Sphere multitargeting ideas.

Post ideas and suggestions on new features or improvements here.
posted on May 2nd, 2011, 11:07 pm
Some of us players were discussing Spheres and their low dps (especially Regen Spheres, as usually they end up sucking due to their supporting fleets dying, then the Regenner getting gang-banged since it can barely fight back) but in team games, and I had some ideas I think would help Spheres out in team games without making them OP in 1v1s.

1). Make multitargeting beams focus on one ship until you give an attack order. This avoids the problem of second beam jumping around and doing little damage.
I think second beam should target same ship class as the one the main beam targets (if possible, and prefer ships that don't have ADAI, plus normal targeting preferences so more damaged and lower defense ships are targeted.)

2). Give prime spheres a second beam, but less powerful than the beam module's second beam. It can drain energy just like main beam.
posted on May 4th, 2011, 7:08 pm
Spheres already do enough damage to almost anything fast enough to chase them down.
posted on May 4th, 2011, 8:52 pm
yeah, and if you're really stuck, have a sphere with holding beam present. sure you have to manually fire on the target in the beam, but its basically combat tractor from a ship thats way harder to kill. and holding spheres are bloody hard to kill as double vinca dodecas can give them around 1000 energy for regen should they need it.
posted on May 5th, 2011, 9:36 am
If spheres get a combat buff, they need a speed nerf.
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