The Collision special weapon
Post ideas and suggestions on new features or improvements here.
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posted on January 15th, 2009, 9:12 am
Last edited by Anonymous on January 16th, 2009, 7:29 am, edited 1 time in total.
If anyone doesnt know, this is a special weapon on the dominion attack destroyer aka the bug ship. As we all know from the show, the dominion practiced this technique numerous times in the dominion war. So it seems logical that the same thing would be available in FO as a special ability.
Here's my problem with it though, it doesnt do any meaningful damage. IMO for a special ability that when you use, you actually loose the ship in the process should at least have the capacity to down destroyers shields. As it stands now, it maybe lowers a destroyers shields by half.
With that said I do understand that it cant be as powerful as in the show, because then people would just ram their ships everywhere and this could potencially unbalance the game.
Because of that problem I thought about it and I think I came up with a solution that would be canon and balanced. First lets ask ourselves what other thing were these bug ships famous for. For one there were a lot of them and for two they always "hunted" in packs (of 3 usually).
So here's my idea: Instead of giving the ship the ability to collision with another ship, rather give it an ability (which can be researched) that gives it strenght in numbers. So when there are more ships together, they get an attack and defence bonus.
If it were possible Id like to take the idea even further, by being able to "join" 3 ships into a new unit - attack-destroyer hunting pack. They wouldnt fuse together of course, there would still be 3 ships but you would be able to operate it as a single unit. This "unit" would have a defence and attack value greater than the sum of the 3 ships, because of the grouping bonus.
But how then, would we include the collision into the game? Well I thought about that too and I think that it could be incorporated by the rank system. Basically, you get the ability, when your ship ranks up (instead of the current tetrion torpedo) and with that you could even balance it properly.
Another way to incorporate it is by giving every ship a certain % chance that when they are about to be destroyed they would set a collision course to their main target, so it would be automatic and you could again balance it properly since it wouldnt unbalance the game
Hope you like the ideas!
Here's my problem with it though, it doesnt do any meaningful damage. IMO for a special ability that when you use, you actually loose the ship in the process should at least have the capacity to down destroyers shields. As it stands now, it maybe lowers a destroyers shields by half.
With that said I do understand that it cant be as powerful as in the show, because then people would just ram their ships everywhere and this could potencially unbalance the game.
Because of that problem I thought about it and I think I came up with a solution that would be canon and balanced. First lets ask ourselves what other thing were these bug ships famous for. For one there were a lot of them and for two they always "hunted" in packs (of 3 usually).
So here's my idea: Instead of giving the ship the ability to collision with another ship, rather give it an ability (which can be researched) that gives it strenght in numbers. So when there are more ships together, they get an attack and defence bonus.
If it were possible Id like to take the idea even further, by being able to "join" 3 ships into a new unit - attack-destroyer hunting pack. They wouldnt fuse together of course, there would still be 3 ships but you would be able to operate it as a single unit. This "unit" would have a defence and attack value greater than the sum of the 3 ships, because of the grouping bonus.
But how then, would we include the collision into the game? Well I thought about that too and I think that it could be incorporated by the rank system. Basically, you get the ability, when your ship ranks up (instead of the current tetrion torpedo) and with that you could even balance it properly.
Another way to incorporate it is by giving every ship a certain % chance that when they are about to be destroyed they would set a collision course to their main target, so it would be automatic and you could again balance it properly since it wouldnt unbalance the game

Hope you like the ideas!

posted on January 15th, 2009, 10:28 am
interessting ideas
we will think about it

posted on January 16th, 2009, 1:30 am
cool ideas. Like the bit about the collision being available after gaining rank. Applies too since most Jems ram after fighting around a bit. Plus it can restore the power of a ram - as u said a full ship for just half the shields of a destroyer.
Sounds good
.
Sounds good

posted on January 16th, 2009, 2:35 am
I REALLY like the hunting in packs thing. That's a pretty awesome ability. Would it be possible to get a ship to.."fuse" together without having them physically connected (eg touching) with the armada engine? It think that this is an awesome idea! I love it!
posted on January 16th, 2009, 5:38 am
Thanx guys, I just hope they're possible though 

