Titan (Luna-Class)
Post ideas and suggestions on new features or improvements here.
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posted on April 6th, 2011, 7:42 am
Last edited by DOCa Cola on April 15th, 2011, 10:55 am, edited 1 time in total.
Here's an Idea of mine that I'm giving it's own thread. The idea is the Luna-Class being a special unit as apart of an Avatar or a new unit in general. As the Titian erm, Luna-class is like the Galaxy in terms of being a scout ship, though in it's case frontier exploratory vessel I Think it should be a support ship with similar offense (not specials) to the Levhal. Meaning like a phaser and photon launcher at Teir one or rather Yard 1. Alternatively we could have the USS Titian as a Warp-in within the experimental slot so the Decent would have a chance of appearing vs a domination of 100%.
Suggestion for Luna-class vessel:
Research- Chassis level 1
Di- 350 Tri- 500 Sup- 15
Supply Cost if Warp-in: 25
Type- Support Ship
Energy Reserve- Typical Support
Arms-
1xPhaser Dmg 10 Refire 2.5 seconds
1xQuantum Torpedo Launcher Dmg 6 Refire 3.5 Volley 4
Passive Abilities-
One with a light tactical effect
Special-
Base Ability- Astrometeric Scan: Increases sensor range and lets out a one time Short range tachyon (not graviton) pulse with a 5% chance of decloak upon activation scan lasts 35 seconds while speed is halved due to warp power being diverted to deep range scanners. Energy Cost 30%
Basic Research 1- Realine Shields: Shields are restructured to negate harmful affects of nebulae and incidentally lessens beam damage by 20%. Ability lasts 60 seconds Energy Cost 38%
Advanced Research 2- Tactical Fire: The crew attempts to scan for and match shield frequencies of nearby ships. +20% damage to shields and increased chance of subsystem hit and damage. lasts 50 seconds 80%
By all means lets tweak this Idea in accordance to balance not being OP. I've tried to give it it's own flavor without trampling other vessels shticks. And I think the Tri/Di cost is in accordance with support ships. If I recall it's low-moderate Dilithium and High Tritanium. If this were the USS Titan I would suggest a defensive Psionic ability for it's third teir since it seems to have a number of Psis on board (15% of the crew I think was mentioned in the second book)
(If this counts as a form of "Double Posting" then please delete the post in: Star Trek Armada II: Fleet Operations - Admeral Riker Avatar Idea (Federation) )
Suggestion for Luna-class vessel:
Research- Chassis level 1
Di- 350 Tri- 500 Sup- 15
Supply Cost if Warp-in: 25
Type- Support Ship
Energy Reserve- Typical Support
Arms-
1xPhaser Dmg 10 Refire 2.5 seconds
1xQuantum Torpedo Launcher Dmg 6 Refire 3.5 Volley 4
Passive Abilities-
One with a light tactical effect
Special-
Base Ability- Astrometeric Scan: Increases sensor range and lets out a one time Short range tachyon (not graviton) pulse with a 5% chance of decloak upon activation scan lasts 35 seconds while speed is halved due to warp power being diverted to deep range scanners. Energy Cost 30%
Basic Research 1- Realine Shields: Shields are restructured to negate harmful affects of nebulae and incidentally lessens beam damage by 20%. Ability lasts 60 seconds Energy Cost 38%
Advanced Research 2- Tactical Fire: The crew attempts to scan for and match shield frequencies of nearby ships. +20% damage to shields and increased chance of subsystem hit and damage. lasts 50 seconds 80%
By all means lets tweak this Idea in accordance to balance not being OP. I've tried to give it it's own flavor without trampling other vessels shticks. And I think the Tri/Di cost is in accordance with support ships. If I recall it's low-moderate Dilithium and High Tritanium. If this were the USS Titan I would suggest a defensive Psionic ability for it's third teir since it seems to have a number of Psis on board (15% of the crew I think was mentioned in the second book)
(If this counts as a form of "Double Posting" then please delete the post in: Star Trek Armada II: Fleet Operations - Admeral Riker Avatar Idea (Federation) )
posted on April 6th, 2011, 6:07 pm
Luna Class 
As for your idea I like it except it needs to be C2 like the Akira since it is a slightly larger ship and because of the many similarites between the Luna and Akira.

