Target Priority

Post ideas and suggestions on new features or improvements here.
posted on April 13th, 2005, 3:26 pm
I was thinking if this is possible:

That u can set for different ship classes, different target prioties. This would be good, because it seems a bit dumb that bops engage a cube, when they have loads of little ships left to fight and obviously they get hammered by the cube and some even assimilated. :-S


So I though if it would be possible to set for different ship classes like which ships to engage: small, medium or large. This would greatly improve the game. At least I think so :)
posted on April 13th, 2005, 7:31 pm
I already asked for something like this, optec said it's not possible with this engine.
NieKnight
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posted on April 13th, 2005, 8:09 pm
it would be a very good idea, it would also be good if art units stay out of combat and be art units aswell but the a2 eingin is to stupid for that lol.
posted on April 14th, 2005, 1:01 am
yeh that's especially dumb with turrets since they engage interceptors and spheres instead of cubes in the backgrownd, if it could be possible, for turrets at least, to engage distant targets first......
posted on April 14th, 2005, 1:38 pm
I already asked for something like this, optec said it's not possible with this engine.




Didnt know that, must have been a while ago :)


Shame it isnt possible though :(
posted on April 16th, 2005, 4:06 am
Last edited by ewm90 on April 16th, 2005, 4:06 am, edited 1 time in total.
ya it is, i am amzed the fo teem is abule to do what thay do knowing some of the limatations theay face.
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