soft-target structures

Post ideas and suggestions on new features or improvements here.
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posted on January 15th, 2011, 7:58 pm
Myles wrote:i like this idea a lot. putting a yard near a nebula would be risky, but would give benefits.


I like that idea, too. But wouldn't that split the base to much?
posted on January 15th, 2011, 8:02 pm
Not if the yard is in an expansion that's by a nebula.
posted on January 15th, 2011, 8:04 pm
Stations the could be effekted by map-objects like a nebula should have a radius that shows in what range the are effeckted... otherwise it have to build as near as possible.
posted on January 15th, 2011, 8:41 pm
Desertyrain Minrok wrote:I like that idea, too. But wouldn't that split the base to much?


well thats a value judgement. if you put it near the neb you get the advantage of the ranks, and the disadvantage of lack of protection. you have to decide whether its worth the risk.
posted on January 15th, 2011, 9:57 pm
Last edited by deathincarn on January 15th, 2011, 9:59 pm, edited 1 time in total.
Myles wrote:well thats a value judgement. if you put it near the neb you get the advantage of the ranks, and the disadvantage of lack of protection. you have to decide whether its worth the risk.


see this is what im trying to get at, coz that yard now becomes a soft target. its a target that if it gets hit is gona really hurt, especially if its a primary production yard
posted on January 16th, 2011, 12:22 am
I like your idea, deathincarn.

also, for the factions  that get supplies from the star base, when the supply icon is clicked, have a very large freighter / convoy of freighters "bring" the supply to the starbase from off-map. If it gets destroyed before it gets there, no supplies! Instead of doing it with the dil/tri
posted on January 16th, 2011, 4:22 am
What exactly are you asking for in the OP?

Yes whenever you try to kill non-military targets in FO you're killing either mining, proxy yards, or the main base.  What else could there be?

Now, mapmakers can find lots of creative places to put those moons, bases, and good proxy yard spots but I don't think we should force people to build structures in some fourth type of place.

I've only recently gotten into mapmaking but I'm quickly learning the restraints placed on us by the current balance.  For example, Borg have no shields so green, blue, and purple nebulas cannot be placed in large amounts or too close to bases.  Feds have a big advantage over Borg when the map has lots of bottlenecks because they can build more turrets, while cloaky races have an advantage over Feds because they can harass mining and Feds can't.

So I'll try to come up with new and interesting moon configurations that make soft targets for you to kill, but they will always be miners.  Sorry.
posted on January 16th, 2011, 6:51 am
Im one for more variety in the base stations..I think thats one of the real ideas of the OP ( or isnt it? )
I really think games like this are even more awesome when they become more like, say, Age of Empires;
More buildings, bigger bases...more dynamic bases! The delicious idea that you have to plan out the everyday life of your domain, and the even more delicious idea that you can interrupt your enemies daily life in a lot of ways :p.

I would like more soft targets so that you can give your base your own touch, and to get more depth in attacks.

My ideas for more soft targets..

I would say, lets look at C&C, like someone here mentioned before..

Power Plants? <-- not really working in the star trek setting though

Stealth Generators? <-- Give some non-cloaking species a station that generates certain nebulae or something..? lol

Capturable civilian posts that give bonusses? Like colonies..would be a challenge for map designers :p

this is pretty hard :P oh well

I know that a lot of people probably dont agree with this view, btw. It's just a feeling of depth..or something..that I like in RTS games : )
posted on January 16th, 2011, 11:07 am
the idea of a freighter bringing in supplies from off screen is realistic. having it vulnerable to death is not. a cloaking race could easily kill it before you could defend it, and then you just lost ~1000 of each resource, which is crazy for 1 ship. maybe if the freighter warps in like the warpins, and is not vulnerable to attack, that would be ok.
posted on January 16th, 2011, 11:44 am
What about multiple freighters? Ten or so. A full convoy. You would have to be fairly reckless to allow that to be fully lost.
posted on January 16th, 2011, 12:02 pm
kainalu wrote:What about multiple freighters? Ten or so. A full convoy. You would have to be fairly reckless to allow that to be fully lost.


thats a lot of supplies they are bringing lol it wouldnt matter as cloakers could kill them all. i dont think supplies should be vulnerable on the way. warpin ships arent.
posted on January 16th, 2011, 6:22 pm
Myles wrote:the idea of a freighter bringing in supplies from off screen is realistic. having it vulnerable to death is not. a cloaking race could easily kill it before you could defend it, and then you just lost ~1000 of each resource, which is crazy for 1 ship. maybe if the freighter warps in like the warpins, and is not vulnerable to attack, that would be ok.


Agree with this :p
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