Take two? (Ibis Class)

Post ideas and suggestions on new features or improvements here.
posted on October 18th, 2013, 11:19 pm
Due to the helpful tip from my previous idea thread. I have decided to change my angle. Now I have a few things in mind. When I was thinking things through I have noticed that the Romulan Empire does not have possession of a Fighter Carrier (or something of a similar role). While it may not be the first time someone may have thought of it I decided that maybe I could bring it forth.

On Filefront (and possibly other places) there is a Romulan vessel made by Wrath of Achilles called the Ibis Class. Ideally, this vessel is larger than the D'deridex. And I was thinking that maybe there would be a unique feature just for this vessel. And my idea is that one avatar would have the Tavara, the other avatar would have this vessel.

Ibis Class:
Crew: 950 (roughly)
Dilithium: 1530~
Tritanium: 890~
Supply: 67~
Build Time: approx 135 seconds
Construction Limit: 2 (maybe 3)

Armament:
- 4x Pulsed Disruptors (Short Range)
- 1x Ionized Plasma Torpedo (Medium Range; Deals Bonus damage to ships with a Defensive Value more than 2x its system value)

Hangar:
- Unmanned Romulan Drone Fighter (Capacity of 6 fighters active at any time)


Romulan Drone Fighter:
Description: This fighter sacrifices having a shield generator, life support and cloaking device to boost its Weapon strength and speed making it the fastest fighter craft in service. The hull plating is polarized so that its less vulnerable for pulse weapon impacts but it receives bonus damage from beams and torpedoes. Since they are unmanned they rely on relaying of instructions from its 'mother ship' meaning that if the Ibis looses some of its systems they can become inoperable.

Armament:
- 2x Rapid Fire Pulse Disruptors
- 1x Beam Disruptor (Gained when the Carrier reaches Rank 4 or higher)




I believe that this is a more open role. Overall I believe that this is fair. However it is up to you guys. I was thinking that the Romulans would take pride in being able to achieve a quick hit-and-run. And what could do the job better than fast unmanned fighters? Supply to maintain pilots would instead be replaced with better weapons and propulsion systems so that it is a swift dagger that hits hard. And able to out run enemy fighters and better dodge weapon fire then their competition. The Ibis itself would be slow, large, and expensive. But that makes it an easier target and if the Ibis is disabled then the fighters could become inoperable as well (if that is possible to program).

The Ibis class also is equipped with a specialized torpedo that has a long delay between shots but can deal bonus damage to ships where their defensive value is their asset. This can help cripple fleets such as Akira class and other "tanks" that people may use to try to outlast the enemy. Thereby causing them to have to rethink their strategy. The short range pulse disruptors is to help ward off typical Early-Game ships which would tend to stray to close and are especially more vulnerable to pulse weaponry. Because after all most carriers can easily be picked off with 3 or 4 small Destroyer craft. So overall, while most people may use fighter craft as a means of either defense or to pelt stationary targets, this is a Carrier meant for the front lines along side the cruisers and flag ships of the fleet.
posted on October 19th, 2013, 1:42 am
this is much better idea, many players say romulans are boring, they need redo!

carier with short range weaponry ??? , hmm , cariers are slow and because of that short range doesnt make sence, long range torp or misiles with bonus vs bases is better idea, romulans have fleet of small ship. they need new big-ones .

better combination of weapons is artilery torp with bonus vs buildings, and some short range beams vs enemy fighters or small ships like brels and so on...

speed similar to fed carier.

fed can have 5 cariers, dominion 6 i think, and romulans 3, then romulans should have more fighters
reasons are romulan carier is biggest, and fighter doesnt need pilot
posted on October 19th, 2013, 7:27 am
i like the idea of romulan fighters being drones, they have canon precedents for drone ships. it also makes the drones different from fighters of other races, so no docking at akiras when the carrier is gone. the drones need the carrier always.

for the next patch things will change drastically. currently pulses are best against ships that are small. size is being removed next patch. instead we have offensive ships (think defiant), all rounder ships (think akira) and defensive ships (tanks). offensive ships now get the increased pulse damage. but they can be late game as well.

not sure how this will affect balance until launch.

i like the idea of the romulans having a carrier, but i'm not sure there's universal desire for another race to get a carrier, seeing as the feds and dominion already have one. we don't wanna go back to stock a2 ways where every race had an equivalent version of a ship.




as a side note, the romulans do have ships that perform similar duties to a carrier in this patch. the norexan can switch to all pulses. the rhienn has a disruptor refit with multi targeting disruptor, great against masses of small ships. and the spectre generix deals more damage to weak targets and takes less damage from weak weapons, eg masses of small ships. so the romulans aren't by any means vulnerable to small ship spam.
posted on October 19th, 2013, 9:44 am
The price is way higher than a Tavara, what are the other stats we're talking about here?
Speed (normal / boosted), Off / Def / Sys Values, any passives?

Deals Bonus damage to ships with a Defensive Value more than 2x its system value)

That would be any non support vessel.



What about a manual "fighter deployment"?
You pay x ressourced / energy, and automatic drones will be launched into the target area - they will keep fighting until either destroyed or time runs out - if the latter they try to move back to the carrier and become salvaged, if they can't they self destruct.
posted on October 19th, 2013, 9:50 am
beserene wrote:The price is way higher than a Tavara, what are the other stats we're talking about here?

i didn't even notice op suggested costs. yeah, i don't think the carrier should be that late game. i'd go for similar availability to norexan and big D. possibly with higher tritanium costs as the fighters need to be built.

beserene wrote:What about a manual "fighter deployment"?
You pay x ressourced / energy, and automatic drones will be launched into the target area - they will keep fighting until either destroyed or time runs out - if the latter they try to move back to the carrier and become salvaged, if they can't they self destruct.

that would give it a uniqueness, the other carriers don't behave that way.
posted on October 19th, 2013, 5:49 pm
Thanks for the feedback so far. Its a rather simple concept and I can quite understand the idea of manual deployment. But I am unsure if the other carriers would get that feature. I thought that the idea of unmanned drones would be good because of the fact Romulans like to be able to turn the tide of battle without unnecessary losses (in this case, pilots).

As for the torpedo, I was specifically aiming towards trying to make it a counteraction to ships with high defense that could hold out against the drones to take them down. The range is simply a concept where I think the more important matter is the torpedo being able to reach further than the energy weapons simply because I think that the disruptors could be saved for ships that need to get closer which would be mostly early and mid-game ships.

The shorter weapon range is to simply make it reliant on the drones to do most of the dirty work. And to make it so that if the drones are lost then it cannot be a heavy tank that can plow through the enemy like the Tavara.

The price of the carrier is negotiable. I just thought that because of the size of the Ibis that the price would be higher to build it.

And lastly, If the special trait for the torpedo is to generalized. It could be switched from 2x to 4x?
posted on October 19th, 2013, 6:31 pm
1337 64M3R wrote:And lastly, If the special trait for the torpedo is to generalized. It could be switched from 2x to 4x?

are you talking about next patch? torps will never miss defensive profile ships, 20% miss allrounders, and 40% miss offensive profile ships.

small, medium, large are being replaced by offensive, allround, defensive. also defensive profile ships will be targeted before others overriding def value.
posted on October 19th, 2013, 8:04 pm
No I mean that instead of Defense 2x System value its 4x so that its a bit more strictly focused.
posted on October 19th, 2013, 8:10 pm
1337 64M3R wrote:No I mean that instead of Defense 2x System value its 4x so that its a bit more strictly focused.

not enough ships will be affected then, of the non borg ships, i can only find three that would match, the centaur, descent and singularity generix.
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