Special Transport

Post ideas and suggestions on new features or improvements here.
posted on October 18th, 2006, 9:09 pm
I think it would be cool to have a specil transporter command when the single player missions are developed. Let me explain; The special transporter would be able to bean special mission critical people or items from ship to ship and ship to station. Example; If the romulan mission where you rescue DR. Oldan from a Klingon prison colcony (Armada I) had this feature, you'd be able to transport Oldan himslef from the station or barge once the shileds were down. ;)
posted on October 19th, 2006, 12:18 am
Sounds cool, and more useful then having to protect a single little weak ship just because it has a single guy on it. And it'd allow you to choose what ship you wanted your hero to be on, with that ship receiving bonuses and stuff.
Technologically, though, is it possible? I only know a bit about ODF-ing, some minor mods, texture replacing, weapons mods, ship hardpoints, that kind of thing. No scripting/advanced stuff, and this is one or the other (or, rather, both).
posted on October 23rd, 2006, 8:32 pm
As far as I know, they're implementing new stuuf as complicated as this or more so in V3. Theres ALOT of unused stuff that Activision put in AII thats just begging to be used...
posted on October 24th, 2006, 12:44 am
most of that is probably protected with the hard-coding thing. As far as i know the source code hasn't been released, though I could be wrong about that.
posted on October 25th, 2006, 12:49 am
most of that is probably protected with the hard-coding thing. As far as i know the source code hasn't been released, though I could be wrong about that.

not publically or legally. but it has been found and decoded, I know that is the only way to get these huge poly models in game.
posted on October 25th, 2006, 1:09 am
there is no hard coding to getting high poly models ingame, you just make them and add them, really its that simple, even armada 1 had the odd 4000 poly model, obviously reserved to starbases and so on, just about your system being good and the engine being nice...

and its a common fact that FO do modify the Armada2.exe, but they have permission from Mad doc or soemthing
posted on October 25th, 2006, 1:50 pm
Yeah, while I can't decode some of the stuuf for AII ((I'm still working on special weapons and such :wacko: )) I've seen enough to theorize about the programming structure. That combined with what I'm seeing abotu mixed tech and avatars, I think the developers could do it. ;) (They're a smart bunch. Straight from SCE ;) )
PS theres no coding or programming needed to change the poly count of an ingame model. You could add a new model of any resolution, name it fedbase.sod and it would appear as the starbase. :)
posted on October 26th, 2006, 2:31 am
there is no hard coding to getting high poly models ingame, you just make them and add them, really its that simple, even armada 1 had the odd 4000 poly model, obviously reserved to starbases and so on, just about your system being good and the engine being nice...

and its a common fact that FO do modify the Armada2.exe, but they have permission from Mad doc or soemthing

actually they didn't :lol: but that is a different story for another time, as for the poly count, sure you can throw a 4000 poly structure in there, but the game engine is not optimized for high poly count objects. If I remember correctly when they re made the A2 engine, they basically changed the physics model to allow high poly structures to scale a lot easier, I would link the site, but what they did was illegal.
posted on October 26th, 2006, 7:42 am
well actually they did change it to allow their loader to directly interact and change paramaters of the game, there was a thread about it no too long ago, i look at as there using an API,lol
posted on October 26th, 2006, 11:25 pm
well actually they did change it to allow their loader to directly interact and change paramaters of the game, there was a thread about it no too long ago, i look at as there using an API,lol

Oh yeah there is no denying they changed the .exe, the file size alone should be a good hint to that :P I was just saying I doubt they had the permission, I think there was a thread over at one of the crazy mod places where they bitched about fleetops modding the .exe, but as we all know macdoc and activision care about the game about as much as a flying wompus beetle cares for its prey
Reply

Who is online

Users browsing this forum: No registered users and 26 guests