Trade Stations - continued
Post ideas and suggestions on new features or improvements here.
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posted on September 20th, 2010, 3:59 pm
Allright here we go;
(I wont go into the costs, thats not my department
)
Federation/Klingon/Romulan:
You can build a trade station.
Primary trade station can exchange resources with an allied player.
Trading resources will produce gold pressed latinum.
Occasionaly a federation class ship will warp in and deliver an x ammount of resource or supply.
Upgrades:
Ferengi section.
The ferengi move into your station and provide you with an "auction house". Here you can spend your latinum earned to buy resources.
Also any of your faction derelict ships that have been "stolen" by the ferengi can be purchased back.
Supply depot:
Upgrading the station to have room for a supply depot. This will make ships build, repair and recrew faster. As well as a more effecient way of mining.
Dominion:
I gotta be honest I don't have alot of knowledge of the dominion in this game but you could replace latinum with ketrecell or something.
Borg:
A whole different story ofcourse. also not sure how this could be implemented.
anyway.....it sounds pretty cool to me.....
(I wont go into the costs, thats not my department
)Federation/Klingon/Romulan:
You can build a trade station.
Primary trade station can exchange resources with an allied player.
Trading resources will produce gold pressed latinum.
Occasionaly a federation class ship will warp in and deliver an x ammount of resource or supply.
Upgrades:
Ferengi section.
The ferengi move into your station and provide you with an "auction house". Here you can spend your latinum earned to buy resources.
Also any of your faction derelict ships that have been "stolen" by the ferengi can be purchased back.
Supply depot:
Upgrading the station to have room for a supply depot. This will make ships build, repair and recrew faster. As well as a more effecient way of mining.
Dominion:
I gotta be honest I don't have alot of knowledge of the dominion in this game but you could replace latinum with ketrecell or something.
Borg:
A whole different story ofcourse. also not sure how this could be implemented.
anyway.....it sounds pretty cool to me.....
posted on September 20th, 2010, 6:33 pm
sounds intresting the borg have been known to 'trade' before but it tends to be tech or assistance than resources
posted on September 20th, 2010, 6:37 pm
Great Ideas. I miss not loathing the Ferengi 
Though I hope that when you negotiate a price for recovered derelicts there is an option for "give me back my ship, or every marauder in this sector gets it."

Though I hope that when you negotiate a price for recovered derelicts there is an option for "give me back my ship, or every marauder in this sector gets it."

posted on September 20th, 2010, 6:58 pm
While I'm not sure latinum should come back or even can, it does make sense that'd be the resource the ferengi would choose for buying and selling ships.
I was thinking trading station should be the only way to interchange resources with allies. It isn't that I want to not be able to do so, just that going through the comma menu makes it so easy, and there's no prerequisit. Dominion player actually needing to build a trading station and their ally having one too before supplies can be given would be a benefit as well as a good tactical target.
I was thinking trading station should be the only way to interchange resources with allies. It isn't that I want to not be able to do so, just that going through the comma menu makes it so easy, and there's no prerequisit. Dominion player actually needing to build a trading station and their ally having one too before supplies can be given would be a benefit as well as a good tactical target.
posted on September 21st, 2010, 10:17 pm
Njm1983 wrote:While I'm not sure latinum should come back or even can, it does make sense that'd be the resource the ferengi would choose for buying and selling ships.
I was thinking trading station should be the only way to interchange resources with allies. It isn't that I want to not be able to do so, just that going through the comma menu makes it so easy, and there's no prerequisite. Dominion player actually needing to build a trading station and their ally having one too before supplies can be given would be a benefit as well as a good tactical target.
Latinum can come back. And I think it should (as the Supply unit). I also think that bio-matter should be put back into the game as well so we can play as Species-8472.
By the way, I was thinking maybe the trading station should output a cargo ship upon completion. Capturing a trading station definitely would have a good tactical advantage. Not to mention, you save resources by not having to build one yourself. And if you can, you'll be able to save even more resources by not having to build the cargo ship either, but just capture any vessel that you come across. You could interfere with trade by putting some ships in the trade route. You might run into some escorts after a while, but they would make nice little diversions for when you attack the base.
posted on September 22nd, 2010, 12:17 pm
TCR_500 wrote:Latinum can come back. And I think it should (as the Supply unit). I also think that bio-matter should be put back into the game as well so we can play as Species-8472.
By the way, I was thinking maybe the trading station should output a cargo ship upon completion. Capturing a trading station definitely would have a good tactical advantage. Not to mention, you save resources by not having to build one yourself. And if you can, you'll be able to save even more resources by not having to build the cargo ship either, but just capture any vessel that you come across. You could interfere with trade by putting some ships in the trade route. You might run into some escorts after a while, but they would make nice little diversions for when you attack the base.
Capturing a trade station would probably be at the time you are destorying the base because i dont see how people could build one outside the safety of their base...
Tho it would make an intresting tactic.... an outpost with a trade station....mmm
Fleet ops crew, what do you think?
posted on September 22nd, 2010, 12:21 pm
The problem with Latinum is, that it does not serve as a stellar currency. Its only used by a few species in the alpha quadrant, mostly those who trade with the Ferengi. Within the Federation, for example, there is no money as a currency. And the Romulan Empire and its members (yep there are indeed non-Romulan member species within the empire, although they are usually more enslaved then real members) are linked via a centralized economy, which probably does not use a real currency too. Not to speak of the Borg.
The most basic currency in the universe is supplies. And we actually saw that a lot in the shows too, where they exchange a certain device for something else. FO will therefore utilize supplies as a stellar currency. Just consider Latinum to be part of the supplies resource
The most basic currency in the universe is supplies. And we actually saw that a lot in the shows too, where they exchange a certain device for something else. FO will therefore utilize supplies as a stellar currency. Just consider Latinum to be part of the supplies resource

