Starfleet Command Center proposal
Post ideas and suggestions on new features or improvements here.
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posted on May 30th, 2009, 1:31 pm
Last edited by penumbra on May 30th, 2009, 10:14 pm, edited 1 time in total.
I don't know if anything like this was ever discussed or what the devs stand on this might be - feel free to point me to an earlier discussion if one exists.
I love the game and I'm an avid Federation player. There's just one thing that always kinda bugged me: What exactly is the Command Center good for? I mean: It is a HUGE starbase yet all this base ever does is calling a couple of ships every 200 seconds or so. It has no other features and no offensive potential.
To me it always seemed rather silly to build a starbase in order to call other ships.
Therefore my idea/proposal: Couldn't this structure be replaced by something like a subspace relay station?
For me this would make perfect sense because all this station is supposed to do is to make a distress call and ask for reinforcements. Starfleet Command doesn't need it's own station in a sector in order to help someone out.
Of course you'd still be limited to one Relay Station and most of the other aspects of the Command Center could be carried over as well (including stats, cost and build time).
EDIT: Deleted my sensor range request. My proposal is mostly cosmetic! Give the warp-in ability to a reasonable station model, that's all. No new features or offensive value needed!
Of course I know that the devs probably have other issues on their mind and just because it kinda bugs me, doesn't mean that the Command Center is THAT bad. I just think the model doesn't really fit it's purpose in-game.

I love the game and I'm an avid Federation player. There's just one thing that always kinda bugged me: What exactly is the Command Center good for? I mean: It is a HUGE starbase yet all this base ever does is calling a couple of ships every 200 seconds or so. It has no other features and no offensive potential.
To me it always seemed rather silly to build a starbase in order to call other ships.
Therefore my idea/proposal: Couldn't this structure be replaced by something like a subspace relay station?
For me this would make perfect sense because all this station is supposed to do is to make a distress call and ask for reinforcements. Starfleet Command doesn't need it's own station in a sector in order to help someone out.
Of course you'd still be limited to one Relay Station and most of the other aspects of the Command Center could be carried over as well (including stats, cost and build time).
EDIT: Deleted my sensor range request. My proposal is mostly cosmetic! Give the warp-in ability to a reasonable station model, that's all. No new features or offensive value needed!
Of course I know that the devs probably have other issues on their mind and just because it kinda bugs me, doesn't mean that the Command Center is THAT bad. I just think the model doesn't really fit it's purpose in-game.

posted on May 30th, 2009, 3:14 pm
Last edited by Anonymous on May 30th, 2009, 3:23 pm, edited 1 time in total.
Well, in its current state, the station doesn't do anything so it could be replaced with a relay, But IMO it should be made into a deep space outpost, or Star fleet command like it should be. But if they keep the station in its current form then I definitely agree. it takes up too much space to do nothing at all. Not to mention it has no defenses.
posted on May 30th, 2009, 3:58 pm
i like the station but what if it did something else and it was replaced by something like the midas array.
posted on May 30th, 2009, 4:16 pm
I like the station. Maybe giving it a secondary role would help?
posted on May 30th, 2009, 4:51 pm
I prefer to leave the warp in as it is.
The fact that it is able to send requests for reinforcements indicates that it does have a subspace relay station.
There is no reason to have a station that does everything. it tends to dumb down the game.
Fed warp in is perfect atm.
Nothing needs to be added or subtracted from the station at this time.
The fact that it is able to send requests for reinforcements indicates that it does have a subspace relay station.
There is no reason to have a station that does everything. it tends to dumb down the game.
Fed warp in is perfect atm.
Nothing needs to be added or subtracted from the station at this time.
posted on May 30th, 2009, 6:30 pm
Well my original request is mostly about replacing the model of the station with something that makes a bit more sense.
I think it's kinda odd, that Starfleet Command would build an entire Starbase just to call ships into a sector. I think a subspace relay that actually calls Starfleet Command is a bit more reasonable. That's all.
Otherwise I think Warpin works just fine.
I think it's kinda odd, that Starfleet Command would build an entire Starbase just to call ships into a sector. I think a subspace relay that actually calls Starfleet Command is a bit more reasonable. That's all.
Otherwise I think Warpin works just fine.
posted on May 30th, 2009, 6:33 pm
Why not intergrate Starfleet Command and the Outpost? Isn't it usually the control centre of installations that call for help?
posted on May 30th, 2009, 6:41 pm
I suggest adding a defensive value to the starfleet command. Since it can be built only ones, i think some weapons won't make it OP. Give it a area damage weapon similar to the akira level 3 torpedo addition, and some pulse weapons. It is a SF Command after all - it should at least be able to command a small sector
. I tried it and i think it looks freekin awsome. Also give it a deep space scan as a third abillity.

