Superior Tech?

Post ideas and suggestions on new features or improvements here.
posted on July 20th, 2009, 11:41 pm
Just an idea... How should I put this...

I was thinking that we all like the mixed tech... I was wondering about making it go a step further. Superior Tech is only achieve-able if all other mixed Technology yards in correspondance to all mixed tech compatible races were already built... making const ships a bit higher of a priority for capture (if this goes up Dominus would have to edit the strategic logs). Basically it is a rather large shipyard that would use the construction of a fully experimental vessel with technology from all of the Tech sharing races combined. This of course would give it extremely high values... so, to balance out it would take all mixed tech design slots and can only have one constructed. Plus, a build time of 45 mins. So, it could be a super ship but at high price. Now... what do you guys think? If in favor maybe propose an image of a possible superior tech ship.
posted on July 21st, 2009, 5:38 pm
In my personal opinion I think mixed tech should really just be research that affects the standard builds of ships, for instance the intrepid with borg mixed tech has the graviton loaded torp, but if you researched borg mixed tech the standard version gets the graviton loaded torpedo in replacement, and, if you have multiple mixed tech its all piled upon the ship class, for instance let's say you have a romulan ally and a Klingon ally and you are playing as the federation, the standard defiant gets mines cloak, this would mean that mixed tech actually becomes a little bit more important that It did before, cause  your standard ships get the abilities giving you a much bigger advantage than before ( the mixed tech abilities might need to be toned down of course ) and lets say for the dominion their mixed tech gives them a brand new yard for their dreadnoughts, and if you had all of the mixed tech your dreadnoughts would be really really powerful. but to keep the game a little bit more even, only ships built after the mixed tech research would have the combined/upgraded abilities.

Now this is just my personal opinion and I do like the Idea that if you have more mixed tech the stronger you are, but I don't like the use of super weapons of a building that would take longer to build than the game lasts, now this is just my opinion, so I hope I don't offend anyone.
posted on July 21st, 2009, 6:08 pm
i like your idea, asystematicayhos, that would also make the system more understandable. maybe ou could research the upgrade for every shiptype, so your fleet an be.. kinnd of refitted, like the roms.
posted on July 21st, 2009, 6:15 pm
refited and modified,i like the idea,maybe u get a choice when u select to build a shiptype between the 2 just for personal taste,mind u if u take it so far,u mite end up with a borg thing of selecting systems on the ship and any additional weapons,incl special 1's

like the concept wudnt mind havin a one off ship with cloak and designating it an nx or sum other special weapon like phaser cannon that charges and fires
posted on July 21st, 2009, 6:19 pm
In general I like the idea of having more configuration options when building ships like how the borg can choose different modules. I'm not saying the other races should have the same build 'style' as the borg but it would be nice to choose a defiant with added weapons or added armor for more offense or defense stat boosts respectively.
posted on July 21st, 2009, 6:44 pm
For the borg I was thinking that the adapter could get an upgrade later on in the game to become a more powerful unit, for instance the borg adapter early on in the game is good but later on its kinda useless, I was thinking a collective feature that would allow your adapter to be much more powerful, allowing 4 modules to be used later on in the game giving you the ability to adapt and have some power behind it, I also think that borg mixed tech should give each ship the ability to have one adaption module that would decrease damage taken my x species by 15 percent, it's not quite as powerful as the adapter but it would make mixed tech a whole lot better in my opinion  And as for How I think mixed tech should be done, is when you capture a construction ship you can build a new research station in which you can adapt all of your ships at your regular shipyards to the new technology, instead of ships that cost more and take longer to build from an inconvenient shipyard that is often only located at your main base rather than an expansion. and the more mixed tech you have the more powerful your ships, and this also allows for the mixed tech abilities to be expanded to affect more ships, This would be a huge overhaul and this would make avatars a whole lot harder than they were before but I think that it would be worth it cause it would make the game feel a whole lot more like you are really designing and commanding your own forces that are harder to combat and weak spots are harder to get at, ships roles can be enhanced and you might not need to spend more resources building more ships later if you can upgrade the ones you have now, this also adds a lot of late game abilities that are not found otherwise, normally in the late game you come across the same units over and over and over again and again, but now if those units get upgraded, and those ships become more powerful or if defiants can cloak you might find you'll loose resource freighters from quick strikes from the federation instead of just from the romulans, it allows for players to adapt and expand well into the late game. But overall I think that this "upgrade" would be well worth the benefits of having a good late game interest which a lot of other games might lack. The difference this would make is that, not only will the borg have a fleet of cubes, but if they have adapted to the federation then the feds are in bad shape unless they have a dominion or other ally that can help them out... the possibilities become endless and the entertainment of the game would become much greater.
posted on July 21st, 2009, 6:45 pm
Last edited by Dominus_Noctis on July 21st, 2009, 6:47 pm, edited 1 time in total.
Ahhhhh!!! Wall of Text! Use paragraphs and spacing please...  :sweatdrop:

Let me add that mixed tech was never designed to be a huge core of gameplay: it is something nice to have, but is not supposed to supplant your mainstream ships.
posted on July 21st, 2009, 7:07 pm
Eh like an idiot I just started typing and used no spacing.  :(


WARNING: Personal opinions follow.  :D

I understand that mixed tech was never designed to be the core of the gameplay, all I want from a RTS game is to have a lot of late game choices which most games lack, and to be able to expand without limits, for instance a larger map would give people more resources and more to control, but thats more targes to hit, and that is what I believe is the best part of the game, thats why I like playing on big maps at a fast pace, it's just my playing style.

The one thing I never liked about stock a2 was the mass of useless features ( moving ships up and down ) lack of being able to endlessly expand across huge maps. Warping to places instantly, and the officer limit, I hated it, and all of the maps were two small, two much going on ( planet colonization, trading, etc ) without much real game play, I like expanding my fleet not my base, and above all things I never liked the fact that only 8 people can play in one game, I wish it were something like 12 or 16, I know it sounds like a lot but It allows for a greater diversity in general game play and playing style.

And as for mixed tech, I do think it needs to be expanded, but not so much so that your entire fleet has been upgraded, for instance I do not think support ships should have mixed tech bonuses, cause it just confuses people when they are used to supporting their fleet with one type of ship, and as for the enemy it still leaves them with the ability to destroy your support with old methods weakening your fleet so even with the mixed tech bonuses they are a bit easier to take out.
posted on July 21st, 2009, 7:48 pm
i agree that the mixed tech should give the basic units the abilities instead of making a new type of the same class with the upgrades how ever you could also have mixed tech ships like the d-7 battlecruiser for the roms if they capture klingon or the unity station
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