Two things I would change
Post ideas and suggestions on new features or improvements here.
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posted on June 4th, 2009, 5:09 am
I have An Idea to help.Give the Avalon's fighters a nother mode of operations. If the Avalon was a ship on the sea the Equivilent would be called a Air cap(Combat Air Patrol). Combat Air patrol meaning the fighters would deploy Circle of a certian distance in a Circle around the Carrier and Defend the fleet from attack. Say twice or three times the sensor range of the Avilon's own sensors.By deploying the Fighters for the air cap and 4 additional Ventures as a spotters to assist in locating cloaked ships. On the Gui add a "Air cap" gui botton. Upon activation the Avilon would deploy as pairs 1 venture and 1 fighter around each the 4 compass points around the carrier in a rotational manner with a deploy time of 6 seconda per pair. When attacked the "Normal" fighters could be called out of the normal complement of fighters or bombers that the Avilon has to assist in defending the carrier. Fighters should be slaved to gether as a unit not as single ships. Don't know how hard to do but by slaving the fighters to single solid control unit, the wing could gain veteran status as a unit gains experiance.By gaining the 6th level the Fighter block gets a Boost in the stats of the fighter block of 1 offense 2 defense points. Upon disengaugement from battle all fighters Are return to the carrier. damaged fighters are repaired , destroyed fighters are replaced,but wuith a penatily of 10% of the cost each time the number of damaged fighters climbs past 2. so if you lost 3 fighters out of a block you cost would be the original cost in Dilithiun /Tritanium + a Penatily cost of 10% then the additional 1 ship would be procured at the penatly cost. So if the fighters were 250 Dil/433 Tri Ea for the "Original" the first two would be at that cost plus the penatly cost of 10%. the third ship would be at the penalty cost as well the fourth . The 5th ship would be at the penatly cost + the Additional 10% penatly cost while deployed.However you could Repair recrew at A yard and the Cost for replacements(fighters/Bombers) would be reset to the standard costs.
posted on June 4th, 2009, 10:21 am
Surely it can't be too hard coding-wise to have the fighters guard the avalon when they spawn instead of this static circling. Is there any variable that can be applied to the avalon to make them circle it like a station?
posted on June 11th, 2009, 6:25 pm
I reckon that the guard function could be used to create a whole new weapon that lets you create proper fleets or attack wings...
But as it is, that sounds like a great idea Mayhem. Who says they need to circle it though? It would be fine, better even, if they stuck in a close group about it.
You could have it so that they were affected by the Avalon's alert status, too, then only have "deploy/return fighters" buttons. It doesn't matter so much if you can't tell them what to attack...
And there, then you would have a completely new weapon. In fact, a variant of my first idea above!
But as it is, that sounds like a great idea Mayhem. Who says they need to circle it though? It would be fine, better even, if they stuck in a close group about it.
You could have it so that they were affected by the Avalon's alert status, too, then only have "deploy/return fighters" buttons. It doesn't matter so much if you can't tell them what to attack...
And there, then you would have a completely new weapon. In fact, a variant of my first idea above!

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