posted on May 30th, 2009, 7:31 pm
I have no problems with it, I'm just offering a suggestion.
posted on May 30th, 2009, 7:33 pm
I wouldn't change it, though the current state is illogic. When I wanna make a distress call, i would certainly build a huge building first, that can do nothing nore than a subspace relais station. But the relaisstation doesn't look so cool and does not feature a proper shield. Incorporating it into the base is just boring IMO.
posted on May 30th, 2009, 9:13 pm
Serpicus, I think you may be missing the point a little bit.
The main idea here is that the SFC looks so imposing for a station that sits there and basically acts as a subspace relay. This isn't directly about gameplay changes, it's just that some of us think it would make more sense if the model fitted a bit better with the ability.
The main idea here is that the SFC looks so imposing for a station that sits there and basically acts as a subspace relay. This isn't directly about gameplay changes, it's just that some of us think it would make more sense if the model fitted a bit better with the ability.
posted on May 30th, 2009, 11:18 pm
I agree that warpin is fine as it is. That is not what the thread is about. I don't think Starfleet would build a station that is so big without its own defenses. Now, I also believe the feds don't need more defenses, sense that is what they do best. Moreover the station has been in the game for along time, so I definitely agree something smaller Would fit better. Maybe not a small (unmanned
) relay, but definitely not a starbase sized station

posted on May 31st, 2009, 11:45 am
Tyler wrote:I like the station. Maybe giving it a secondary role would help?
Why not allow just it to be outfitted with additional, though minimal weapons; but start with non, as I always imagined it as a station full of admirals commanding the sector.

posted on May 31st, 2009, 12:23 pm
No, I agree - the current SFC looks like just another starbase (with hundreds of crew etc). This makes sense for the research stations, but not for something that just calls in reinforcements.
Although, I reckon that the subspace relay is kind of an anti-climactic thing to build. Keeping the resource cost the same is necessary for balancing, and it just wouldn't make sense for a tiny relay.
So, I'd like it to be replaced with either a more logical model (the Midas Array would make most sense, being a deep-space communications platform), or maybe with a combination of a subspace relay-type tiny station and a large research cost somewhere.
Although, I reckon that the subspace relay is kind of an anti-climactic thing to build. Keeping the resource cost the same is necessary for balancing, and it just wouldn't make sense for a tiny relay.
So, I'd like it to be replaced with either a more logical model (the Midas Array would make most sense, being a deep-space communications platform), or maybe with a combination of a subspace relay-type tiny station and a large research cost somewhere.
posted on May 31st, 2009, 12:42 pm
exodus_499 wrote:So, I'd like it to be replaced with either a more logical model (the Midas Array would make most sense, being a deep-space communications platform), or maybe with a combination of a subspace relay-type tiny station and a large research cost somewhere.
What about the Borg Collective Connections?
I could imagine something like that for the Feds, granting access to warp-in fleets. The station itself doesn't need to be expensive then since we've got the factor time limiting the availability and the slots regarding the number of available ships.
So, basically everything stays the same: Random ships for free. But: With the "Borg-Connections" (I don't know, let's call it "Experience" or something like that for the Feds) we could control the ships which would be available. The more "experience" you've got, the better the ships you can warp in will be.
Then both will be fine, the costs for a small station and the model itself.
Just a thought

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