Synchronized Asteroids?
Post ideas and suggestions on new features or improvements here.
posted on May 1st, 2012, 8:03 pm
I've been getting more and more excited about the new map objects coming to Fleet Ops, figuring out how I'm going to integrate them into my existing maps, and some new map ideas I want to make.
I've created a map design that uses the blinking asteroids and I think it could be really fun, but it has a problem: I'm pretty sure it will be terribly unfair unless all the asteroids turn on and off at the same time.
Will it be possible to make this happen? Is this already the way it's going to be, or does each asteroid field have its own random timer?
I've created a map design that uses the blinking asteroids and I think it could be really fun, but it has a problem: I'm pretty sure it will be terribly unfair unless all the asteroids turn on and off at the same time.
Will it be possible to make this happen? Is this already the way it's going to be, or does each asteroid field have its own random timer?
posted on May 1st, 2012, 11:27 pm
If we decide to implement the temporary asteroid for the following patch it will probably not work like this. The methodology you wish is a bit too hard to handle pre-map redo.
posted on May 1st, 2012, 11:38 pm
Well, the nice thing about such a feature is that the map could be made using just a blocking trigger or another nebula at first, then I have the option to add it in once it's created.
By "not work like this", you mean each field will have its own random timer separate from the others? Given the engine, I wasn't sure which would be easier to implement.
By "not work like this", you mean each field will have its own random timer separate from the others? Given the engine, I wasn't sure which would be easier to implement.
Who is online
Users browsing this forum: No registered users and 54 guests