Specific Defences
Post ideas and suggestions on new features or improvements here.
posted on December 29th, 2008, 1:44 pm
I Like how the Fed turret can be upgraded into a sensor, phaser, pulse phaser.
I think this should be fit to all races and be specificicly upgraded.... Like a turret thats stronger vs a particular enemy, and weak against others.
I.e.
Pulse phaser, poleron turret, disrupter turret, klingon turret is generic, medium price, not to powerful.
Tricobalt turrent: strong vs borg, long range, weak and inaccurate vs other races.
Tactical Photon turret: strong vs fed, long range inaccurate and weak vs other races
Ion beam turret: strong vs dom, long range accurate ineffective vs other races
Tachion Phaser turret: strong vs Rom, attacks cloaked vessels, weak vs other races
Tachion Torpedo turret: Strong vs Klingon attacks cloaked vessels inaccurate weak vs other races
I think this should be fit to all races and be specificicly upgraded.... Like a turret thats stronger vs a particular enemy, and weak against others.
I.e.
Pulse phaser, poleron turret, disrupter turret, klingon turret is generic, medium price, not to powerful.
Tricobalt turrent: strong vs borg, long range, weak and inaccurate vs other races.
Tactical Photon turret: strong vs fed, long range inaccurate and weak vs other races
Ion beam turret: strong vs dom, long range accurate ineffective vs other races
Tachion Phaser turret: strong vs Rom, attacks cloaked vessels, weak vs other races
Tachion Torpedo turret: Strong vs Klingon attacks cloaked vessels inaccurate weak vs other races
posted on December 29th, 2008, 1:52 pm
I agree to you. This would be really great.
posted on December 29th, 2008, 2:51 pm
i dont think so. adapting to enemies... whats the first race that comes to mind? right, borg.
posted on December 29th, 2008, 5:03 pm
but thats not really adapting, the borgs idea of adapt, is to assimilate it and become immune to it, this is just making somthing for a certain thing, and the feds already have done that, the defiant was designed to fight the borg, remeber. this is a great idea i think
posted on December 29th, 2008, 6:52 pm
Last edited by Tyrel on December 29th, 2008, 6:55 pm, edited 1 time in total.
I do like the idea to let all races have the turret building system of the federation, but...
i do not like these adapting turrets. Giving some ships some damage bonus against certain types of enemies sounds good (i.e. Defiant +5 offensive value against borg units), but turrets shouldn't / can't be so "complicated".
Btw that Tachion turret is a particularly bad idea as it would make the sensor tower completely useless and sounds seriously imbalanced too...
i do not like these adapting turrets. Giving some ships some damage bonus against certain types of enemies sounds good (i.e. Defiant +5 offensive value against borg units), but turrets shouldn't / can't be so "complicated".
Btw that Tachion turret is a particularly bad idea as it would make the sensor tower completely useless and sounds seriously imbalanced too...

posted on December 29th, 2008, 7:06 pm
Sounds good... but only if you are facing against one species. If you are fighting romies and feds: how do you chose the turret (it would have to be a universal upgrade, which doesn't preclude the other upgrades...)
posted on December 30th, 2008, 7:25 am
well the point was, fleet ops is about strat right?
its not addaptive, if that enemy isnt present than you dont have to build them. It means you have to carfully ballance you defence instead of spamming turrents. Because of the relativly lower ship count than Armarda 2 you dont want to have to keep a good number of ships at your base.
And it also opens up tactics. Say your against the rom and the dom (hehe) well then you build the anti rom turrets on the rom facing side and vice'versa with the Dom. So the romulans then flank the side with the dom turrets which have less effect on them. It adds a tactical depth to base building not just ship building.
its not addaptive, if that enemy isnt present than you dont have to build them. It means you have to carfully ballance you defence instead of spamming turrents. Because of the relativly lower ship count than Armarda 2 you dont want to have to keep a good number of ships at your base.
And it also opens up tactics. Say your against the rom and the dom (hehe) well then you build the anti rom turrets on the rom facing side and vice'versa with the Dom. So the romulans then flank the side with the dom turrets which have less effect on them. It adds a tactical depth to base building not just ship building.
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