posted on January 16th, 2009, 6:41 am
it almost sounds kinda like your doing a promethius mvam thing
posted on January 16th, 2009, 7:15 am
Last edited by Anonymous on January 16th, 2009, 7:25 am, edited 1 time in total.
Actually its nothing like that, but nice try... I could go on and explain all the reasons its not like that, but I wont for this simple reason: Im tired of arguing over the Federation with you and everyone else in every single thread that has nothing to do with them.
Now if you have anything constructive to add, do so, otherwise just. dont. post.
Now if you have anything constructive to add, do so, otherwise just. dont. post.
posted on January 16th, 2009, 7:23 am
Yeah I definitely think the ramming ability seemed rather weak.... (though I could have sworn one time one of my bug ships managed to take a fully shielded Sovereign down in one hit).
I feel the ramming damage should be random, where sometimes it barely scratches a ship while once in awhile the bug ship happens to hit it's target's sweet spot for a lucky instant kill.
I feel the ramming damage should be random, where sometimes it barely scratches a ship while once in awhile the bug ship happens to hit it's target's sweet spot for a lucky instant kill.

posted on January 16th, 2009, 11:04 am
kinda like the odyessey was a lucky kill, i could see that
posted on January 16th, 2009, 12:51 pm
Lucky hit? They went straight for the Deflector, almost like they knew it was a major weakspot.
posted on January 16th, 2009, 1:54 pm
The damage could also vary yep, it would be more realistic than what we have now 

posted on January 16th, 2009, 3:17 pm
I think a good way of doing the "Pack Hunter" ability is to have a kind of deathchant or weapon enhancer weapon, area effect, but it only affects a certain class of ship (in this case, other bugships). Only by a few percent, so that you'd need a larger pack for a serious effect, but i think it would be pretty cool...
posted on January 16th, 2009, 3:30 pm
-=B!G=-The Black Baron wrote:Actually its nothing like that, but nice try... I could go on and explain all the reasons its not like that, but I wont for this simple reason: Im tired of arguing over the Federation with you and everyone else in every single thread that has nothing to do with them.
Now if you have anything constructive to add, do so, otherwise just. dont. post.
jeez somone is a bit grumpy, all i stated is that it seems like your kinda do a promethius mvam thing, because all the section are working together, and what your suggest kinda seems like the same thing, haveing 3 dominian ships work together as one ship, i see what you mean about how they were always together as they were in the show, and i agree it would be cool
and i think everyting ive posted has been construtive, and what are you talking about me arguing about fed in every thread thats not me, on the galaxy post thtats me, but as you stated you hate, lets not argue about the feds in this post,
anyway i could see how that dominian thing could work, you could also give it like a fire reduction hit, like a 25 percent harder to hit.
here a question though, if it would function as one ship, would you be able to put it into a fleet as one ship? so that say the 3 or 4 or whatever number of ships would be selected as one ship right? so would you be able to have somthing like (16 x 3) 48 ships controlable in one fleet?
posted on January 16th, 2009, 3:41 pm
Last edited by Megaman3321 on January 16th, 2009, 5:27 pm, edited 1 time in total.
I've taken down a fully upgraded Outpost with my bugs. On the way in, I swear they took down 30 enemy ships, and the Battleships were running away with my Dreadnought in hot pursuit. By the way, it only took a single fleet (aka 16 ships) to do this. Think of what a couple of fleets of these could do to a large and expensive Cube fleet
...
FIRE ALL WEAPONS AT THIS LOCATION, AND WHILE YOU'RE AT IT, SUICIDE BOMB THEM!!!


posted on January 16th, 2009, 3:52 pm
Megaman3321 wrote:I've taken down a fully upgraded Outpost with my bugs. On the way in, I swear they took down 30 enemy ships, and the Battleships were running away with my Dreadnought in hot pursuit. By the way, it only took a single fleet (aka 16 ships) to do this. Think of what a couple of fleets of these could do to a large and expensive Cube fleet...FIRE ALL WEAPONS AT THIS LOCATION, AND WHILE YOU'RE AT IT, SUICIDE BOMB THEM!!!
yeah. that would be pretty realistic though. Imagine cubes were trying to engage the Dominion. The scarabs would be the first to ram the cubes.
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