Super-thingies

Post ideas and suggestions on new features or improvements here.
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posted on July 15th, 2004, 9:44 pm
Possibly but then again they are the Borg.
posted on July 15th, 2004, 10:03 pm
I dont think u could, and how would u get it there??? ;)

And I agree with DEFIANT the giant cubes should reenter the game, but there should be some restrictions, like the brand new credit system :lol:
posted on July 15th, 2004, 11:15 pm
yea, i would like to see them huge kickasscubes back in the game :D
NieKnight
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posted on July 15th, 2004, 11:33 pm
lol i would love to see the special beam over nuke torpedo!

Just beam it over to the quaters of Wcrusher, make sure its in his bed with him when it goes off! :P
posted on July 16th, 2004, 12:32 am
Yeah...
NieKnight
User avatar
posted on July 16th, 2004, 8:04 pm
ffs the last 3 times i have loged on today its told me this is new post whats going on?
posted on July 17th, 2004, 4:00 am
Or. add a transphasic casing over the nuke.. go through the shields, boom!

Also, superweapons wouldnt be such a bad idea.. i had one for the romulans "Omega Missile", loaded with unstable omega molecules, can destroy an entire system. (but in the game. damage ships/bases in the area) :o :lol:
posted on July 18th, 2004, 6:38 pm
Transphasic goes throug the hull also to a point. but than again harry kim did beam in a photon torpedo onto a borg scout ship, and a photon torpedo does mroe shortrange damage but a nuke soreads it out alot more. Photon alot more damage smaller area - Nuke less damage alot bigger area.
Preator Helev
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posted on November 2nd, 2004, 8:10 pm
Super Weapons
Fedration-Spacedock-Temporal Reserch Institute
Klingon-Battle Plan-Supspace Shockwave Ship
Romulan- Cloak Generator-Intelligence Center
Borg-Fusions-Transwarp Hub
posted on November 2nd, 2004, 9:04 pm
Now why did u post that for???? :huh: :huh: :huh:
Everyone who played this mod knows this already :wacko:
posted on November 2nd, 2004, 10:26 pm
Stop opening month old topics.
posted on November 2nd, 2004, 10:48 pm
Yeah superweapons are fine as long as they take so long to research and so many resources that they're only really feasible against AI opponents, whereas humans would just kill you with a destroyer fleet or something : )
posted on November 3rd, 2004, 4:40 am
i did not know what the superweapons were.
posted on November 3rd, 2004, 5:54 pm
  i did not know what the superweapons were.


Have you even ever played this mod b4 ????
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