posted on September 22nd, 2010, 12:56 pm
Plus, Best of Both Worlds shows us a good example of standard Borg 'bargaining'. 'You will disable your weapons and escort us to Sector 001, where we will begin assimilation.'
That was considered 'bargaining'. The Borg don't bargain, they issue instructions. Your options (in their view) are three. Comply. Be forced to comply. Be destroyed.
Regardless of Voyager's borglings, and the weakened thing that is the Queen's Hive (rather than the Borg Collective), I see no real reason for the Borg to trade, negotiate, or anything else. Contrary to what the romulans say, the Borg really do have the superior firepower...and no conscience, compassion, mercy, or remorse.
I do, however, like the idea of the Ferengi selling your ships back to you. Though I doubt they'd try that on the Romulans or Klingons. Good way to get your ships seized.
That was considered 'bargaining'. The Borg don't bargain, they issue instructions. Your options (in their view) are three. Comply. Be forced to comply. Be destroyed.
Regardless of Voyager's borglings, and the weakened thing that is the Queen's Hive (rather than the Borg Collective), I see no real reason for the Borg to trade, negotiate, or anything else. Contrary to what the romulans say, the Borg really do have the superior firepower...and no conscience, compassion, mercy, or remorse.
I do, however, like the idea of the Ferengi selling your ships back to you. Though I doubt they'd try that on the Romulans or Klingons. Good way to get your ships seized.
posted on September 22nd, 2010, 6:36 pm
Optec wrote:The problem with Latinum is, that it does not serve as a stellar currency. Its only used by a few species in the alpha quadrant, mostly those who trade with the Ferengi. Within the Federation, for example, there is no money as a currency. And the Romulan Empire and its members (yep there are indeed non-Romulan member species within the empire, although they are usually more enslaved then real members) are linked via a centralized economy, which probably does not use a real currency too. Not to speak of the Borg.
The most basic currency in the universe is supplies. And we actually saw that a lot in the shows too, where they exchange a certain device for something else. FO will therefore utilize supplies as a stellar currency. Just consider Latinum to be part of the supplies resource
Okay, tho I do not agree about the latinum being only for ferengi...etc I do get what you are pointing at.
Not to speak of the borg ofcourse.
However your reply does not show why a trade station cannot be introduced for the exchange of basic resources like tritanium and dilithium.
Borg could just get a processing station-ish where the resources can be processed as it were or distributed to allies. Because looking at realism, the borg would not ally themselves with any species so realisticly they should not be allowed in 2v2 and above...

nor would feds - romulans/romulans - klingons...etc for that matter.
ok so alot of statements in this post and I hope you still get what i'm fishing at. Tho you are the game creators and therefor are the borg of us gamers ^^
posted on September 22nd, 2010, 6:39 pm
Cmd.Paul wrote:
nor would feds - romulans/romulans - klingons...etc for that matter.
The Dominion War, where all three of those powers were allied with each other, would like a word with you
posted on September 22nd, 2010, 8:47 pm
yep, trade stations or something similar is indeed on todo for quite some time
posted on September 23rd, 2010, 11:54 am
Cmd.Paul wrote:Borg could just get a processing station-ish where the resources can be processed as it were or distributed to allies. Because looking at realism, the borg would not ally themselves with any species so realisticly they should not be allowed in 2v2 and above...
The Borg are actually willing to ally with others when forced to, they simply turn on them the instant the trouble ends.
posted on September 23rd, 2010, 4:20 pm
Tyler wrote:The Borg are actually willing to ally with others when forced to, they simply turn on them the instant the trouble ends.
Well, I hardly think the borg need help to win a battle against any of the playable super weapons.
@optec, awesome dude!
posted on September 23rd, 2010, 4:25 pm
Considering they can be beaten and are far from invincible, they will need it at times.
I'm opposed to Borg trade anyway, though. Mixed-tech is the only alliance thing that fits them.
I'm opposed to Borg trade anyway, though. Mixed-tech is the only alliance thing that fits them.
posted on September 23rd, 2010, 4:40 pm
I think the borg should get Assimilated tech, verses mixed tech. Stations which allow you to utilize certain aspects of other races like weapons, or bonuses. maybe even a building node that builds ships faster or something.
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