Star Trek Online Inspired Ideas
Post ideas and suggestions on new features or improvements here.
posted on November 17th, 2012, 11:23 pm
This may seem like heresy but I've got a few ideas that were inspired by STO.
I. Odyssey-class (or even the newer Vesta-class) warp-in.
A. Tactical Cruiser - Multiple weapons, offensive special weapons, launchable aquarious escort? (i.e. Torpedo Spread/High Yield, Beam Fire at Will Phaser overload?)
B. Engineering Cruiser - Saucer separation, emergency powers, engineering style special ablities
C. Science Cruiser - Repair weapons? Exotic science ablities
D. Star Cruiser -Balance of all three but no separation or escort.
II. New Special Weapons if possible
A. Torpedo Spread/High Yield?
B. Beam Fire at will/overload
C. Jam Sensors (single target)
D. Tachyon Beam?
E. Cannon Rapid Fire/Scatter Volley (this would go especially well on the Defiant.)
Personally I think some of the Captain's abilites in STO may have been inspired by FO. For instance 'Fleet Support' is much like 'warp-in'. But I think it would be nice to have some more STO-style speicals. What do you think?
I. Odyssey-class (or even the newer Vesta-class) warp-in.
A. Tactical Cruiser - Multiple weapons, offensive special weapons, launchable aquarious escort? (i.e. Torpedo Spread/High Yield, Beam Fire at Will Phaser overload?)
B. Engineering Cruiser - Saucer separation, emergency powers, engineering style special ablities
C. Science Cruiser - Repair weapons? Exotic science ablities
D. Star Cruiser -Balance of all three but no separation or escort.
II. New Special Weapons if possible
A. Torpedo Spread/High Yield?
B. Beam Fire at will/overload
C. Jam Sensors (single target)
D. Tachyon Beam?
E. Cannon Rapid Fire/Scatter Volley (this would go especially well on the Defiant.)
Personally I think some of the Captain's abilites in STO may have been inspired by FO. For instance 'Fleet Support' is much like 'warp-in'. But I think it would be nice to have some more STO-style speicals. What do you think?
posted on November 18th, 2012, 4:53 am
While I havent played STO, I'd like to give my opinions.
I like the idea for spacific cruiser types. This can add diversity and strategy.
Extra Torpedo replace weapon?
Same, but instead of adding more shots, it boosts the damage.
Fire at will? Is that just firing more shots? Overload? More powerful shot(s).
Sounds like it should lower hit chance. Good idea.
I remember the tachyon beam from Star Trek Starfleet Command III. All it did was disable an enemies warp capacity. Not sure what it does in STO.
That's basicly a replace weapon that makes the ship fire more shots per volly.
A shotgun? hmm...
Most of these seem like replace weapons that could be easily made and inserted.
A. Tactical Cruiser - Multiple weapons, offensive special weapons, launchable aquarious escort? (i.e. Torpedo Spread/High Yield, Beam Fire at Will Phaser overload?)
B. Engineering Cruiser - Saucer separation, emergency powers, engineering style special ablities
C. Science Cruiser - Repair weapons? Exotic science ablities
D. Star Cruiser -Balance of all three but no separation or escort.
I like the idea for spacific cruiser types. This can add diversity and strategy.
Torpedo Spread
Extra Torpedo replace weapon?
High Yield
Same, but instead of adding more shots, it boosts the damage.
Beam Fire at will/overload
Fire at will? Is that just firing more shots? Overload? More powerful shot(s).
Jam Sensors
Sounds like it should lower hit chance. Good idea.
Tachyon Beam?
I remember the tachyon beam from Star Trek Starfleet Command III. All it did was disable an enemies warp capacity. Not sure what it does in STO.
Cannon Rapid Fire
That's basicly a replace weapon that makes the ship fire more shots per volly.
Scatter Volley
A shotgun? hmm...

Most of these seem like replace weapons that could be easily made and inserted.
posted on November 18th, 2012, 5:40 am
Torpedo spread is multiple torpedoes on multiple targets, same concept with beam fire at will, phaser hits on multiple targets. I'm thinking the Beam overload can be something like the Phalanxe's Magnan phaser only it fires when the special weapon autonomy is on high. The Magnan phaser I think is a normal weapon. In STO the Tachyon beam drains shields so instead of a weapon firing at multiple targets to disable shields completely, this beam targets a single ship and drains the shields gradually. Jam sensors would have the same effect as the Romulan Griffin's special only it's against a single target not just lowering the hit chance. I would think High Yield could be something thats controlled by special weapon autonomy, I don't think those are replace weapons. Are replace weapons things like 'Defensive Patterns' and 'Energy rerouting' that require more odf per ship? These specials I'm thinking of are the normal ones controlled special weapon autonomy like 'distortion field' and 'tricobalt torpedo' things that can fire automatically after a specific recharge.
posted on November 18th, 2012, 5:53 am
Scatter Volley is basically the same concept for torpedo spread and beam fire at will, it fires on multiple targets.
I might be able to use a basic photon/quantum torpedo weapon for High Yield and the Proximity torpedo special as a template for torpedo spread.
Emergency power to- weapons would be self-targeting.
Shields - increase shield strength
Engines - increases speed
Weapons - increases weapon strength
Sensors - Increase sensor range (useful for scouts)
Life support - increases crew survivability
These could be replace weapons.
Hazard emitters - increases hull regeneration and removes special negative effects - basically a Federation version of Borg Regeneration.
I've already made a weapon similar to beam fire at will but it's a normal weapon that essentially uses a saber-level phaser on all hardpoints using weapons. Is it possible to make this a special weapon where there must be a minimum of say two to three ships.
What about make a turret style weapon that has a 360 degree firing arc and has the ability to intercept torpedoes and small ships? There is already a 'point defense phaser' on the Remoore but I'm thinking a semi-normal weapon that would fire on ships or projeciles. Perhaps make it toggleable between 'ships' and 'projectiles' but make it less likely to hit the projectiles. That would make it less like a pulse version of the 'point defense phaser'. Maybe when it targets ships it can fire slower but more powerful shots, but when targeting projectiles it shoots much faster like the phalanx CWIS on modern Navy ships.
I might be able to use a basic photon/quantum torpedo weapon for High Yield and the Proximity torpedo special as a template for torpedo spread.
Emergency power to- weapons would be self-targeting.
Shields - increase shield strength
Engines - increases speed
Weapons - increases weapon strength
Sensors - Increase sensor range (useful for scouts)
Life support - increases crew survivability
These could be replace weapons.
Hazard emitters - increases hull regeneration and removes special negative effects - basically a Federation version of Borg Regeneration.
I've already made a weapon similar to beam fire at will but it's a normal weapon that essentially uses a saber-level phaser on all hardpoints using weapons. Is it possible to make this a special weapon where there must be a minimum of say two to three ships.
What about make a turret style weapon that has a 360 degree firing arc and has the ability to intercept torpedoes and small ships? There is already a 'point defense phaser' on the Remoore but I'm thinking a semi-normal weapon that would fire on ships or projeciles. Perhaps make it toggleable between 'ships' and 'projectiles' but make it less likely to hit the projectiles. That would make it less like a pulse version of the 'point defense phaser'. Maybe when it targets ships it can fire slower but more powerful shots, but when targeting projectiles it shoots much faster like the phalanx CWIS on modern Navy ships.
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