As for your idea I like it except it needs to be C2 like the Akira since it is a slightly larger ship and because of the many similarites between the Luna and Akira.
posted on April 6th, 2011, 6:11 pm
Thanks for the response.
Is that how it works? I thought the Chassis was divided by Power not Size?
Is that how it works? I thought the Chassis was divided by Power not Size?
posted on April 6th, 2011, 6:21 pm
Chassis is the place in the techtree; higher the place, higer the research. The specials would probably have some say in that, in adition to conventional werapons and defences.
posted on April 6th, 2011, 8:07 pm
To be honest, the fed ships are to an extent pretty wonky in the flops balance vs cannon balance issue.
My thoughts:
Luna class should be tier 2, and come with one special allready avalible with 1/2 left, or be a tier 1 but require research to do it's specials, and those require tier 2 to allready be researched.
My thoughts:
Luna class should be tier 2, and come with one special allready avalible with 1/2 left, or be a tier 1 but require research to do it's specials, and those require tier 2 to allready be researched.
posted on April 6th, 2011, 8:15 pm
Canon balance? What is that strange concept?
posted on April 6th, 2011, 8:16 pm
there was no balance or sense in canon, just inconsistency
posted on April 7th, 2011, 2:07 am
Last edited by Tok`ra on April 7th, 2011, 2:10 am, edited 1 time in total.
Myles wrote:there was no balance or sense in canon, just inconsistency
there was SOME.
Not that much, but some.
Plus flops gives many ships armaments inconsistent with what they had on screen.
Not to mention the odd consistency issues caused by the rock paper scissors range/balance system for some ships.
Who can forget those short ranged Neg'Vars in DS9 dogfighting like mad .......... :/
posted on April 7th, 2011, 2:59 am
Yeah, who can forget that Negh'var... "Sir, the Klingon fleet is approaching" "Still approaching" "Sir, they are getting even closer" *cut to scene of B'rels weaving between the pylons of DS9, and the Negh'var nearly at point blank range firing its disruptors at last* 

posted on April 7th, 2011, 3:31 am
Or their dogfighting with defiants..... which is what short range means for the negvar ingame.
posted on April 7th, 2011, 1:01 pm
Tok`ra wrote:Or their dogfighting with defiants..... which is what short range means for the negvar ingame.
that was alternate universe, the regent's ship resembled a neggie, but was much larger and clumsier, making the galors look like runabouts. you cant compare it to prime universe ships.
and that leaves very few appearances of the neggie, so devs can do whatever they want with it. especially since fleetops is set later, since then they may have refitted the neggie to be different, shorter range and faster.
posted on April 7th, 2011, 3:10 pm
Myles wrote:that was alternate universe, the regent's ship resembled a neggie, but was much larger and clumsier, making the galors look like runabouts. you cant compare it to prime universe ships.
and that leaves very few appearances of the neggie, so devs can do whatever they want with it. especially since fleetops is set later, since then they may have refitted the neggie to be different, shorter range and faster.
tbh i think the neg is more like the ones seen in voyager "end game" that the rode island takes on to get janeway to the past but then i also like the disruptor barrage it does vs DS9 in way of the warrior part 2 wen they down the shields to board the station
(not sure if its spelt rode or road so used rode)
up to the devs in the end afterall just posting my view of the neg lol
posted on April 7th, 2011, 3:14 pm
USS Rhode Island. You choice was close, but there's a 'h' in it.
The FO Negh'Var starts out looking like the Voodieh-varient, but rank-ups make it more like the prime universe one. How similar it is to the alternate aside from looks is unknown.
The FO Negh'Var starts out looking like the Voodieh-varient, but rank-ups make it more like the prime universe one. How similar it is to the alternate aside from looks is unknown.
posted on April 7th, 2011, 3:16 pm
its spelt rhode 
ninjad by tyler

ninjad by tyler
posted on April 7th, 2011, 4:16 pm
Myles wrote:that was alternate universe, the regent's ship resembled a neggie, but was much larger and clumsier, making the galors look like runabouts. you cant compare it to prime universe ships.
and that leaves very few appearances of the neggie, so devs can do whatever they want with it. especially since fleetops is set later, since then they may have refitted the neggie to be different, shorter range and faster.
I'm not even considering the silly universe regents ship, DS9 never had continuity within its own mirror universe episodes....
The prime neggie looks pretty big and clunky in comparison (to smaller ships anyway) to me....
Length wise its only a little longer than the Vor'cha (the original model from TNG used parts of the Vor'cha model kit, mostly in the neck) but much bulkier. While it's wider and one would assume would somewhat make up for the additonal mass in turns by just having more room for bigger/more thrusters, it still appears twice the mass of a vorcha, so one would assume that it would not be that manuverable due to it's size. Heres some screencaps from way of the warrior as example. Its not exactly small.
Personally I say make it medium range, and change it's speed/turn stats to match, and switch out another klingon ship with it for short range higher leveled ships.
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