The Neg'var

Post ideas and suggestions on new features or improvements here.
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posted on August 16th, 2004, 2:26 am
well i was thinking the pepal how bilt it doca cola or opect had a vishon for it and i was triying to think of a what to keep ther idea. and make it work with as lital chage as pasbul. so i thot a ramng abilty whood be cool

well if not the raming abilty what about a nuther "alt" wepin?


"alt" = alternit a wepin that is actived on comand
posted on August 16th, 2004, 10:38 am
Whats wrong with that burst that deals 200 damage :huh:
posted on August 16th, 2004, 11:44 am
We generally improved all big ship in V3 ;)
posted on August 16th, 2004, 11:44 am
How bout tossing an alpha to me so I can be sure?
posted on August 16th, 2004, 11:49 am
and don't forget the weapon overload abillity of the negvhar, u can kill ship with one shot
posted on August 16th, 2004, 11:52 am
A fleet of them can take out quite a bit with a volley of that.
posted on August 16th, 2004, 12:51 pm
Thats what I thought when I was talking about that burst
posted on August 16th, 2004, 11:18 pm
neg could sand to be bigger, in the last mirror episode of ds9 that neg was HUMONGOUS!
posted on August 24th, 2004, 11:21 pm
I'm all for the Neg having lower hit points, as befits it's massive weaponry (less energy for shields or something). But for that to work it needs MASSIVE weaponry. I appreciate the special weapon but the single 8 damage at 2 sec disruptor is pitiful, and the very powerful torp doesn't do anything against my rhienn or monsoon fleets.

I concurr that some fairly powerful pulse disruptors need to be mounted in the wingtips, frontal arc restricted. Less powerful than Rommie pulsed disruptors though because of massive torpedo. IMHO
posted on August 25th, 2004, 10:40 am
Perhaps u are right ^_^
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