reflects the klingon art of war. Get near, fire a weapon, crush something, then decloak, fire at will, make it to dust or getting to dust and cloak for the next victim.

There is no other ship for the klingons, that is making such a good thing like the K'vort. The Vor'cha is also a good ship, but gets owned by too many counters I think. Nevertheless, its a good cruiser. The Negh'Var is in my eyes not a battleship, but an attack cruiser like the Vor'cha. It can take the same damage or less like the Vor'cha - it got no ablative plates and all torps will hit (not on the Vorcha) and it needs a hell of ressources in order to cloak.

The Negh'Var is not very klingon like, but cheap and can deliver a good offensive power, while acting strong again many late game ships, that take increased damage from short range untis (due to the high densitiy shield generators).

Maybe the souvereign can counter the Neggie, or the dominion battleship, when firing disabling bursts and torps, that always hit, or the Big D, because it is nearly fast but got longer range, or or or.

The Neggie is good for attacking, but its a shame, that it is a fire and forget ship. I owned in my last multiplayer game a whole fleet of Neggies with just a few Big Ds, two tavaras and some support vessels. I didnt even lost a single ship, I think.

But a klingon dreadnought... if we take one, then the feds nedd one too - and no, not the Descent.

Oh, and hey, in the middle of a fight, I always forget, that I have a station that doubles my firepower... shame.
posted on August 13th, 2010, 12:36 pm
Sheva wrote:But a klingon dreadnought... if we take one, then the feds nedd one too - and no, not the Descent.

Why would giving the Klingons one require the Feds get one? That would sorta defeat the point of making races different.
posted on August 13th, 2010, 12:49 pm
Well, then there are only the feds left, who DONT have one, right? Thats not much of a mixed thing, its more like a restriction to one race.
posted on August 13th, 2010, 1:12 pm
Last edited by Tyler on August 13th, 2010, 1:21 pm, edited 1 time in total.
Giving them all dreadnoughts wouldn't fix that, it would just take the game 1 step closer to stock. Even if the Klingons got one, the Federation wouldn't be alone; the Dominion can't get theirs without mixed-tech, which can often be similar to not having it. A single race restriction is still a faction-specific difference, such differences work well for the Borg.

Not that I'm arguing for giving them one; they'd be very fitting, but not needed.
posted on August 13th, 2010, 1:54 pm
Yeah, I think so too. A dreadnought is a thing only the borg really are fit very well for. That the dominion got one, but limited to mixed tech is okay too, because this dreadnought is a real powerhouse.
The Tavara... mehr, we saw the Scimitar, but I think of the romulans, that they have tiny/mid sized vessels that work out of the shadows, not that they do brute force. The tavara is in that aspect... in the middle. The advanced cloak makes it mighty, and the restriction to max. 2 of them makes the whole thing also balanced.

For gameplay, I would like to see the rommies MUCH more sneaky, because until now, they do en par with the klingons with that but dont get such nice ships like the K'Vort, that is the ultimate powerhouse backbone and all ship answer from the klingons to every point.

The feds have the warp-in, that I see as a good dreadnought-replacement. But the klingons dont have a real... late game-powerhouse, that can sustain heavy punishment and give it back, like a Cube, a dom-dreadnought or a Tavara.

But they counter with the K'Vort, that can cloak, evade torps, kill miners with the shield breaking torp, deactivate engines with level up and so on. I like the K'Vort, and without, the klingons would be totaly screwed I think.

So, if the K'Vort is that basic for klingon gameplay, and Martok "only" gets a little stronger crew fighting skill, an attack cruiser that is only effective against borg and does in the rest damage to both shields and hull (so splitted offensive) and a neggie, that falls far too fast against smaller ships - I think a dreadnought could replace some of Martoks ships, he got early in the game. Lets take out the Qaw'Duj and the Cho'naQ, but for that, Martok gets a Dreadnought.
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